- Joined
- Apr 14, 2008
- Messages
- 172
Okay, I need a trigger like this for my map, right now mine seems to bug, dont ask me why
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Leavers
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Events
- Player - Player 1 (Red) leaves the game
- Player - Player 2 (Blue) leaves the game
- Player - Player 3 (Teal) leaves the game
- Player - Player 4 (Purple) leaves the game
- Player - Player 5 (Yellow) leaves the game
- Player - Player 6 (Orange) leaves the game
- Player - Player 7 (Green) leaves the game
- Player - Player 8 (Pink) leaves the game
- Player - Player 9 (Gray) leaves the game
- Player - Player 10 (Light Blue) leaves the game
- Player - Player 11 (Dark Green) leaves the game
- Player - Player 12 (Brown) leaves the game
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 1 (Red) slot status) Equal to Has left the game
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Then - Actions
- Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
- Game - Display to TeamGood for 30.00 seconds the text: |cff32cd32The Force...
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Else - Actions
- Custom script: call DoNothing()
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 2 (Blue) slot status) Equal to Has left the game
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Then - Actions
- Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
- Game - Display to TeamGood for 30.00 seconds the text: |cff32cd32The Force...
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Else - Actions
- Custom script: call DoNothing()
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 3 (Teal) slot status) Equal to Has left the game
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Then - Actions
- Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
- Game - Display to TeamGood for 30.00 seconds the text: |cff32cd32The Force...
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Else - Actions
- Custom script: call DoNothing()
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 4 (Purple) slot status) Equal to Has left the game
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Then - Actions
- Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
- Game - Display to TeamGood for 30.00 seconds the text: |cff32cd32The Heroe...
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Else - Actions
- Custom script: call DoNothing()
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 5 (Yellow) slot status) Equal to Has left the game
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Then - Actions
- Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
- Game - Display to TeamGood for 30.00 seconds the text: |cff32cd32The Force...
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Else - Actions
- Custom script: call DoNothing()
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 6 (Orange) slot status) Equal to Has left the game
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Then - Actions
- Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
- Game - Display to TeamGood for 30.00 seconds the text: |cff32cd32The Force...
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Else - Actions
- Custom script: call DoNothing()
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 7 (Green) slot status) Equal to Has left the game
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Then - Actions
- Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
- Game - Display to TeamEvil for 30.00 seconds the text: |cff32cd32The Armie...
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Else - Actions
- Custom script: call DoNothing()
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 8 (Pink) slot status) Equal to Has left the game
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Then - Actions
- Game - Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies
- Game - Display to TeamEvil for 30.00 seconds the text: |cff32cd32The Armie...
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Else - Actions
- Custom script: call DoNothing()
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 9 (Gray) slot status) Equal to Has left the game
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Then - Actions
- Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
- Game - Display to TeamEvil for 30.00 seconds the text: |cff32cd32The Armie...
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Else - Actions
- Custom script: call DoNothing()
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 10 (Light Blue) slot status) Equal to Has left the game
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Then - Actions
- Game - Grant shared vision and full shared unit control of Player 10 (Light Blue) units with his/her allies
- Game - Display to TeamEvil for 30.00 seconds the text: |cff32cd32The Armie...
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Else - Actions
- Custom script: call DoNothing()
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 11 (Dark Green) slot status) Equal to Has left the game
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Then - Actions
- Game - Grant shared vision and full shared unit control of Player 11 (Dark Green) units with his/her allies
- Game - Display to TeamEvil for 30.00 seconds the text: |cff32cd32The Heroe...
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Else - Actions
- Custom script: call DoNothing()
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 12 (Brown) slot status) Equal to Has left the game
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Then - Actions
- Game - Grant shared vision and full shared unit control of Player 12 (Brown) units with his/her allies
- Game - Display to TeamEvil for 30.00 seconds the text: |cff32cd32The Armie...
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Else - Actions
- Custom script: call DoNothing()
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events