• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Terrian Help

Status
Not open for further replies.

bringer

B

bringer

Sorta, at a mid point where I did all I can think of with the terrain but it needs allot more anyone have any ideas how to give it better appeal. The whole concept is a city fight. This is a aos style map but you choose where you fight and sorta want it to grow from choosing where you fight to random event taking place that players get moved across. For example maybe you start off in the city fighting a rival gang but a war breaks out and each gang joins the battlefield and fight in 1 battle and most push the enemy back then goes to a mountain pass ect just keeps growing.
 

Attachments

  • Samuria.JPG
    Samuria.JPG
    87.2 KB · Views: 170
I never seen allot of grass and all of that in edo period cities.
 
I've never seen such an unatural natural road. A road made of dirt doesn't look like that in real life you know.
 
Status
Not open for further replies.
Back
Top