- Joined
- Mar 16, 2008
- Messages
- 955
Sometimes this trigger doesn't seem to run certain Actions. My only conclusion is that there is some problem caused by the Wait Actions. Any thoughts?
For example, this link goes to logged data uploaded via game replay. Yellow player's losing status is logged by his role, a Knight, is not logged. There are both right next to eachother in actions. So i'm not sure how it can log one but not the other. Unless there is something wrong with the Wait Action or something wrong with the wc3stats.com?
For example, this link goes to logged data uploaded via game replay. Yellow player's losing status is logged by his role, a Knight, is not logged. There are both right next to eachother in actions. So i'm not sure how it can log one but not the other. Unless there is something wrong with the Wait Action or something wrong with the wc3stats.com?
-
log metadata
-
Events
-
Time - MMD_Timer expires
-
-
Conditions
-
Actions
-
-------- [CODE]~~ --------
-
-------- Player 1 Red --------
-
-------- ~~[/CODE] --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 1 (Red) is in Losing_Group_Var.) Equal to True
-
(Player 1 (Red) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 1 (Red) slot status) Equal to Has left the game
-
(Player 1 (Red) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(0), "King")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(0), MMD_FLAG_LOSER)
-
Wait 0.10 seconds
-
Game - Defeat Player 1 (Red) with the message: ...
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 1 (Red) is in Winning_Group_Var.) Equal to True
-
(Player 1 (Red) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 1 (Red) slot status) Equal to Has left the game
-
(Player 1 (Red) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(0), "King")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(0), MMD_FLAG_WINNER)
-
Wait 0.10 seconds
-
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
-
-
Else - Actions
-
-
-------- [CODE]~~ --------
-
-------- Player 2 Blue --------
-
-------- ~~[/CODE] --------
-
Wait 0.10 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 2 (Blue) is in Losing_Group_Var.) Equal to True
-
(Player 2 (Blue) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 2 (Blue) slot status) Equal to Has left the game
-
(Player 2 (Blue) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(1), "King")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(1), MMD_FLAG_LOSER)
-
Wait 0.10 seconds
-
Game - Defeat Player 2 (Blue) with the message: ...
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 2 (Blue) is in Winning_Group_Var.) Equal to True
-
(Player 2 (Blue) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 2 (Blue) slot status) Equal to Has left the game
-
(Player 2 (Blue) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(1), "King")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(1), MMD_FLAG_WINNER)
-
Wait 0.10 seconds
-
Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
-
-
Else - Actions
-
-
-------- [CODE]~~ --------
-
-------- Player 3 Teal --------
-
-------- ~~[/CODE] --------
-
Wait 0.10 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 3 (Teal) is in Losing_Group_Var.) Equal to True
-
(Player 3 (Teal) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 3 (Teal) slot status) Equal to Has left the game
-
(Player 3 (Teal) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(2), "King")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(2), MMD_FLAG_LOSER)
-
Wait 0.10 seconds
-
Game - Defeat Player 3 (Teal) with the message: ...
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 3 (Teal) is in Winning_Group_Var.) Equal to True
-
(Player 3 (Teal) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 3 (Teal) slot status) Equal to Has left the game
-
(Player 3 (Teal) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(2), "King")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(2), MMD_FLAG_WINNER)
-
Wait 0.10 seconds
-
Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
-------- [CODE]~~ --------
-
-------- Player 4 Purple --------
-
-------- ~~[/CODE] --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 4 (Purple) is in Losing_Group_Var.) Equal to True
-
(Player 4 (Purple) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 4 (Purple) slot status) Equal to Has left the game
-
(Player 4 (Purple) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(3), "King")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(3), MMD_FLAG_LOSER)
-
Wait 0.10 seconds
-
Game - Defeat Player 4 (Purple) with the message: ...
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 4 (Purple) is in Winning_Group_Var.) Equal to True
-
(Player 4 (Purple) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 4 (Purple) slot status) Equal to Has left the game
-
(Player 4 (Purple) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(3), "King")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(3), MMD_FLAG_WINNER)
-
Wait 0.10 seconds
-
Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
-------- [CODE]~~ --------
-
-------- Player 5 Yellow --------
-
-------- ~~[/CODE] --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 5 (Yellow) is in Losing_Group_Var.) Equal to True
-
(Player 5 (Yellow) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 5 (Yellow) slot status) Equal to Has left the game
-
(Player 5 (Yellow) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(4), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(4), MMD_FLAG_LOSER)
-
Wait 0.10 seconds
-
Game - Defeat Player 5 (Yellow) with the message: ...
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 5 (Yellow) is in Winning_Group_Var.) Equal to True
-
(Player 5 (Yellow) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 5 (Yellow) slot status) Equal to Has left the game
-
(Player 5 (Yellow) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(4), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(4), MMD_FLAG_WINNER)
-
Wait 0.10 seconds
-
Game - Victory Player 5 (Yellow) (Show dialogs, Show scores)
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
-------- [CODE]~~ --------
-
-------- Player 6 Orange --------
-
-------- ~~[/CODE] --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 6 (Orange) is in Losing_Group_Var.) Equal to True
-
(Player 6 (Orange) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 6 (Orange) slot status) Equal to Has left the game
-
(Player 6 (Orange) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(5), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(5), MMD_FLAG_LOSER)
-
Wait 0.10 seconds
-
Game - Defeat Player 6 (Orange) with the message: ...
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 6 (Orange) is in Winning_Group_Var.) Equal to True
-
(Player 6 (Orange) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 6 (Orange) slot status) Not equal to Has left the game
-
(Player 6 (Orange) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(5), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(5), MMD_FLAG_WINNER)
-
Wait 0.10 seconds
-
Game - Victory Player 6 (Orange) (Show dialogs, Show scores)
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
-------- [CODE]~~ --------
-
-------- Player 7 Light Green --------
-
-------- ~~[/CODE] --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 7 (Green) is in Losing_Group_Var.) Equal to True
-
(Player 7 (Green) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 7 (Green) slot status) Equal to Has left the game
-
(Player 7 (Green) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(6), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(6), MMD_FLAG_LOSER)
-
Wait 0.10 seconds
-
Game - Defeat Player 7 (Green) with the message: ...
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 7 (Green) is in Winning_Group_Var.) Equal to True
-
(Player 7 (Green) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 7 (Green) slot status) Equal to Has left the game
-
(Player 7 (Green) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(6), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(6), MMD_FLAG_WINNER)
-
Wait 0.10 seconds
-
Game - Victory Player 7 (Green) (Show dialogs, Show scores)
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
-------- [CODE]~~ --------
-
-------- Player 8 Pink --------
-
-------- ~~[/CODE] --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 8 (Pink) is in Losing_Group_Var.) Equal to True
-
(Player 8 (Pink) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 8 (Pink) slot status) Equal to Has left the game
-
(Player 8 (Pink) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(7), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(7), MMD_FLAG_LOSER)
-
Wait 0.10 seconds
-
Game - Defeat Player 8 (Pink) with the message: ...
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 8 (Pink) is in Winning_Group_Var.) Equal to True
-
(Player 8 (Pink) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 8 (Pink) slot status) Equal to Has left the game
-
(Player 8 (Pink) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(7), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(7), MMD_FLAG_WINNER)
-
Wait 0.10 seconds
-
Game - Victory Player 8 (Pink) (Show dialogs, Show scores)
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
-------- [CODE]~~ --------
-
-------- Player 9 Grey --------
-
-------- ~~[/CODE] --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 9 (Gray) is in Losing_Group_Var.) Equal to True
-
(Player 9 (Gray) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 9 (Gray) slot status) Equal to Has left the game
-
(Player 9 (Gray) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(8), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(8), MMD_FLAG_LOSER)
-
Wait 0.10 seconds
-
Game - Defeat Player 9 (Gray) with the message: ...
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 9 (Gray) is in Winning_Group_Var.) Equal to True
-
(Player 9 (Gray) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 9 (Gray) slot status) Equal to Has left the game
-
(Player 9 (Gray) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(8), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(8), MMD_FLAG_WINNER)
-
Wait 0.10 seconds
-
Game - Victory Player 9 (Gray) (Show dialogs, Show scores)
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
-------- [CODE]~~ --------
-
-------- Player 10 Light Blue --------
-
-------- ~~[/CODE] --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 10 (Light Blue) is in Losing_Group_Var.) Equal to True
-
(Player 10 (Light Blue) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 10 (Light Blue) slot status) Equal to Has left the game
-
(Player 10 (Light Blue) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(9), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(9), MMD_FLAG_LOSER)
-
Wait 0.10 seconds
-
Game - Defeat Player 10 (Light Blue) with the message: ...
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 10 (Light Blue) is in Winning_Group_Var.) Equal to True
-
(Player 10 (Light Blue) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 10 (Light Blue) slot status) Equal to Has left the game
-
(Player 10 (Light Blue) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(9), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(9), MMD_FLAG_WINNER)
-
Wait 0.10 seconds
-
Game - Victory Player 10 (Light Blue) (Show dialogs, Show scores)
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
-------- [CODE]~~ --------
-
-------- Player 11 Dark Green --------
-
-------- ~~[/CODE] --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 11 (Dark Green) is in Losing_Group_Var.) Equal to True
-
(Player 11 (Dark Green) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 11 (Dark Green) slot status) Equal to Has left the game
-
(Player 11 (Dark Green) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(10), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(10), MMD_FLAG_LOSER)
-
Wait 0.10 seconds
-
Game - Defeat Player 11 (Dark Green) with the message: ...
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 11 (Dark Green) is in Winning_Group_Var.) Equal to True
-
(Player 11 (Dark Green) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 11 (Dark Green) slot status) Equal to Has left the game
-
(Player 11 (Dark Green) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(10), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(10), MMD_FLAG_WINNER)
-
Wait 0.10 seconds
-
Game - Victory Player 11 (Dark Green) (Show dialogs, Show scores)
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
-------- [CODE]~~ --------
-
-------- Player 12 Brown --------
-
-------- ~~[/CODE] --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 12 (Brown) is in Losing_Group_Var.) Equal to True
-
(Player 12 (Brown) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 12 (Brown) slot status) Equal to Has left the game
-
(Player 12 (Brown) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(11), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(11), MMD_FLAG_LOSER)
-
Wait 0.10 seconds
-
Game - Defeat Player 12 (Brown) with the message: ...
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 12 (Brown) is in Winning_Group_Var.) Equal to True
-
(Player 12 (Brown) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 12 (Brown) slot status) Equal to Has left the game
-
(Player 12 (Brown) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(11), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(11), MMD_FLAG_WINNER)
-
Wait 0.10 seconds
-
Game - Victory Player 12 (Brown) (Show dialogs, Show scores)
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
-------- [CODE]~~ --------
-
-------- Player 17 Wheat --------
-
-------- ~~[/CODE] --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 17 (Wheat) is in Losing_Group_Var.) Equal to True
-
(Player 17 (Wheat) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 17 (Wheat) slot status) Equal to Has left the game
-
(Player 17 (Wheat) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(16), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(16), MMD_FLAG_LOSER)
-
Wait 0.10 seconds
-
Game - Defeat Player 17 (Wheat) with the message: ...
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 17 (Wheat) is in Winning_Group_Var.) Equal to True
-
(Player 17 (Wheat) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 17 (Wheat) slot status) Equal to Has left the game
-
(Player 17 (Wheat) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(16), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(16), MMD_FLAG_WINNER)
-
Wait 0.10 seconds
-
Game - Victory Player 17 (Wheat) (Show dialogs, Show scores)
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
-------- [CODE]~~ --------
-
-------- Player 18 Peach --------
-
-------- ~~[/CODE] --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 18 (Peach) is in Losing_Group_Var.) Equal to True
-
(Player 18 (Peach) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 18 (Peach) slot status) Equal to Has left the game
-
(Player 18 (Peach) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(17), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(17), MMD_FLAG_LOSER)
-
Wait 0.10 seconds
-
Game - Defeat Player 18 (Peach) with the message: ...
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 18 (Peach) is in Winning_Group_Var.) Equal to True
-
(Player 18 (Peach) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 18 (Peach) slot status) Equal to Has left the game
-
(Player 18 (Peach) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(17), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(17), MMD_FLAG_WINNER)
-
Wait 0.10 seconds
-
Game - Victory Player 18 (Peach) (Show dialogs, Show scores)
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
-------- [CODE]~~ --------
-
-------- Player 19 Mint --------
-
-------- ~~[/CODE] --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 19 (Mint) is in Losing_Group_Var.) Equal to True
-
(Player 19 (Mint) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 19 (Mint) slot status) Equal to Has left the game
-
(Player 19 (Mint) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(18), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(18), MMD_FLAG_LOSER)
-
Wait 0.10 seconds
-
Game - Defeat Player 19 (Mint) with the message: ...
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 19 (Mint) is in Winning_Group_Var.) Equal to True
-
(Player 19 (Mint) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 19 (Mint) slot status) Equal to Has left the game
-
(Player 19 (Mint) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(18), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(18), MMD_FLAG_WINNER)
-
Wait 0.10 seconds
-
Game - Victory Player 19 (Mint) (Show dialogs, Show scores)
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
-------- [CODE]~~ --------
-
-------- Player 20 Lavender --------
-
-------- ~~[/CODE] --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 20 (Lavender) is in Losing_Group_Var.) Equal to True
-
(Player 20 (Lavender) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 20 (Lavender) slot status) Equal to Has left the game
-
(Player 20 (Lavender) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(19), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(19), MMD_FLAG_LOSER)
-
Wait 0.10 seconds
-
Game - Defeat Player 20 (Lavender) with the message: ...
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Player 20 (Lavender) is in Winning_Group_Var.) Equal to True
-
(Player 20 (Lavender) controller) Not equal to Computer
-
Or - Any (Conditions) are true
-
Conditions
-
(Player 20 (Lavender) slot status) Equal to Has left the game
-
(Player 20 (Lavender) slot status) Equal to Is playing
-
-
-
-
Then - Actions
-
Custom script: call MMD_UpdateValueString("mode", Player(19), "Knight")
-
Wait 0.10 seconds
-
Custom script: call MMD_FlagPlayer (Player(19), MMD_FLAG_WINNER)
-
Wait 0.10 seconds
-
Game - Victory Player 20 (Lavender) (Show dialogs, Show scores)
-
-
Else - Actions
-
-
Wait 0.10 seconds
-
Cinematic - Send transmission to Losing_Group_Var from a Neutral Passive.Orb Forger named |cffff0000GAME OVER... at (Center of (Playable map area)): Play No sound and display |cff00ff00Metadata .... Modify duration: Add 38.00 seconds and Wait
-
Cinematic - Send transmission to Winning_Group_Var from a Neutral Passive.Orb Forger named |cff00ff00VICTORY|r at (Center of (Playable map area)): Play No sound and display |cff00ff00Metadata .... Modify duration: Add 38.00 seconds and Wait
-
-