- Joined
- Mar 23, 2008
- Messages
- 1,813
Hey everybody, i am in need of someone to make some spells for 2 of my heroes for my project. I dont want any crappy half made spells, i want someone that CAN make good GUI spells (needs to be MUI ofc). They shall have 5 levels, and be easy for me to edit (at least easy to edit damage/range/blabla that kinda stuff). You will get +rep (if you care about rep) and ofc my biggest gratitude and thanks in my map . Anyways enough talking, here are the spells i need:
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Magic Shield (passive, only 1 level on this one) - gives a 10% chance to refelct magic damage back at source.
DONE Power of Blood - increases all damage dealt by 10/20/30/40/50% for 10 seconds. Also grants 50% splash damage (200 AOE) for the duration. 30 seconds CD.
DONE (ultimate)Mana Burst (want this as a "target point spell" (or what is called)) - drains 10% mana from all nearby units (including Loeran himself) and deals damage to all nearby enemies, equal to amount of mana drained.
DONE Magic of Quel'thalas - each time Loeran casts a spell, he has a 10% chance to heal himself or any other random ally in 300 radius for 300 hp.
Vengeance - for next 12 seconds, all damage dealt by Loeran will be counted. After that 12 seconds expire, all that damage will be increased by 10/12/14/15/20% and added to Loeran's next attack. 25 seconds CD.
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DONE Minor (one level)- Spair Potions
Effect - Is capable of buffing allies or cursing enemies. On allies it either heals them by 10% of both life and mana or buffs them with additional armor (+3) and damage (+10%) for a while. On enemies it either curses them with a chance to miss (20%) or slowing (25%) all enemies around the target including himself.
DONE (target spell)- Cursed Batch
Effect - Deals damage. Either does medium (250) AOE damage (75/125/200/250/300), or else does huge damage over time as slow poision (30/50/70/90/120/sec over 4 seconds).
DONE- Ale of Clarity
Effect - Creates a ward which is easy to kill but all nearby friendly units get increased armor and damage when near it. If a enemy kills the ward, it gets cursed with lowered damage and armor for a period of time.
- Herbal Wine
Effect - When targeting ground creates a unit with low health (100/200/300/400/500), high evasion (30/40/50/60/70%)and high damage (50/70/90/110/130 hero damage 1 sec cd on attack) that lasts for 10 seconds. When targeting a unit, has a small chance (1/3/5/7/9 %) to instantly kill the unit, otherwise creates a temporary illusion of the unit (100 % dmg, takes 400 % damage) and slows its movement speed (5/10/20/30/40 %) for 5 seconds. On heroes it cuts stats by 5/10/15/20/25 % for 5 seconds. The slow will affect the hero also.
(4 levels-ultimate) - Drinks of Legend
Effect - Targets every enemy heroes and allied heroes within 1200 range. On allied heroes it raises the heroes stats by 10/20/30/40 % for 20 seconds. When that buff runs out they get healed by 20 % of their max hp. On enemy heroes it causes the hero to lose 10/20/30/40 % of its stats over 20 seconds and when that buff runs out the hero takes damage equal to 20 % of their max hp.
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Magic Shield (passive, only 1 level on this one) - gives a 10% chance to refelct magic damage back at source.
DONE Power of Blood - increases all damage dealt by 10/20/30/40/50% for 10 seconds. Also grants 50% splash damage (200 AOE) for the duration. 30 seconds CD.
DONE (ultimate)Mana Burst (want this as a "target point spell" (or what is called)) - drains 10% mana from all nearby units (including Loeran himself) and deals damage to all nearby enemies, equal to amount of mana drained.
DONE Magic of Quel'thalas - each time Loeran casts a spell, he has a 10% chance to heal himself or any other random ally in 300 radius for 300 hp.
Vengeance - for next 12 seconds, all damage dealt by Loeran will be counted. After that 12 seconds expire, all that damage will be increased by 10/12/14/15/20% and added to Loeran's next attack. 25 seconds CD.
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DONE Minor (one level)- Spair Potions
Effect - Is capable of buffing allies or cursing enemies. On allies it either heals them by 10% of both life and mana or buffs them with additional armor (+3) and damage (+10%) for a while. On enemies it either curses them with a chance to miss (20%) or slowing (25%) all enemies around the target including himself.
DONE (target spell)- Cursed Batch
Effect - Deals damage. Either does medium (250) AOE damage (75/125/200/250/300), or else does huge damage over time as slow poision (30/50/70/90/120/sec over 4 seconds).
DONE- Ale of Clarity
Effect - Creates a ward which is easy to kill but all nearby friendly units get increased armor and damage when near it. If a enemy kills the ward, it gets cursed with lowered damage and armor for a period of time.
- Herbal Wine
Effect - When targeting ground creates a unit with low health (100/200/300/400/500), high evasion (30/40/50/60/70%)and high damage (50/70/90/110/130 hero damage 1 sec cd on attack) that lasts for 10 seconds. When targeting a unit, has a small chance (1/3/5/7/9 %) to instantly kill the unit, otherwise creates a temporary illusion of the unit (100 % dmg, takes 400 % damage) and slows its movement speed (5/10/20/30/40 %) for 5 seconds. On heroes it cuts stats by 5/10/15/20/25 % for 5 seconds. The slow will affect the hero also.
(4 levels-ultimate) - Drinks of Legend
Effect - Targets every enemy heroes and allied heroes within 1200 range. On allied heroes it raises the heroes stats by 10/20/30/40 % for 20 seconds. When that buff runs out they get healed by 20 % of their max hp. On enemy heroes it causes the hero to lose 10/20/30/40 % of its stats over 20 seconds and when that buff runs out the hero takes damage equal to 20 % of their max hp.
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