Hi, I am making a hero but I do not have the ability to trigger his skills on WE so I need help (All I can give is +Rep and be really glad 
I'm gonna hide all the extra information anyone willing enough to edit the skills is gonna need in spoilers, so it doesn't looks like a giant wall of text
So this are the skills:
That's it, I know it looks very complicated... and maybe it is
But I really need it for something I'm doing
Please, anyone willing enough just let me know!
Thank you very much
I'm gonna hide all the extra information anyone willing enough to edit the skills is gonna need in spoilers, so it doesn't looks like a giant wall of text
So this are the skills:
Confusion
Causes a target enemy unit to get confused, attacking the nearest target to it (enemy or ally) in a frenzy, granting extra attack speed but taking part of the damage back to himself. If the target has no units in his area of sight to attack he will attack himself/herself¹. Lasts 1.75/2.5/3.25/4 seconds.
Level 1 - 10% extra attack speed, 15% damage return.
Level 2 - 20% extra attack speed, 20% damage return.
Level 3 - 30% extra attack speed, 25% damage return.
Level 4 - 40% extra attack speed, 30% damage return.
Mana Cost: 45/60/75/90
Cooldown: 20
Skill type: Active/Target Unit (700 cast range)
*Automaticaly applies Confusion to a Mind Controlled unit, making it deal self-damage whenever it deals damage to a unit (as of regret) but still retaining Ty's ability to fully control it.
*If casted twice (Body and Mind) the second cast will deal damage to the target (100/150/200/250).
*If Confused enemy misses any attack (no damage dealt on attack), it will take full damage itself from the last attack damage it has dealt.
1 - "Attack himself" means that the enemy will take damage based on the last hit it gave to a target unit. For that, if a target is not within range of the confused unit, a dummy would be created at his position forcing it to attack it, them that damage inflicted to the dummy would be the damage the confused unit would take through out the duration of Confusion.
Body and Mind
Gives a 15% chance to separate Ty's mind from his body whenever he casts a spell, manifesting it as a copy of himself. The mind is uncontrolable¹, can only be damaged by spells or magical attacks and will do everything the body is ordered to do (does not attack).
Level 1 - The mind can take up to 100 damage and will last 5 seconds or 1 cast².
Level 2 - The mind can take up to 200 damage and will last 10 seconds or 2 casts².
Level 3 - The mind can take up to 300 damage and will last 15 seconds or 3 casts².
Level 4 - The mind can take up to 400 damage and will last 20 seconds or 4 casts².
Mana cost: -
Cooldown: 40/35/30/25
Spell Type: Passive.
*It basically creates "another Ty" but more bluish/purplish and with some transparency to look like "it's astral-like"
*If Mind Control is used while Ty's mind is separated from his body the enemy units will have to stop both of them in order to interrupt the channel (stun both of them, kill both of them, etc)
*If Body and Mind effect ends while Ty is casting Mind Control, it won't interrupt the Ultimate's effect (unless both of the parts have stopped channeling it).
*Mind has 0 collision and will disappear when getting too far away from the Body (max 2000 range).
*If a damaging item is used (Dagon, Shivas, etc), the Mind will use it as well² at the targeted unit/point, but will only deal 40% of that item's damage (Body deals 800 with Dagon level 5, Mind will deal 320 = 1120 damage total).
1 - Has a sub-skill which allows you to target where you want the Mind manifestation to go to (as a moving command) but has a standard passive follow whenever Ty's body moves.
2 - Item using counts as a normal cast.
Curse of the Blind
Steals a target unit's knowledge, making it lose vision sight while Ty gains the same amount of extra vision sight. Affected units have the ability to resist Mind Control lowered by 2% and 5% chance of missing attacks for every 100 area of sight lost. If the unit reaches 0 vision sight it'll miss all attacks and have 0% chance of resisting Mind Control. Stacks up to 5 times and lasts 12 seconds each.
Level 1 - Steals 5%¹ total² area of sight of unit and adds 50% of it to Ty's vision.
Level 2 - Steals 10%¹ total² area of sight of unit and adds 50% of it to Ty's vision.
Level 3 - Steals 15%¹ total² area of sight of unit and adds 50% of it to Ty's vision.
Level 4 - Steals 20%¹ total² area of sight of unit and adds 50% of it to Ty's vision.
Mana cost: 25/45/65/85
Cooldown: 3.5 sec.
Spell Type: Active/Target Unit (900 cast range)
*A totaly blind unit will have vision of only itself (example: Techies' mines)
*the unit will still be able to see through other units "eyes" (staying near creeps, other heroes), but will still miss attacks.
*If Mind Controlled, the Cursed unit will have all it's vision back to normal (debuff will be dispelled).
1 - I made it as a percentage because area of sight varies too much from hero to hero (the earlier concept was that the targeted unit would lose 250/300/350/400 AoS and half of theses values at night), so I'm hoping you guys can help deciding on which one is better.
2 - Total, not current (meaning if the enemy as 1800 original area of sight, it will always steal from that value).
Mind Control
Gains control over a targeted weaker mind, allowing Ty to manipulate it in anyway he wants. The target has a 20% chance of resisting Mind Control and additional chance for every level it has if it is a Hero. Unable to target stronger units than Ty himself³.
Level 1 - 3% additional resist chance per hero level, lasts 10 seconds.
Level 2 - 2% additional resist chance per hero level, lasts 15 seconds.
Level 3 - 1% additional resist chance per hero level, lasts 20 seconds.
Mana cost: 200/300/400
Cooldown: 180²
Spell type: Active/Target Unit/Channeling (700 cast range)
Max unit distance range: 50%/60%/70% of Ty's vision sight² (if the controlled unit gets further away from Ty it breaks Mind Control)
*When under control, a hero may not drop/destroy/sell/buy/pick items, but may use the ones he/she already has
*The player in control of the target may use all of its abilities, including spells, move, attack, anything¹
*If the controlled unit dies/kills a hero, the credit for the kill goes to Ty (exp as well)
*The controlled unit has a 10/7/5% chance of regaining conscience on each attack it takes.
1 - Ty loses control over the unit if any ultimate is used (loses control after the ultimate's effect has been activated)
2 - Aghanim's Scepter Upgrade - 60%/70%/80% of Ty's total area of sight vision allowed as distance; 140 cooldown (suggestion).
3 - If Ty is level 6 and targets an enemy level 7, the enemy will have 100% chance of resisting Mind Control, BUT, if the enemy has Curse of the Blind fully stacked on it (ONLY when fully stacked) Ty will be able to control it with ease. If the enemy has a higher level than Ty, and it's affected by Curse of the Blind, it won't have its resisting chance reduced unless completly blind (Won't go from 100% chance of resisting to 96/48/12/etc, it is either 100% or 0%).
That's it, I know it looks very complicated... and maybe it is
But I really need it for something I'm doing
Please, anyone willing enough just let me know!
Thank you very much
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