Triggering | 3/5 |
Eyecandy | 3/5 |
Usefulness | 3.5/5 |
Tooltip | 5/5 |
Total | 3.6/5 |
Triggering is pretty good, thou I could take some more work, e.g. allowing the user to change certain things more easily.
Just make another variable for your set up, like now you have "damage = level of ability x 100" make it:
"damage = 100"
"total damage = damage x level of ability"
Special effect seems to be good, but to big, scale the "spirit down" and replace dust model with ancient protector missile.
Spell could be useful for many maps.
Tooltip seems to be OK and easy to understand.
Have fun!
~Berz