• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Spell Request

Status
Not open for further replies.
Level 4
Joined
Aug 28, 2015
Messages
75
I would like to help me with a spell ... The idea is this: "cause 300 spell damage in a 250 AoE. 8 seconds coldown"
The trouble is that the spell should work in the following way: The unit can only attack when the spell is active, it would be a single attack (spell it) and then flee to their point of origin until the spell is available again. It will be possible?
 
I'd help you, but I don't understand what you mean. My interpretation is: When casting this ability, deal damage in an area, then the caster is allowed to auto attack for a duration, after the duration runs out, the caster loses it's ability to attack.

Is that what you want?
 
No, the idea is that the spell is cast it with a unique attack, and that after that attack, lose the ability to attack until the cooldown of the spell is over
 
Exactly, that would be the first part of the spell ... The second part would be to flee the battle until the spell recharge again, because it not could attack units
 
One last help ... You can put an effect on the attack when it is available? Like putting the fire orb or ice orb ...

Then I'll wait, thanks: 3
 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top