- Joined
- Dec 22, 2008
- Messages
- 207
I think gravity grenade should be implemented with something that works well with it.. Elfian if you don't have an idea of where to use that, I'll come up with a suggestion which I'm currently working on.
(10 ratings)
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Warboss
Commander
Equipped with a hand-gun and a plasma shield device.
Weapon Name: Handshotta
Damage: 100 - 150
Attack Cooldown: 1.20 seconds
Shot Burst: 3
Shot AoE: ---
Movement Speed: 250
-=Skills=-
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Power Shield
Activates a power shield which deflects all projectiles for 8 seconds.
Cooldown: 26 seconds
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Strike from the Skiez
Marks a target destination with a laser point where an artillery strike arrives after 5 seconds, consisting of 100 shells, each of them dealing 200 damage in 200 radius. The maximum offset from the target point is 800 radius.
Cooldown: 50 seconds
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Nob
Grunt
Equipped with a regular bolter gun and grenades. Wears also power boots which allow him to travel at great speeds.
Weapon Name: Shottastick
Damage: 50 - 100
Attack Cooldown: 2.00 seconds
Shot Burst: 5
Shot AoE: ---
Movement Speed: 250
-=Skills=-
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Fastaaaa!
Increases movement speed 2 times for 6 seconds.
Cooldown: 30 seconds
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Boom!
Throws a frag grenade to a given direction. The grenade deals 500 damage upon explosion in 400 radius. The grenade will explode after 2 seconds.
Cooldown: 8 seconds
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Snaypaboy
Sniper
Equipped with a long-range highly accurate sniper rifle. Also has a laser which can be used to navigate nuclear missiles.
Weapon Name: Hed Splitta
Damage: 320 - 520
Attack Cooldown: 1.60 seconds
Shot Burst: 1
Shot AoE: ---
Movement Speed: 300
-=Skills=-
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Snaypa Scope
Allows you to look freely at the map, but you must stand still while active. In addition, it will increase your accuracy to it's maximum. However, this will not expand the view range.
Cooldown: 0 second
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Big Boom Kabama
Marks a target destination with a laser point where a nuclear missile arrives in approximately 6 seconds. The missile will deal 1000 damage in 800 radius.
Cooldown: 65 seconds
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Rokkitpak Gal
Elite
Equipped with dual sub-machine-guns. Carries a powerful jetpack, which allows her to jump in the air. Also can drop smoke bombs to vanish quickly from battle.
Weapon Name: Dual shotta
Damage: 120 - 160
Attack Cooldown: 1.60 seconds
Shot Burst: 4
Shot AoE: ---
Movement Speed: 350
-=Skills=-
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Fume Bomma
Drops a smoke bomb last for about 8 to 10 seconds and provides invisibility.
Cooldown: 30 seconds
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Powa Jetpak
Jumps in the air and then lands on the targeted location dealing 400 damage in 400 radius.
Cooldown: 12 seconds
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Plasma Nob
Heavy Support
Equipped with a heavy plasma gun. The gun can be also used to freeze an enemy in place or it can be overcharged to create a plasma explosion.
Weapon Name: Blasta
Damage: 160 - 220
Attack Cooldown: 1.50 seconds
Shot Burst: 3
Shot AoE: ---
Movement Speed: 250
-=Skills=-
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Brrr... blasta go cold!
Shoots a freezing projectile which freezes an enemy in place for 2.0 second on impact.
Cooldown: 8 seconds
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Ovapowa
Charges energy into the blaster for 1 second and then releases it all at the target location, causing 800 damage in 400 radius.
Cooldown: 6 seconds
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Burna Boyz
Flamethrower
Equipped with a flamethrower. Also carries poison gas sacks.
Weapon Name: Faya Trowa
Damage: 60 - 80
Attack Cooldown: 2 seconds
Shot Burst: 10
Shot AoE: ---
Movement Speed: 250
-=Skills=-
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Powa Faya
Improves accuracy greatly increases the flame speed 1.5x times.
Cooldown: 18 seconds
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Caugh Caugh Gahhh
Releases poisonous gasses in a field with 500 radius, which deal 50 damage per second and cause 50% slow and last 8 to 9 seconds.
Cooldown: 20 seconds
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Machinegunna
Machine-Gunner
Equipped with a heavy bolter gun, which can be switched to explosive rounds mode. Also carries a power sword.
Weapon Name: Mashingun
Damage: 50 - 90
Attack Cooldown: 1.80 seconds
Shot Burst: 8
Shot AoE: ---
Movement Speed: 250
-=Skills=-
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Bam-Bam Bulletz
Switches to explosive rounds which deal 1.5x damage.
Cooldown: 18 seconds
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Slashh!
Takes out his sword and spins in a circle, hitting everyone in 200 radius, dealing to them 800 damage.
Cooldown: 0.50 second
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Dokta
Field Medic
Equipped with a shock gun and shock grenades. Also carries a medic pack.
Weapon Name: Shokagun
Damage: 110 - 120
Attack Cooldown: 1.10 seconds
Shot Burst: 3
Shot AoE: ---
Movement Speed: 250
-=Skills=-
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Heal 'em woundz!
Heals every second for 100 hitpoints.
Cooldown: 2 seconds
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Shock Grenade
Throws a shock grenade to a given direction. The grenade deals 350 damage upon explosion and causes a 3.0 seconds stun in 500 radius. The grenade will explode after 2.0 seconds
Cooldown: 6 seconds
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Rokkit Nob
Rocketeer
Equipped with a rocket launcher, which can also serve as a mortar. Carries a pack of target beacons.
Weapon Name: Rokkit Launcha
Damage: 620 - 780
Attack Cooldown: 1.80 seconds
Shot Burst: 1
Shot AoE: 200
Movement Speed: 250
-=Skills=-
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Shiny shiny
Throws a controller beacon which navigates your rockets, untill destroyed.
Cooldown: 12 seconds
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Destroy Dem All!
Fires a highly-explosive mortar which deals 800 damage in 500 range.
Cooldown: 25 seconds
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Spez Git
Special OPs
Equipped with a long-range highly accurate laser rifle. Also has a plasma-grenade thrower and a teleporting device.
Weapon Name: Lazor
Damage: 300 - 400
Attack Cooldown: 1.50 seconds
Shot Burst: 1
Shot AoE: ---
Movement Speed: 300
-=Skills=-
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Warp
Teleports a short distance through the warp world. Each teleportation inflicts 45 to 90 damage to the body.
Cooldown: 2 seconds
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Plazma Bomma
Shoots a plasma bomb which deals 600 damage in 500 radius upon collision with anything.
Cooldown: 12 seconds
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Cow
Space Tauren
Equipped with a powerful machine-gun with a mounted blade on it.
Weapon Name: Hevi Shoota
Damage: 50 - 80
Attack Cooldown: 1.80 seconds
Shot Burst: 10
Shot AoE: ---
Movement Speed: 250
-=Skills=-
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Charge!
Charges towards a given direction for 1000 distance dealing 100 damage to anyone in the path.
Cooldown: 12 seconds
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Roar
Makes a powerful roar which deals 400 damage to enemies in 400 radius and heals 400 hitpoints to friends in 400 radius.
Cooldown: 16 seconds
Haven't tested the new version yet, but does still contains and endless game mode?
the doctor cant heal anymore cuz allies arent marked as enemies![]()
I found a quite interesting flamethrower model i'll attach it here.
Sorry but i don't know the autor of the model (the portrait was made by me coz it hasn't had one.)
awesomeee, now i'm wondering if i should use this one or the ingame one :/ whut shud i do?
Map StatsThe map is of a much bigger size.. Somewhere among the 'Huge' or 'Epic'
Furthermore the terraining should be done as followed:
THIS IS NOT EXACTLY AN AOS
Bottom left of the map should contain the BASE of the Red Orc Tribe. But this is like an actual base, enclosed with walls, defensive turrets etc. Which is unreachable by the other team for now. The map itself SHOULD CONTAIN DIFFERENT SCENES at which battles are fought. These scenes are different in environment, some being a desert, a forest with open fields and destructible trees etc. Or maybe even a volcanic scene.. You as a player, are unable to reach them by foot but need to go by dropship. The dropship will drop the player in the desired battlefield. You can freely take any dropship to any battlefield. (battlefields are about as big as the current map is by itself, some bigger, some smaller).
Each battlefield contains battlepoints which are captured by players standing next to the battlepoint flagpole. The battlefields must all have their tactical pro's and con's.
Of course top right of the map, the Blue Orc Tribe main base is located.*
Lastly everything that is not a base or a battlefield has either a black mask or a fog of war. 'Radiated warzones'
AoSOk so the thing that probably relates to AoS's is that whenever a base/tribe sends dropships, a few AI units belonging to that tribe will come with those dropships. Dropships however, will only leave every 2 minutes, they take back any units that stand in the appropriate circle at permanent battlepoint. (more on 'permanent battelpoints' a bit down). Dropships all leave at exactly the same time (except of course they go to different locations). In-Base there is a huge variety on how you can change your class to make your class more directed to support or AoE or simply a high ranked recon class with a very powerful rifle. So there will be time in base that you get to spend whilst waiting for new dropships. And the way you go on the right dropship would be to like stand in a circle of power labeled with the name of the battlefield.
As soon as a battlepoint is captured a turret will spawn for the capturing tribe that can only be taken out by like invisible units with explosives or a rocket nob or something. Just something really hard to destroy.
ALL BATTLEFIELDS HAVE TWO PERMANENT BATTLEPOINTS. One permanent battlepoint for the reds and one for the blues on each battlefield. The ones that can be captured freely are in between the permanent points. Once all battlepoints (except permanent points obviously), have been taken by one team that team will start launching assaultdrops. Basically all that means is that 2 extra dropships will head for the enemy base, but drops units a bit outside their main gates. As soon as the other team manages to fully capture only ONE battlefield before they are destroyed, the assault dropships stop spawning. They might start spawning once again if all battlefields are recaptured..
Once main base is destroyed the other team wins of course.
And of course money and experience is recieved by killing enemies. And then the 'traditional' messages when one player kills another player + killing streaks and dominating and such. Just imagine computer units being the 'creeps' and you being the heroes. Except your all even in strength.
AI2 slots take up the AI's. That's Red and Blue (and maybe even instead of blue, green?)
Every 2 minutes (not synchronized with the dropships), a group of units spawn and go to the different circles of power. And of course when the dropships spawn, the units are taken into those ships. If there is still a group alive in a battlefield, even though it's only one unit, no 'wave' will spawn for that field until that one unit dies.
Alright elfian lol I think it's really time to expand ur project and associate yourself with people like Paladon... I think paladon started learning vJass quite some time ago so he should be good with it now... And I really like paladon's stuff.. Anyway... Make this map better.. Make it towards something bigger.. Maybe even your all-time main? Because there are just so many things you could do with this... For example... For this next thing to happen you would need some more scripting or even another scripter that could make your WHOLE script more efficient. Now I'm not a scripter, but I AM willing to help with terraining and such.. So for example...
The Last War
Map StatsThe map is of a much bigger size.. Somewhere among the 'Huge' or 'Epic'
Furthermore the terraining should be done as followed:
THIS IS NOT EXACTLY AN AOS
Bottom left of the map should contain the BASE of the Red Orc Tribe. But this is like an actual base, enclosed with walls, defensive turrets etc. Which is unreachable by the other team for now. The map itself SHOULD CONTAIN DIFFERENT SCENES at which battles are fought. These scenes are different in environment, some being a desert, a forest with open fields and destructible trees etc. Or maybe even a volcanic scene.. You as a player, are unable to reach them by foot but need to go by dropship. The dropship will drop the player in the desired battlefield. You can freely take any dropship to any battlefield. (battlefields are about as big as the current map is by itself, some bigger, some smaller).
Each battlefield contains battlepoints which are captured by players standing next to the battlepoint flagpole. The battlefields must all have their tactical pro's and con's.
Of course top right of the map, the Blue Orc Tribe main base is located.*
Lastly everything that is not a base or a battlefield has either a black mask or a fog of war. 'Radiated warzones'AoSOk so the thing that probably relates to AoS's is that whenever a base/tribe sends dropships, a few AI units belonging to that tribe will come with those dropships. Dropships however, will only leave every 2 minutes, they take back any units that stand in the appropriate circle at permanent battlepoint. (more on 'permanent battelpoints' a bit down). Dropships all leave at exactly the same time (except of course they go to different locations). In-Base there is a huge variety on how you can change your class to make your class more directed to support or AoE or simply a high ranked recon class with a very powerful rifle. So there will be time in base that you get to spend whilst waiting for new dropships. And the way you go on the right dropship would be to like stand in a circle of power labeled with the name of the battlefield.
As soon as a battlepoint is captured a turret will spawn for the capturing tribe that can only be taken out by like invisible units with explosives or a rocket nob or something. Just something really hard to destroy.
ALL BATTLEFIELDS HAVE TWO PERMANENT BATTLEPOINTS. One permanent battlepoint for the reds and one for the blues on each battlefield. The ones that can be captured freely are in between the permanent points. Once all battlepoints (except permanent points obviously), have been taken by one team that team will start launching assaultdrops. Basically all that means is that 2 extra dropships will head for the enemy base, but drops units a bit outside their main gates. As soon as the other team manages to fully capture only ONE battlefield before they are destroyed, the assault dropships stop spawning. They might start spawning once again if all battlefields are recaptured..
Once main base is destroyed the other team wins of course.
And of course money and experience is recieved by killing enemies. And then the 'traditional' messages when one player kills another player + killing streaks and dominating and such. Just imagine computer units being the 'creeps' and you being the heroes. Except your all even in strength.AI2 slots take up the AI's. That's Red and Blue (and maybe even instead of blue, green?)
Every 2 minutes (not synchronized with the dropships), a group of units spawn and go to the different circles of power. And of course when the dropships spawn, the units are taken into those ships. If there is still a group alive in a battlefield, even though it's only one unit, no 'wave' will spawn for that field until that one unit dies.
Okay so these are only just ideas to something epic... I would help to improve this map further if you ever choose to change your (btw still awesome) map into an epic third person / battlefield / global agenda / war hammer 40000 etc. If ur interested let me know to clarify some and I'll write a more detailed description with maybe even screenies of examples etc..
http://www.hiveworkshop.com/forums/m...Dlist&r=20 and http://www.hiveworkshop.com/forums/m...Dlist&r=20
Your firebat orc dont have good portrait and I think this is really good for him and if you already use space tauren, you can make new hero, space troll !
Elfiaaaaaaaaaaaaaaaaaaaaaaaaaaaaan!
omfgz i been waiting and waiting and waiting... but no update... I understand you said you want to carry on with other projects... but... I mean you have zombie mode and things like that HALF in there.... If you wanna leave this project for a while longer... at least Update it once more with the modes that are currently deactivated for picking....
EDIT:
TKF you're orgasmic.
Actually it's not up to me. I'm pretty much free, but I'm waiting for a few resources that I ordered to certein people. So... you're waiting them, not me xD Lol, I transfered all the guilt to the others (rofl) Well... it's the truth =_=
I just noticed something, if you die inside a tank, even if someone kills you, it counts as a suicideAnd sometimes Bots don't use their skills at all (i.e. never seen a Heavy Support bot freezing someone)
Edit: And when you choose an Orc, and then press cancel (when it's at 500000HP, right after you choose it) game crashes o_o
Also, how about a Quest log? Credits, commands, etc...
Second Edit: Still waiting for that Engineer class (seen the model in the editor)![]()
really? :/ maybe someone can take over the map? Sigh...a good map gone dead...still, one of the best maps out there![]()
The account 'elfian' got banned, I can't update the map even if I wanted to.
clockwork2 said:Cool Icon!