- Joined
- Nov 29, 2012
- Messages
- 6,637
Aww, you made my lightning request to be your model making training.
It looks great!!
But I cant seem to make it work...lol! XD
In the WE itself.
Aww, you made my lightning request to be your model making training.
It looks great!!
hmmm, did you import all of it?
what custom path did you type? copy-paste it here
I said make it's custom path it's file name
copy-paste again, don't PrtScr, you'll just tire yourself, just type it
the custom path you used, it should be like this
"Lightning1b.blp" for the first one
A model created with a program called blender.
Like this(file attached)
guys, "Simple Model Workshop" means only simple and basic things
@Hera_ I'll right a really long tutorial about that and sfxs here, so wait![]()
Hera_, Hell_Master, to the other requesters, once I master modelling like Zyne/Retera, I will be able to be of help to you guys! Just give me some time to learn![]()
So.. What is your current progress now?
@MasterTrainer lol, all of you XD
@Hera_ I don't if it will work, but try the same method I tried when creating sfx
@Hell_Master really? didn't know that because I only convert it to PNG
@huy60vn it's pretty easy you know, I'll teach you, first open up Magos and find the Human Tower in the mpq browser at the bottom of windows tab and open it up and open texture manager under windows tab and select Buildings\Human\HumanTower\Tower.blp and right click it and then export it
@Hell_Master try this Blp Lab
It's what I'm using and pretty easy to learn
Try using this to convert instead.
http://www.hiveworkshop.com/forums/tools-560/warcraft-iii-viewer-62878/
Open Callahan's model in the model editor, open the texture manager, right click each texture and export them to a folder. Convert those textures to TGA using wc3viewer. Edited it in photoshop (in your case, GIMP) then converted it again to blp. Opened the model again and imported the new textures in the texture manager, and before deleting the original textures, I reassign the new Blue_Glow2.blp (one of the model's textures) in its material (Namely Material 01014E28, Layer 01014ED0) in the material manager. After that, deleted all of the old textures. Then viola! that should be it. Hope you understood that. x3
Go to the material manager, double click one of the material stuff there (the one with the Blue_Glow2 should be named Material 01014E28). Double click the Materiallayer (There should be a MaterialLayer there) once it's open, you should see a dropdown menu with the Path of the old texture. Change it there.