- Joined
- Feb 17, 2012
- Messages
- 22
I wan't a map with 5 Requests fullfilled in it for rep+credits
Title tells all the stuff! i wantz u to make me a map with the next 5 easy(probably) triggers so i copy paste them and the abilities for rep+credit
1. Speeding Eliminate [Spell Levels: 3]
Casting: Targeting (Like Firebolt)
(It will set the cooldown time of Caster to 0.20 seconds per hit and the Caster will attack the Victim 12 Times, each time the Victim will have a SFX of Blood until the spell is succesfully casted and Victim got hit 5 Times, also while Spell is casted both the Unit of Caster and Victim can't move or make any Spells as they're disabled/paused, in Level 2 it will hit the Victim 10 Times and in Level 3 it will hit the victim 17 Times)
2. Mind Strike [Spell Levels: 2]
Casting: Targeting (Like Firebolt)
(When this Spell is casted, the Enemy that was targeted will start lossing 25 HP and MANA per.sec for 8 Seconds, and also these 8 Seconds the Victim will be stunned, at Lv2 the enemy will lose 50 HP and 50 Mana for 8 seconds + stunned)
3. Heart Strike [Spell Levels: 3]
Casting: Targeting (Like Firebolt)
(When this Spell is casted, the victim will lose: 1) 10% of his Health and 2) 200 HP but theres only 5% this Spell will succed and Cooldown is 160 seconds if it fails a Red Floating Text appears uppon Caster's head and says "Missed", on Level 2 it gets 15% of enemies Health and 400 HP now theres 10% this spell will succed and same cool down if it fails a Red Floating Text appears uppon Caster's head and says "Missed", and on Level 3 it gets 20% of enemies health and 600 HP now theres 12% this spell will succed, if it fails a Red Floating Text appears uppon Caster's head and says "Missed")
4. Focus [Spell Levels: 1]
Casting: Self-Cast (Like Berserk)
(This spell combines with spell request 3, when this Spell is activated spell request nr.3(heart strike) has 25% Chance for Spell to work on Enemy at Level 1 of Heart Strike instead of 5%, and at Level 2 of Heart Strike the unit has 35% chance that this spell will work than 10% and in Level 3 Heart Strike it has 45% chance that this spell will work than 12%, also this Spell has Cooldown of 800 Seconds and Duration of 10 seconds, after these 10 Seconds the Heart Strike will have same chances, also something more on these 10 Seconds that this Spell is activated the Casters attacking speed will be increased by double than it is right now and there will be 80% chance for miss each hit the Caster earns.)
5. Time Lock [Spell Levels: 4]
Casting: Self-Cast (Like Berserk)
(When this Spell is casted, it makes a Save, and after that what ever happends to the Unit that casted this spell with duration of 10 seconds, after 10 seconds the Unit goes back to the same HP/Mana he were at when the 10 secs passed, with same skills and all that, if the Unit dies before the 10 Seconds passes, he goes back to where he was before he casted the Spell immeditly instead of waiting 10 seconds, also make a Mdx of Ability or something to go where he made the Time Lock Spell while 10 seconds are passing, you can try a SFX or something you think is cool for Time Lock, I mean like when this Spell is casted a MDX appears at the place he made the Spell and when 10 seconds passes or unit dies so he goes back to the posistion he firstly casted Time Lock, the Caster gets the SFX Blink for a sec and goes back to last place he was when he actually casted this spell. On Level 2, all stays same the only diffrence there is 20 Seconds, and on Level 3 all same again but theres 35 seconds, on last level which is 4, it has 50 seconds Time Locking.)
Thank you, plz excuse me for bad English and thanks to my bro Greg cuz he helped me fixing most of gramar mistakes
Title tells all the stuff! i wantz u to make me a map with the next 5 easy(probably) triggers so i copy paste them and the abilities for rep+credit
1. Speeding Eliminate [Spell Levels: 3]
Casting: Targeting (Like Firebolt)
(It will set the cooldown time of Caster to 0.20 seconds per hit and the Caster will attack the Victim 12 Times, each time the Victim will have a SFX of Blood until the spell is succesfully casted and Victim got hit 5 Times, also while Spell is casted both the Unit of Caster and Victim can't move or make any Spells as they're disabled/paused, in Level 2 it will hit the Victim 10 Times and in Level 3 it will hit the victim 17 Times)
2. Mind Strike [Spell Levels: 2]
Casting: Targeting (Like Firebolt)
(When this Spell is casted, the Enemy that was targeted will start lossing 25 HP and MANA per.sec for 8 Seconds, and also these 8 Seconds the Victim will be stunned, at Lv2 the enemy will lose 50 HP and 50 Mana for 8 seconds + stunned)
3. Heart Strike [Spell Levels: 3]
Casting: Targeting (Like Firebolt)
(When this Spell is casted, the victim will lose: 1) 10% of his Health and 2) 200 HP but theres only 5% this Spell will succed and Cooldown is 160 seconds if it fails a Red Floating Text appears uppon Caster's head and says "Missed", on Level 2 it gets 15% of enemies Health and 400 HP now theres 10% this spell will succed and same cool down if it fails a Red Floating Text appears uppon Caster's head and says "Missed", and on Level 3 it gets 20% of enemies health and 600 HP now theres 12% this spell will succed, if it fails a Red Floating Text appears uppon Caster's head and says "Missed")
4. Focus [Spell Levels: 1]
Casting: Self-Cast (Like Berserk)
(This spell combines with spell request 3, when this Spell is activated spell request nr.3(heart strike) has 25% Chance for Spell to work on Enemy at Level 1 of Heart Strike instead of 5%, and at Level 2 of Heart Strike the unit has 35% chance that this spell will work than 10% and in Level 3 Heart Strike it has 45% chance that this spell will work than 12%, also this Spell has Cooldown of 800 Seconds and Duration of 10 seconds, after these 10 Seconds the Heart Strike will have same chances, also something more on these 10 Seconds that this Spell is activated the Casters attacking speed will be increased by double than it is right now and there will be 80% chance for miss each hit the Caster earns.)
5. Time Lock [Spell Levels: 4]
Casting: Self-Cast (Like Berserk)
(When this Spell is casted, it makes a Save, and after that what ever happends to the Unit that casted this spell with duration of 10 seconds, after 10 seconds the Unit goes back to the same HP/Mana he were at when the 10 secs passed, with same skills and all that, if the Unit dies before the 10 Seconds passes, he goes back to where he was before he casted the Spell immeditly instead of waiting 10 seconds, also make a Mdx of Ability or something to go where he made the Time Lock Spell while 10 seconds are passing, you can try a SFX or something you think is cool for Time Lock, I mean like when this Spell is casted a MDX appears at the place he made the Spell and when 10 seconds passes or unit dies so he goes back to the posistion he firstly casted Time Lock, the Caster gets the SFX Blink for a sec and goes back to last place he was when he actually casted this spell. On Level 2, all stays same the only diffrence there is 20 Seconds, and on Level 3 all same again but theres 35 seconds, on last level which is 4, it has 50 seconds Time Locking.)
Thank you, plz excuse me for bad English and thanks to my bro Greg cuz he helped me fixing most of gramar mistakes
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