- Joined
- Oct 29, 2016
- Messages
- 83
I have some thoughts that if ever these fixes in a list would be taken into Blizzard and maybe modders and mappers community will be bigger and do their project more of ease. Here is a list of things to consider (I wish):
(a) Trigger into MPQ
--- This is a big shot. If we ever be able to import custom triggers into mpqs and we are able to have some custom spells that we also lessen the loading time. That if for example, a modder has 500 custom abilities that if he could save them into some '.j' or '.slk' file to the mpq and it would be easy.
(b) More Object ID combination and limit increase?
--- Well if you have more than 26^4 + 9^4 custom objects then your ids will need conservation. Big modders need some additional ids or just fixes that include combinatins like '9CHK', '3480' that includes number at the beginning. Maybe we have additional 9^4 + 26^3 custom objects more.
(c) WC3 equivalents of WoW Models?
--- This might be a big patch or total revamp. Maybe Blizzard could release some Warcraft III versions of their creatures (base models are enough) that take part in WoW games. We need to see some Dire Horns, Gorlocs, Moargs, and stuff like that sometimes. It will be awesome if they release base wc3 models monthly and people could mod it.
(d) Larger World Maps
--- Maybe if we can have 500x500 or 700x700 maps to create then maybe we may have a larger world to do and it would be awesome like it a big war.
(e) Lightning Speed Loading Time
--- If they increase up loading times in maps and stuffs like 1.5x or 2.0x.then it will be cool.
(f) Additional Team Colors
--- Maybe if we can see Neon Green, Magenta, Flesh, Maroon, and Black official team colors and maybe we can use it in cooler ways.
(g) Editable .SLK files
--- Well if they give us power to mod since WC3 survives because of mappers and customizers. Slk files need some impenetrability and invulnerability to corruption and easy to edit it.
(a) Trigger into MPQ
--- This is a big shot. If we ever be able to import custom triggers into mpqs and we are able to have some custom spells that we also lessen the loading time. That if for example, a modder has 500 custom abilities that if he could save them into some '.j' or '.slk' file to the mpq and it would be easy.
(b) More Object ID combination and limit increase?
--- Well if you have more than 26^4 + 9^4 custom objects then your ids will need conservation. Big modders need some additional ids or just fixes that include combinatins like '9CHK', '3480' that includes number at the beginning. Maybe we have additional 9^4 + 26^3 custom objects more.
(c) WC3 equivalents of WoW Models?
--- This might be a big patch or total revamp. Maybe Blizzard could release some Warcraft III versions of their creatures (base models are enough) that take part in WoW games. We need to see some Dire Horns, Gorlocs, Moargs, and stuff like that sometimes. It will be awesome if they release base wc3 models monthly and people could mod it.
(d) Larger World Maps
--- Maybe if we can have 500x500 or 700x700 maps to create then maybe we may have a larger world to do and it would be awesome like it a big war.
(e) Lightning Speed Loading Time
--- If they increase up loading times in maps and stuffs like 1.5x or 2.0x.then it will be cool.
(f) Additional Team Colors
--- Maybe if we can see Neon Green, Magenta, Flesh, Maroon, and Black official team colors and maybe we can use it in cooler ways.
(g) Editable .SLK files
--- Well if they give us power to mod since WC3 survives because of mappers and customizers. Slk files need some impenetrability and invulnerability to corruption and easy to edit it.