How come i've been on here (on and off) for some year or so and never noticed this thread . . . . . .well i thought id do a run down of a some terrians i've done as i've been steadily changing my style for some time. i'll start with my older maps and work forwards . . . i'll breifly skip throgh cos i've been biulding a hell of alot . . .
First in line is a map that i made with my brother adn was one of our first and we called it hunter is was your genreic orpg where you killed creatuers and did qusets this was never relased as it was made for 2 player lan but hell of a fun in the day.
next inline is skipping a bit cos i cant find any of the older maps (belive me with some 30-40 gigs of maps i find it hard to find current projects leyt alone ones i;'ve since forgoten about) next is my first full release game AvP:Instincts suposed to be a gritty jungle fight where as long as you stuck together the mariens could win . . . obviusly this is a flaw as people working as a team on wc3 is a challenge at best
ok i've decided to skip loads cos i cant find it tonight but i am going to use this thread as a kind of show case for ongoing projects and old ones too
but the next one is from when i started delving into doodad construction and made a intense "Thing" style game. anoyingly during my little picture taking sesh my editor wasnt playing ball and my custom floor text has buggerd off but no biggy, this game never made it past teh construction level as it took far too much triggering work and terianing work to do.
last one i'll showcase tonight is anotehr failed concept it was PaintBall X Core the concept was simple you can poick up shurbs as items adn hide in them to add a fun aspect to the game, practicly it just made it so you couldnt target any on in abush and then could only target the bush that you were in so failed project but nice maps it was a four way map. very nice set of doodas i used for that cant remeber who made them tho.
i have proberbly some where in the area of a few hundred maps i have made and some proberbly 50 more id like to show case atleast bits or even concepts, but feel free to coment on anything you see i'll be uploading leeks from new projects i'm dooing as well if your actualy that botherd . . xD hope to hear from you all soon
Actualy i will add one more thing tonight and thats a chance to plug my latest project, which is Middle Earth Risk v10.0 ( http://www.hiveworkshop.com/forums/f256/middle-earth-risk-124094/ )
The whole concept of this map is taking it back to basics everything is built in a minimulistic style in a tiny, tiny scale so its functional yet it still looks good, an intrestingly hard idea, for risk game play things cant be clutterd yet its still got to represent a city, this is mostly all built useing ingame doodads with one or 2 custom ones imported, the rohan house is the only one i could be botherd to make for it . . xD
i also biult a custom,e interface for this one not finnished yet if you want to see it look on the thread for the map.
First in line is a map that i made with my brother adn was one of our first and we called it hunter is was your genreic orpg where you killed creatuers and did qusets this was never relased as it was made for 2 player lan but hell of a fun in the day.
next inline is skipping a bit cos i cant find any of the older maps (belive me with some 30-40 gigs of maps i find it hard to find current projects leyt alone ones i;'ve since forgoten about) next is my first full release game AvP:Instincts suposed to be a gritty jungle fight where as long as you stuck together the mariens could win . . . obviusly this is a flaw as people working as a team on wc3 is a challenge at best
ok i've decided to skip loads cos i cant find it tonight but i am going to use this thread as a kind of show case for ongoing projects and old ones too
but the next one is from when i started delving into doodad construction and made a intense "Thing" style game. anoyingly during my little picture taking sesh my editor wasnt playing ball and my custom floor text has buggerd off but no biggy, this game never made it past teh construction level as it took far too much triggering work and terianing work to do.
last one i'll showcase tonight is anotehr failed concept it was PaintBall X Core the concept was simple you can poick up shurbs as items adn hide in them to add a fun aspect to the game, practicly it just made it so you couldnt target any on in abush and then could only target the bush that you were in so failed project but nice maps it was a four way map. very nice set of doodas i used for that cant remeber who made them tho.
i have proberbly some where in the area of a few hundred maps i have made and some proberbly 50 more id like to show case atleast bits or even concepts, but feel free to coment on anything you see i'll be uploading leeks from new projects i'm dooing as well if your actualy that botherd . . xD hope to hear from you all soon
Actualy i will add one more thing tonight and thats a chance to plug my latest project, which is Middle Earth Risk v10.0 ( http://www.hiveworkshop.com/forums/f256/middle-earth-risk-124094/ )
The whole concept of this map is taking it back to basics everything is built in a minimulistic style in a tiny, tiny scale so its functional yet it still looks good, an intrestingly hard idea, for risk game play things cant be clutterd yet its still got to represent a city, this is mostly all built useing ingame doodads with one or 2 custom ones imported, the rohan house is the only one i could be botherd to make for it . . xD
i also biult a custom,e interface for this one not finnished yet if you want to see it look on the thread for the map.
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