Roaches and Hydralisks - do Zerg need both?
From the limited defense maps I played against waves of unmodified units, roaches seem annoyingly effective against buildings. Whereas Hydralisks are annoyingly good against air, giving prtoss carriers a run for their mony any day. What is even more funny is you are comparing an ground based combat unit, the roach, to a ground and air combat unit, the hydralisk, asking if they need both. With only the roach the zerg would seriously lack ground to air units and without the roach they might have problems early game taking down bunkers and such (my knowledge on the roach in actual game play is limited however it is easy to see that it does have a roll, even if that is not taking down buildings like I say it is).
What happened to the Lurker?
What happened to the Firebat? What happened to the Medic? Wait both are available in the campaign and thus are usable in custom maps. Infact there could even be a chance that the lurker is in wings of liberty as special Zerg oppoenents in the campaign but what is for sure that even if they do not make liberty, lurkers will be in the zerg campaign when it comes in the following years. If you are unhappy with the lack of lurkers, you can just make your own melee mod with lurkers in it and play that, however I seriously doubt it will be as ballenced as actual SC2 gameplay.
The Zerg have been totally revamped... There is very little which is familiar from the Broods of SC1 to what you have now in SC2. Zerglings have been made weaker.
Something tells me you were sending zerglings against large numbers of haelons, planatry fortresses, colossuses, siege tanks or any form of air able to hit ground. All of these will mow down zerglings with minimal difficulty due to splash, high damage or bonous damage. Try sending them against units which do not have splash damage and you will see they still are reasonably effective. For example if your enemy is stupid and has an undefended base, 20 upgraded zerglings could rush in and kill all his ACUs before he even realises what is happening and then be gone long before his army arives. You can not expect 20 zerglings to take down 10 haelons or something as those have bonous damage to light units and splash.
There are also little things which annoy me: The Med-Evac? What was wrong with the Medic from Broodwar?
I would say it was to change the effective use of the heal unit. In SC1 you could still swamp mariens with zealots and zerglings even if they had medics. In SC2 this is more so the case as now zealots have charge and zerglings move so fast you can easilly lose rack of them. However bring in a medivac and your army will get healed during combat without any risk of the healers being killed cause its an air unit. Also it means its now weak to air attacks as you could send in some anti air units and kill all the healing before they have a chance to do something about it and then stomp their army. Additionally it is a fused dropship, meaning it transports and heals unlike the orignal medic which could just heal. Finally they can only heal like 2-3 units or something, everything else is mechanical meaning their deployment is rather limited however they make great use in team games with zerg as they can heal every zerg unit. Do not forget how powerful stimmed marines can be, the medivac lets them use stim without permantly damaging their health as they do not self heal. Incase you did not read above, the medic will be in the wings of liberty campagin thus feel free to make your own melee mod where the medic is included.
My only criticism is that they have seemingly borrowed a little bit too much from Warcraft 3. The graphics in general is a little too bland for my liking (I can only really play it on the lowest settings, so it looks shit). It is difficult to distinguish between units (again maybe my gfx settings)...
So you are saying that just cause low looks bad, the game looks bad? Have you even seen WC3's low... That looks like something from a PS1 (and that could probably do better). Most of the vistual effects are only present on medium or better settings. On ultra which is what I play at it looks amazing. Real shadows with self shading (unlike WC3's blobs), HDR (unlike WC3s normal lighting as it did not even have bloom), normal maps and emmisive maps ontop of the standard textures (WC3 had textures only). Physics based model support (unlike WC3's animation only). Water uses customizable reflections and colouring and distortion (unlike WC3's fixed). How are the graphics at all simlar to WC3's?
'Blink'? That's right out of Warden's (HERO) abilities.
What should they call it if not blink? Teleport? Wait thats even more commonly used. Portal? Well there is no portal so that makes no sense. Time warp? Why would they use it to teleport and not destroy the enemies. I know, Blink, as the unit teleports in a blink, but thats what they did call it so, um, ehh, oh. Its a name that fits what it does, which is why it was called blink in WC3 as well.
Im really getting tired of these hard core haters of the game. What is really more irritating is they dare make fun of us by saying we are fanboys yet their arguments are mostly shallow. Yes I agree that some areas would be nice to have fixed before release, even if that means a delay of a few weeks, but most of the stuff brought up in this post is just garbage.
They can not hold the release back of the game anymore. The release data has been too hard set for too long to suddenly be changed. In 1 month the game will be in shops so changing the date back would mean huge financial penalties due to broken promises and lost sales (holidays will be over).