- Joined
- Nov 13, 2010
- Messages
- 211
hi i just what to know if this works or not
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player leaves
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Events
- Time - Every 0.02 seconds of game time
- Conditions
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Actions
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Unit Group - Pick every unit in (Units of type |cffb8860bEscaper|r) and do (Actions)
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Loop - Actions
- Set Position = (Position of (Picked unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Picked unit)) Equal to Player 1 (Red)
- (Player 1 (Red) slot status) Equal to Has left the game
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Then - Actions
- Unit - Kill (Picked unit)
- Unit - Remove (Picked unit) from the game
- Game - Display to (All players) the text: ((Name of (Picked player)) + |cffff0000 has left the game|r)
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Else - Actions
- Do nothing
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If - Conditions
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Loop - Actions
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Unit Group - Pick every unit in (Units of type |cffb8860bEscaper|r) and do (Actions)
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Loop - Actions
- Set Position = (Position of (Picked unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Picked unit)) Equal to Player 2 (Blue)
- (Player 2 (Blue) slot status) Equal to Has left the game
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Then - Actions
- Unit - Kill (Picked unit)
- Unit - Remove (Picked unit) from the game
- Game - Display to (All players) the text: ((Name of (Picked player)) + |cffff0000 has left the game|r)
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Else - Actions
- Do nothing
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If - Conditions
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Loop - Actions
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Unit Group - Pick every unit in (Units of type |cffb8860bEscaper|r) and do (Actions)
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Events
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