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Spells

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Apr 8, 2009
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Hello, I am looking for some people to make me some spells for my RPG.You will ofc get credits for your work!
Heros:

Warrior -

1. a skill that u can switch between 2 auras defence, attack damage
2. Somthing like a berserk ability but you wont take increased damage, just iincreased attack speed, with maybe a new look. (insteed of the hero just gets big with red hands) OCCUPIED - krisserz
3. A pure Damage attack, like the hero drains he's energy and smash the target (jumps up) and stunn it with hige damage.
4. Spell that makes hero invurable but cant attack while he's invurable (with a new buff, not the yellow shiny thing around him)
5. A Passive Spell that gives u like a 2% chance on attack to get a copy of ur hero for 3 seconds with full damage (like the skill blademaster have) DONE - Daredeamon
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Priest -

1. Just a normal heal spell, maybe with a new icon and make a new buff (change the apparance) DONE - Warhunter565
2. A revive skill, that with higer level = lower cooldown and increase of hp and mana hero gets when revived ( channeled) OCCUPIED - krisserz
3. A Passive Spell thats when healing hero gets like a 5% chance to cast a healing wave that heals nearby friendly units, and if there is nearby undead units it takes damage. DONE - kisserz
4. A Holy Explotion that dose massive damage and bonus if unit is undead, and slows the enemy. DONE - Kisserz
5. A holy strike(like a beam from the sky) strikes down to the target, and has a chance to get a critical hit, if so the ability doesn't take mana. DONE - Blaxor
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Hunter -

1. Summon rangers around attacked target that shoots 1 arrow then disappears. DONE - Daredeamon
2. Critical hit that shoots 1 extra arrow ( ex. unit is attack and gets critical hit, instantly shoot another arrow that does the same damage). Lime - Darkyvm
3. Traps, choose from diffrent traps, ex. Slow trap/Ice) Fire trap (damage)DONE - Billy the Cat
4. A three shot formed like \|/ but all strike the same target DONE - Darkyvm
5. Like a disappear ability - Like shadow meld (if in combat the critter goes away) ability is ended when hunter moves. (hunter can't attack while in it) OCCUPIED - Krarnal
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Blood Mage -

1. Like a Controll spell (a remake of charm, channeled) OCCUPIED - krisserz
2. Makes the unit explode from inside, with a hige cooldown and a level limit (doesn't work on heroes) DONE - kisserz
3. Somthing like deathknights spell (rais dead), but this one is channeled), and if blood mage is attacked the spell stops.
4. a Low % chanse to instantly kill the target, gaining the currently hp that the target has. DONE - Kisserz
5. A spell that makes targets in an area leak blood like instanlt remove 10% of currently hp of target in an area (not channeled, not work on heroes). OCCUPIED - krisserz
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Barbarian -
(Big Human)

1. A passive ability that have a chance to stomp in to the ground making all nearby units fly away, and gets stunned with a medium damage.
2. Like a screaming ability (The Barbarian screams and it comes like shockwaves making units infront of the Barbarian unable to attack for some seconds.
3. A ability like, the Barbarian lift up the critter and smash it hard in to the ground with a huge damage and a grat stunn (not work on heroes) DONE - Daredeamon
4. Rush, like make the Barbarian rush to a place and all critters in the way flys away stunned ( no damage) and the critter and targeted place get medium damage, and get slowed
5. somthing like a remake of bash, medium % to stunn the target and give medium damage( with a new model) OCCUPIED - baassee
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This is just some ideas, feel free to come up with your own ideas!

All Spells are for Heroes,
and there is 20 levels,
and 5 spell for each hero
there is no need to add the damage, becuas I add it later when starting with balancing


REMEMBER to say what spell u choose to work on, so that not more people starts with the same one!

Dark Ice RPG - the RPG Forum

Pictures of the map can u find https://www.hiveworkshop.com/forums/members/169437-albums1476.htmlHERE
 
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EDIT: the bloodmage 4 is draining that HP?[/QUOTE]

The current hp the critter has when dies, the blood mage gets the same hp

ex. the bloodmage has 2200/4000 hp and the critter has 530/700, when the blood mage is the spell ge gains 530 hp so that he got 2730 ;) I hope that cleared up that.
 
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I'll see what I have time to do tomorrow but I can make the easy ones pretty quick tomorrow :)

What I'm going to do is:

4. Spell that makes hero invurable but cant attack while he's invurable (with a new buff, not the yellow shiny thing around him)

1. a skill that u can switch between 2 auras defence, attack damage

1. A passive ability that have a chance to stop in to the ground making all nearby units fly away, and gets stunned with a medium damage.

5. somthing like a remake of bash, medium % to stunn the target and give medium damage( with a new model)

just a few necessary questions.

@all spells, you want 'em MUI?! That's a pretty freakin question

@4 you want the hero controlable or not controlable while invurn?

@1 the attack damage, you don't mean attack type don't ya? because that's impossible ... almost ^^

@1 you want knockback or fly in the air?

@5 can't you just change normal bash?! Just kidding :) well can be easy to make with triggers, I'll see what I can do ^^

regards

~baassee
 
just a few necessary questions.

@all spells, you want 'em MUI?! That's a pretty freakin question

@4 you want the hero controlable or not controlable while invurn?

@1 the attack damage, you don't mean attack type don't ya? because that's impossible ... almost ^^

@1 you want knockback or fly in the air?

@5 can't you just change normal bash?! Just kidding :) well can be easy to make with triggers, I'll see what I can do ^^

regards

~baassee

1. Not all is necessarily, like I said up you can also come with ideas what you think would be best ;)

2. Controllable, the meaning of the spell is that the hero can run away if he's about to for example (die)

3. Nope just increased attack damage, that can easy be switched to a defence aura.

4. I want them to be like pushed away in the air, So both, I want them to be knockedback and I want it to happend in the air.

5. this is not a question!! =D

Thanks & Good Luck!
 
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1. Not all is necessarily, like I said up you can also come with ideas what you think would be best ;)

2. Controllable, the meaning of the spell is that the hero can run away if he's about to for example (die)

3. Nope just increased attack damage, that can easy be switched to a defence aura.

4. I want them to be like pushed away in the air, So both, I want them to be knockedback and I want it to happend in the air.

5. this is not a question!! =D

Thanks & Good Luck!

1. I'll see what I can do

2. alright

3. haha okay, piece of cake then :)

4. so like a jump but away from the caster? we'll see

5. naaahh ;)
 
How did you want the trap spell to be cause I have done trap spells before, so maybe i could help with that ;)

In what way are they supposed to act and did you want a book with multiple traps?
 
I could do the traps later I think :)
Today a classmate is coming to my home so we can finish our homework.

Any models you would prefer?

Hunter:
3.

I suppose ;P
 
I can do the Hunter 2. and 4., I just need a little clarification:

"Critical hit that shoots 1 extra arrow ( ex. unit is attack and gets critical hit, instantly shoot another arrow that does the same damage)."

Please explain what do you want:
1 - When the hero crits, it shoots another arrow dealing the same damage as the critical damage (or hero's base damage).
2 - When hero attacks, there's a chance to shoot an arrow dealing critical damage (basically, a critical hit, but the critical damage doesn't happen in the moment of the attack that triggers it, the attack deals damage, then the critical damage comes with the second arrow).

Also, for 4. , I would have to use a system made by Vexorian to handle the projectile stuff and make them home towards the same target, is that ok with you? (have to ask since it requires you to also import the system into your map to be able to use spells made with it)
 
I can do the Hunter 2. and 4., I just need a little clarification:

"Critical hit that shoots 1 extra arrow ( ex. unit is attack and gets critical hit, instantly shoot another arrow that does the same damage)."

Please explain what do you want:
1 - When the hero crits, it shoots another arrow dealing the same damage as the critical damage (or hero's base damage).
2 - When hero attacks, there's a chance to shoot an arrow dealing critical damage (basically, a critical hit, but the critical damage doesn't happen in the moment of the attack that triggers it, the attack deals damage, then the critical damage comes with the second arrow).

Also, for 4. , I would have to use a system made by Vexorian to handle the projectile stuff and make them home towards the same target, is that ok with you? (have to ask since it requires you to also import the system into your map to be able to use spells made with it)


Hunter
2. like ur suggestion number two, when hero attacks he got a chance to instantly shoot a arrow that deals critical damage

4. Yea, I know the spell can only be done with vJass, but I dont understand vJass so I just got a question, the systems that I have to import, are they big? and is there any disadvantages by doing it?
 
Hunter
4. Yea, I know the spell can only be done with vJass, but I dont understand vJass so I just got a question, the systems that I have to import, are they big? and is there any disadvantages by doing it?

xe is around 150kb (also counting size of the map that came with it, so it is actually smaller than that), but if you remove the unecessary modules, the size decreases a little.

The only disadvantage I can think of is the fact that it can be a little problematic to import it into your map, but if you follow the instructions in the readme correctly, it shouldn't be a problem.

The reason for me to want to use xe for the triple shot spell is because it would be painfully long (and easier to bug) to make it without using it.

The damage detection system for 2. is only around 40kb and easy to implement, it shouldn't be a problem.
 
xe is around 150kb (also counting size of the map that came with it, so it is actually smaller than that), but if you remove the unecessary modules, the size decreases a little.

The only disadvantage I can think of is the fact that it can be a little problematic to import it into your map, but if you follow the instructions in the readme correctly, it shouldn't be a problem.

The reason for me to want to use xe for the triple shot spell is because it would be painfully long (and easier to bug) to make it without using it.

The damage detection system for 2. is only around 40kb and easy to implement, it shouldn't be a problem.

Okey =D start making, Good Luck! :grin:
 
I've got another question, well, it's not really a question, more like an idea:

The damage detection system detects when the hero deals damage that is DAMAGE_TYPE_ATTACK (damage from attacks, but also includes damage from the UnitDamageTarget function), and since I use the UnitDamageTarget function to deal the damage from the critical hit and from the triple shot spell, it accidentaly made them able to critical.
I liked the idea of the spells being able to crit, but I wanted to know your opinion since I can make it so that it doesn't include damage from spells and criticals with no problem at all. One side effect of the ability of spells and crits to crit, is that there is the (absurdely low) possibility of a chain of endless critical hits, each dealing twice (or whatever vaule you set) damage than the last one.
 
Here are the 2 hunter spells I was working on, there's a readme in the map that (hopefully) should make implementing the spell and required systems easier.

Each spell has a setup section where you can modify most of the vaules of the spell without having to edit the spell core.

There's just one thing you should know about the triple shot spell, if the target is very close to you and running, the spell might not be precise and one or more arrows might miss the target, I'm trying to fix this but I had no luck yet :sad:.

Also, the spells only have 3 levels in the testmap, but you can easily modify them to have any number of levels.

Now that these 2 are done, I can do Warrior 3. and Barbarian 2. if you want.
 

Attachments

Here are the 2 hunter spells I was working on, there's a readme in the map that (hopefully) should make implementing the spell and required systems easier.

Each spell has a setup section where you can modify most of the vaules of the spell without having to edit the spell core.

There's just one thing you should know about the triple shot spell, if the target is very close to you and running, the spell might not be precise and one or more arrows might miss the target, I'm trying to fix this but I had no luck yet :sad:.

Also, the spells only have 3 levels in the testmap, but you can easily modify them to have any number of levels.

Now that these 2 are done, I can do Warrior 3. and Barbarian 2. if you want.

Well that sound good!! good job!!! and thanks! Good luck on the next 2 =D
 
I got the base for the trap spell book with level system and requirements now :)
Now I need to get those traps all working fine, but I know how to do that.
Good luck importing all the spells, units, buffs, variables and upgrades for this later xD
 
Hey...

I'm kind of bored this week :bored:
So i was wondering if i cud do:

Hunter's 1st ability :D
Barbarian 3rd ability

All in GUI. I'll try to make them as MUI as possible... But some one else should have to check it also.... I always seem to leave mistakes behind.

EDIT:
Even though u haven't confirmed yet, I made them...
Sorry, but I had fun at it:P I'm almost done.... already got the ranger's ability down...
so almost done... hehehe

EDIT(Saturday 23rd May 10:16 P.M. G.M.T +4):
Hey, I'm done with the barbarian skill aswell...
And I hope you don't mind me making warrior skill 5 aswell :thumbs_up:

Welcome back btw! Wherever you went off to:grin:
 
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Hey, I edited my previous post, not knowing people had already replied onto page 4 of this thread... :cool:

So basically, just to 're-state': I've finished the hunter skill i was doing and also the barbarian one. Now, i was wondering if i cud make u warrior 5... :cute:

I'm just gnna make it anywayz... I mite use it :p in one of my maps
 
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