Hey!
I want to do this kind of individual dungeon system. You buy an item (Quest). You get teleported to the dungeon.
Now, I wanna have 1 variable for each player, because they only have 1 hero each.
Since it is an individual dungeon. There can only be one at a time.
So when 1 enters, the remaining minions will be removed (if one has been there but failed and only killed half of them.) It will be like a variable set to the entering hero. So when he dies, it will remove the minions. But if he fails and gives up and goes to level. He will still have the variable. So if he dies leveling, the minions in the dungeon will still be reset, even with other people inside. How do I prevent that?
Question: Can I like, remove the set of a variable?
How?
Other options?
I want to do this kind of individual dungeon system. You buy an item (Quest). You get teleported to the dungeon.
Now, I wanna have 1 variable for each player, because they only have 1 hero each.
Since it is an individual dungeon. There can only be one at a time.
So when 1 enters, the remaining minions will be removed (if one has been there but failed and only killed half of them.) It will be like a variable set to the entering hero. So when he dies, it will remove the minions. But if he fails and gives up and goes to level. He will still have the variable. So if he dies leveling, the minions in the dungeon will still be reset, even with other people inside. How do I prevent that?
Question: Can I like, remove the set of a variable?
How?
Other options?