You say that you hate a 0.01 buff duration?
I mean it is theoritical impossible to take a screenshot of it, for example.
The bash works properly and the critical strike has a glich...
Not long ago, I was pointed on that click when detecting wether an attacker was ranged or melee... what if someone attacks, then transforms into a melee unit before the missile landed? Then it is a melee attacker but he attacked with a ranged shot.
Or this one: You have a buff that your next basic attack will do increased damage and has a special effect... almost the same as this.
What if you attack an enemy and then you gain that buff before your missile landed?
Some call it a feature... for some spells it is deffinately a glitch.
If you are fine with critical strike then it is ok with me... but when telling someone to use it he should also be aware of the "glitches/features"
I think sunreaver should make his decision...
1. Have an unavoidable 0.01 buff (not 0 because that is infinite)
2. Have a glitch where a unit would attack and then gain invisibility and the attack still dealt knockback.
And have a glitch where a unit would gain invisibility and then run away from the trees and still have knockback.