Name | Type | is_array | initial_value |
FS_Caster | unit | No | |
FS_CasterLoc | location | No | |
FS_Target | unit | No | |
FS_TargetLoc | location | No | |
FS_UnitGroup | group | No | |
SS_Caster | unit | No | |
SS_Target | unit | No | |
SS_TargetLoc | location | No | |
TS_Caster | unit | No | |
TS_CasterLoc | location | No | |
TS_Target | unit | No | |
TS_TargetLoc | location | No | |
TS_UnitGroup | group | No | |
US_Caster | unit | No | |
US_CasterLoc | location | No | |
US_Target | unit | No | |
US_TargetLoc | location | No | |
US_UnitGroup | group | No |
//TESH.scrollpos=0
//TESH.alwaysfold=0
function Trig_Melee_Initialization_Actions takes nothing returns nothing
local integer Int1 = 0
local integer Int2 = 11
call FogEnableOff( )
call FogMaskEnableOff( )
loop
exitwhen Int1 > Int2
call DisplayTimedTextToPlayer( Player(Int1), 0, 0, 20, "Spirit Spell Pack by Yanchespenda" )
call DisplayTimedTextToPlayer( Player(Int1), 0, 0, 20, " " )
call DisplayTimedTextToPlayer( Player(Int1), 0, 0, 20, "Press ESC To Reset All" )
set Int1 = Int1 + 1
endloop
endfunction
//===========================================================================
function InitTrig_Melee_Initialization takes nothing returns nothing
set gg_trg_Melee_Initialization = CreateTrigger( )
call TriggerAddAction( gg_trg_Melee_Initialization, function Trig_Melee_Initialization_Actions )
endfunction
//TESH.scrollpos=0
//TESH.alwaysfold=0
library ModesInGame
private struct ResetAll
static method Run takes nothing returns nothing
local unit Unit = gg_unit_O000_0000
call UnitResetCooldown( Unit )
call SetUnitManaPercentBJ( Unit, 100 )
call SetUnitLifePercentBJ( Unit, 100 )
set Unit = null
endmethod
static method onInit takes nothing returns nothing
local trigger t = CreateTrigger( )
call TriggerRegisterPlayerEventEndCinematic( t, Player(0) )
call TriggerAddAction( t, function thistype.Run )
set t = null
endmethod
endstruct
endlibrary
//TESH.scrollpos=0
//TESH.alwaysfold=0
library ShakeofSpells
struct Data
static method ShakeStart takes player whichPlayer, real HowLong returns nothing
call CameraSetEQNoiseForPlayer( whichPlayer, 8 )
call CameraSetSourceNoiseForPlayer( whichPlayer, 15, 0.1 )
call TriggerSleepAction( HowLong )
call CameraClearNoiseForPlayer( whichPlayer )
endmethod
endstruct
endlibrary