Hi all
1st of all, I am noob to Triggering and new in Hiveworkshop so I will ask a favor, please make me the Spells I request for Reputation and credits in my Map. Also, if you make them all or 4 of them depends by if you made them good enough or not I will give you Credits on my Signaputer too by showing your profiles link and your name, and also.. Time matters cuz I need it hardly....the faster the better/cooler.
Please: If you make them remember to put them in a Map so I copy/paste them one-by-one to my own Map since I already said I am noob at triggering and comments like "You won't learn triggering that way" will be useless, and only GUI ..thank you..
Okay lets get started..
A. Ring of Regeneration - Ring of Mana (Item)
Done By Silver18 and defskull
B. Destructive Combination (Buffs)
When a Unit casts to a Victim Curse and Soul Burn on it, they fuse so both of these Buffs removes from the Victim's Status and a new one comes to the Victim called "Soul Dark Curse", the Soul Dark Curse Buff makes the Victim lose 200 HP per second and each attack it makes it has 50% to succed and 50% to miss, if succed the Unit loses 400 Mana per succed attack, but if miss the Unit loses 200 Mana and -20 Damage and -20 Armor per miss, this Buff when its created Durates same seconds as the Victims Level is, if its a Unit it durates 5 seconds.
For example if the Victim has 1000/1000 HP and 1000/1000 Mana when Soul Dark Curse comes with the combine of Soul Burn and Curse and the Victim attacks me 3 times and 2 misses 1 succeds its Mana goes from 1000/1000 to 200/1000 and -40 Damage , -40 Armor, and after 2 seconds the Victim has the Spell from 1000/1000 HP will go to 600/1000.
C. Hostile Summoning (Spell - Active)
Done By defskull
D. Blood Seeking (Spell - Passive)
Done By Silver18
E. Unstoppable Chain (Spell - Active)
Levels: 3
Information: This Spell is like Chain of Lightning in target way, just some changes. When this Spell is casted on enemies, it never stops, the only way it can stop is when the Chain hits only one guy but if theres for example 2 Enemies it will keep until one dies or one runs away to stop. For example if I am one vs 5 and I cast it and these 5 are close to each other about each 100 aoe away it will hit each other until they all die but if they regroup and the Chain will hit one only guy without finding a second one it stops, but each one it kills it gets even stronger.
Level 1 - Per time it hits someone it makes 30 Damage, each kill it make while it is casted it doubles, for example from 30 it goes 60 and from 60 to 120, but when it is re-casted it starts from 30 Damage again.
Level 2 - Per time it hits someone it makes 60 Damage, each kill it make while it is casted it doubles, for example from 60 it goes 120 and from 120 to 240, but when it is re-casted it starts from 30 Damage again.
Level 3 - Per time it hits someone it makes 90 Damage, each kill it make while it is casted it doubles, for example from 90 it goes 180 and from 180 to 360, but when it is re-casted it starts from 30 Damage again.
F. Walkable Drainer (Spell - Active)
Levels: 4
Information: This Spell is exactly like Life Drain, the only change if the Unit walks or attacks someone etc. it doesn't stops. Also, it can be casted two times or three etc. if the Cooldown passes, and it can cast it to the same enemy two times/three etc. too so it has better Damage and Life Drain.
Level 1 - Drains 50 HP per second from Enemy if the Enemy walks away enough from the Caster and this Spell stops the Caster loses 20% HP of current and also -100 Health. It can be turned off if Caster re-clicks on it without lossing and Health. When its turned off by any of these ways, has Cooldown of 150secs.
Level 2 - Drains 100 HP per second from Enemy if the Enemy walks away enough from the Caster and this Spell stops the Caster loses 10% HP of current and also -200 Health. It can be turned off if Caster re-clicks on it without lossing and Health. When its turned off by any of these ways, has Cooldown of 120secs.
Level 3 - Drains 200 HP per second from Enemy if the Enemy walks away enough from the Caster and this Spell stops the Caster loses 5% HP of current and also -300 Health. It can be turned off if Caster re-clicks on it without lossing and Health. When its turned off by any of these ways, has Cooldown of 90secs.
Level 4 (SAME AS LEVEL 3 WITH ONLY 1 DIFFRENCE) - Drains 200 HP per second from Enemy if the Enemy walks away enough from the Caster and this Spell stops the Caster loses 5% HP of current and also -300 Health. It can be turned off if Caster re-clicks on it without lossing and Health. But now, instead of Cooldown each time it is casted the Caster loses 1000 currently Health but if the caster doesn't requires 1000 currently Health and has 999- the Caster goes with 1 Health Point as currently HP and the Spell starts Cooldowning 150secs.
1st of all, I am noob to Triggering and new in Hiveworkshop so I will ask a favor, please make me the Spells I request for Reputation and credits in my Map. Also, if you make them all or 4 of them depends by if you made them good enough or not I will give you Credits on my Signaputer too by showing your profiles link and your name, and also.. Time matters cuz I need it hardly....the faster the better/cooler.
Please: If you make them remember to put them in a Map so I copy/paste them one-by-one to my own Map since I already said I am noob at triggering and comments like "You won't learn triggering that way" will be useless, and only GUI ..thank you..
Okay lets get started..
A. Ring of Regeneration - Ring of Mana (Item)
Done By Silver18 and defskull
B. Destructive Combination (Buffs)
When a Unit casts to a Victim Curse and Soul Burn on it, they fuse so both of these Buffs removes from the Victim's Status and a new one comes to the Victim called "Soul Dark Curse", the Soul Dark Curse Buff makes the Victim lose 200 HP per second and each attack it makes it has 50% to succed and 50% to miss, if succed the Unit loses 400 Mana per succed attack, but if miss the Unit loses 200 Mana and -20 Damage and -20 Armor per miss, this Buff when its created Durates same seconds as the Victims Level is, if its a Unit it durates 5 seconds.
For example if the Victim has 1000/1000 HP and 1000/1000 Mana when Soul Dark Curse comes with the combine of Soul Burn and Curse and the Victim attacks me 3 times and 2 misses 1 succeds its Mana goes from 1000/1000 to 200/1000 and -40 Damage , -40 Armor, and after 2 seconds the Victim has the Spell from 1000/1000 HP will go to 600/1000.
C. Hostile Summoning (Spell - Active)
Done By defskull
D. Blood Seeking (Spell - Passive)
Done By Silver18
E. Unstoppable Chain (Spell - Active)
Levels: 3
Information: This Spell is like Chain of Lightning in target way, just some changes. When this Spell is casted on enemies, it never stops, the only way it can stop is when the Chain hits only one guy but if theres for example 2 Enemies it will keep until one dies or one runs away to stop. For example if I am one vs 5 and I cast it and these 5 are close to each other about each 100 aoe away it will hit each other until they all die but if they regroup and the Chain will hit one only guy without finding a second one it stops, but each one it kills it gets even stronger.
Level 1 - Per time it hits someone it makes 30 Damage, each kill it make while it is casted it doubles, for example from 30 it goes 60 and from 60 to 120, but when it is re-casted it starts from 30 Damage again.
Level 2 - Per time it hits someone it makes 60 Damage, each kill it make while it is casted it doubles, for example from 60 it goes 120 and from 120 to 240, but when it is re-casted it starts from 30 Damage again.
Level 3 - Per time it hits someone it makes 90 Damage, each kill it make while it is casted it doubles, for example from 90 it goes 180 and from 180 to 360, but when it is re-casted it starts from 30 Damage again.
F. Walkable Drainer (Spell - Active)
Levels: 4
Information: This Spell is exactly like Life Drain, the only change if the Unit walks or attacks someone etc. it doesn't stops. Also, it can be casted two times or three etc. if the Cooldown passes, and it can cast it to the same enemy two times/three etc. too so it has better Damage and Life Drain.
Level 1 - Drains 50 HP per second from Enemy if the Enemy walks away enough from the Caster and this Spell stops the Caster loses 20% HP of current and also -100 Health. It can be turned off if Caster re-clicks on it without lossing and Health. When its turned off by any of these ways, has Cooldown of 150secs.
Level 2 - Drains 100 HP per second from Enemy if the Enemy walks away enough from the Caster and this Spell stops the Caster loses 10% HP of current and also -200 Health. It can be turned off if Caster re-clicks on it without lossing and Health. When its turned off by any of these ways, has Cooldown of 120secs.
Level 3 - Drains 200 HP per second from Enemy if the Enemy walks away enough from the Caster and this Spell stops the Caster loses 5% HP of current and also -300 Health. It can be turned off if Caster re-clicks on it without lossing and Health. When its turned off by any of these ways, has Cooldown of 90secs.
Level 4 (SAME AS LEVEL 3 WITH ONLY 1 DIFFRENCE) - Drains 200 HP per second from Enemy if the Enemy walks away enough from the Caster and this Spell stops the Caster loses 5% HP of current and also -300 Health. It can be turned off if Caster re-clicks on it without lossing and Health. But now, instead of Cooldown each time it is casted the Caster loses 1000 currently Health but if the caster doesn't requires 1000 currently Health and has 999- the Caster goes with 1 Health Point as currently HP and the Spell starts Cooldowning 150secs.
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