Very simple spells.
"-------- Don't Copy This --------", so users should delete????
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Custom script: call Data.ShakeStart(GetOwningPlayer(udg_TS_Target), 1)
The Tank-Commander makes some good points.
In my eyes the spell pack is too simple for approval.
Anyways:
1. struct Data
The name Data is irritating, keep in mind that there can only be one public struct labeled "Data" within a map. Furthermore I can't see any reason why you should use a static method over a simple function in this case.
Waits are inaccurate and should be avoided if possible.
2. The spells
In general you should add a
configuration trigger where ability, effect, aoe, damage, ... can be setup.
I'll set it to Need Fix, however I can't promise if this gets approved even if everything is done well. It's just to easy to code.