2 Spells for Illusionist Class in my Map:
I wan't a favor, make me a map so I copy paste the triggers cuz I don't know how to make them myself alone, and also if you make them you get REP+Credits(on my map+sign) and respect
Also last, make them all GUI ^^
1. Deadly Illusionary
Targets: Enemies - Organic (means a tank, helicopter etc. cant be targeted)
Levels: 2
Mana Cost: Lv1 100+(-5%) of currently Mana/ Lv2 500+(-20%) of currently Mana
Cooldown: Same as Heroes Level but x10. (If hero is 10 lvl it has cooldown of 100 secs) But if the Hero has orb of darkness, cooldown is x5 the heroes level and not x10.
Information: When this Spell is casted, it makes the enemy attack himself trying to die because hes in terror that he doesn't wants to live.
Actions:
Level 1 - Makes the Enemy to self-attack 06 times, until then the Enemy is paused and can take damage or spells on it. If when this Spell is casted the target has Illusionary Fear Buff on it, it attacks himself the times the casters level is. (Example: If caster is level 20 the target unit will attack himself 20 times)
Level 2 - Makes the Enemy to self-attack 12 times, until then the Enemy is paused and can take damage or spells on it. If when this Spell is casted the target has Illusionary Fear Buff on it, it attacks himself the times that his level and the casters level is. (Example: If caster is level 10 and enemy is level 30 the taget will attack himself 40 times)
When Combination with Illusionary Fear is there: The Illusionary Fear dispells, and it re-spells in same Level and Duration when the actions of Deadly Illusionary is passed succesfully.
2. Illusionary Fear
Targets: Enemies - Organic (means a tank , helicopter etc. cant be targeted)
Levels: 4
Mana Cost: 80/100/150/200
Cooldown: 150 minus Heroes Level. (For e.x. if hero is lvl 1 it has 149 cooldown, if hero is 150+ level it has no cooldown)
Information: When this Spell is casted, makes the enemy live in a dream world and the enemy sees illusionary things that scares it.
Actions:
Level 1 - The Enemy per second has 05% chance to lose control and walk somewhere randomly for 05 seconds, before these 05 seconds passes the Unit is paused. Also whenever this Buff is held, the targeted Unit will take back 02% of the Damage it makes to other Allies/Enemies/all. When the targeted unit casts an ability, loses 100 Health and 100 Mana.
Level 2 - The Enemy per second has 10% chance to lose control and walk somewhere randomly for 15 seconds, before these 15 seconds passes the Unit is paused. Also whenever this Buff is held, the targeted Unit will take back 08% of the Damage it makes to other Allies/Enemies/all. When the targeted unit casts an ability, loses 500 Health and 500 Mana.
Level 3 - The Enemy per second has 15% chance to lose control and walk somewhere randomly for 20 seconds, before these 20 seconds passes the Unit is paused. Also whenever this Buff is held, the targeted Unit will take back 12% of the Damage it makes to other Allies/Enemies/all. When the targeted unit casts an ability, loses 1000 Health and 1000 Mana.
Level 4 - The Enemy per second has 30% chance to lose control and walk somewhere randomly for 30 seconds, before these 30 seconds passes the Unit is paused. Also whenever this Buff is held, the targeted Unit will take back 20% of the Damage it makes to other Allies/Enemies/all. When the targeted unit casts an ability, loses 1600 Health and 1600 Mana.
Also keep in mind to read the other Spell before reading this because they combine.
Duration: 20/30/40/50.
I wan't a favor, make me a map so I copy paste the triggers cuz I don't know how to make them myself alone, and also if you make them you get REP+Credits(on my map+sign) and respect
Also last, make them all GUI ^^
1. Deadly Illusionary
Targets: Enemies - Organic (means a tank, helicopter etc. cant be targeted)
Levels: 2
Mana Cost: Lv1 100+(-5%) of currently Mana/ Lv2 500+(-20%) of currently Mana
Cooldown: Same as Heroes Level but x10. (If hero is 10 lvl it has cooldown of 100 secs) But if the Hero has orb of darkness, cooldown is x5 the heroes level and not x10.
Information: When this Spell is casted, it makes the enemy attack himself trying to die because hes in terror that he doesn't wants to live.
Actions:
Level 1 - Makes the Enemy to self-attack 06 times, until then the Enemy is paused and can take damage or spells on it. If when this Spell is casted the target has Illusionary Fear Buff on it, it attacks himself the times the casters level is. (Example: If caster is level 20 the target unit will attack himself 20 times)
Level 2 - Makes the Enemy to self-attack 12 times, until then the Enemy is paused and can take damage or spells on it. If when this Spell is casted the target has Illusionary Fear Buff on it, it attacks himself the times that his level and the casters level is. (Example: If caster is level 10 and enemy is level 30 the taget will attack himself 40 times)
When Combination with Illusionary Fear is there: The Illusionary Fear dispells, and it re-spells in same Level and Duration when the actions of Deadly Illusionary is passed succesfully.
2. Illusionary Fear
Targets: Enemies - Organic (means a tank , helicopter etc. cant be targeted)
Levels: 4
Mana Cost: 80/100/150/200
Cooldown: 150 minus Heroes Level. (For e.x. if hero is lvl 1 it has 149 cooldown, if hero is 150+ level it has no cooldown)
Information: When this Spell is casted, makes the enemy live in a dream world and the enemy sees illusionary things that scares it.
Actions:
Level 1 - The Enemy per second has 05% chance to lose control and walk somewhere randomly for 05 seconds, before these 05 seconds passes the Unit is paused. Also whenever this Buff is held, the targeted Unit will take back 02% of the Damage it makes to other Allies/Enemies/all. When the targeted unit casts an ability, loses 100 Health and 100 Mana.
Level 2 - The Enemy per second has 10% chance to lose control and walk somewhere randomly for 15 seconds, before these 15 seconds passes the Unit is paused. Also whenever this Buff is held, the targeted Unit will take back 08% of the Damage it makes to other Allies/Enemies/all. When the targeted unit casts an ability, loses 500 Health and 500 Mana.
Level 3 - The Enemy per second has 15% chance to lose control and walk somewhere randomly for 20 seconds, before these 20 seconds passes the Unit is paused. Also whenever this Buff is held, the targeted Unit will take back 12% of the Damage it makes to other Allies/Enemies/all. When the targeted unit casts an ability, loses 1000 Health and 1000 Mana.
Level 4 - The Enemy per second has 30% chance to lose control and walk somewhere randomly for 30 seconds, before these 30 seconds passes the Unit is paused. Also whenever this Buff is held, the targeted Unit will take back 20% of the Damage it makes to other Allies/Enemies/all. When the targeted unit casts an ability, loses 1600 Health and 1600 Mana.
Also keep in mind to read the other Spell before reading this because they combine.
Duration: 20/30/40/50.
Last edited: