- Joined
- Dec 6, 2008
- Messages
- 25
I have an arena system where you step on a circle of power and start an arena every 60 seconds. I keep adjusting it and adjusting it and it will not work properly. These are the triggers. Please help!!!
Arena Timer:
Start Timer
Move change alliance and start timer
Team Arena Triggers:
Team Arena Start
-The same as team1 triggers but team 2 variable used instead of team 1.
One vs One Arena Triggers:
Start fight
Team 1 unit group:
Arena Timer:
Start Timer
-
Events
-

Time - Elapsed game time is 20.00 seconds
-
-
Conditions
-
Actions
-

Countdown Timer - Start ArenaTimer as a One-shot timer that will expire in 60.00 seconds
-

Countdown Timer - Create a timer window for ArenaTimer with title Time Until Arena
-

Countdown Timer - Show (Last created timer window)
-
-
Events
-

Time - ArenaTimer expires
-
-
Conditions
-
Actions
-

Countdown Timer - Destroy (Last created timer window)
-

Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True)) and do (Unit - Move (Picked unit) instantly to (Center of Pick Arena <gen>))
-
Move change alliance and start timer
-
Events
-

Unit - A unit enters FFA Circle <gen>
-
-
Conditions
-
Actions
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Unit - Pause all units
-

Player Group - Pick every player in Player Group - Player 1 (Red) and do (Actions)
-


Loop - Actions
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Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
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Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
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Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
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Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
-



Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
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Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
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Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
-
-
-

Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Actions)
-


Loop - Actions
-



Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
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Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
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Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
-



Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
-



Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
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Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
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Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
-
-
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Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Actions)
-


Loop - Actions
-



Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
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Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
-



Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
-



Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
-



Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
-



Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
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Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
-
-
-

Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Actions)
-


Loop - Actions
-



Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
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Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
-



Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
-



Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
-



Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
-



Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
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Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
-
-
-

Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Actions)
-


Loop - Actions
-



Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
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Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
-



Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
-



Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
-



Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
-



Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
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Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy
-
-
-

Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Actions)
-


Loop - Actions
-



Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
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Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
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Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
-



Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
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Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
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Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
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Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Enemy
-
-
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Player Group - Pick every player in Player Group - Player 7 (Green) and do (Actions)
-


Loop - Actions
-



Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
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Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
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Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
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Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
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Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
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Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
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Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
-
-
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Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Actions)
-


Loop - Actions
-



Player - Make Player 8 (Pink) treat Player 1 (Red) as an Enemy
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Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy
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Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy
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Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Enemy
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Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Enemy
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Player - Make Player 8 (Pink) treat Player 7 (Green) as an Enemy
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Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Enemy
-
-
-

Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching (((Matching unit) is A Hero) Equal to True)) and do (Unit - Move (Picked unit) instantly to (Random point in FFA Duel Random areas <gen>))
-

Game - Display to (All players) the text: Fight to the death,...
-

Wait 5.00 seconds
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Game - Display to (All players) the text: 3
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Wait 1.00 seconds
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Game - Display to (All players) the text: 2
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Wait 1.00 seconds
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Game - Display to (All players) the text: 1
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Wait 1.00 seconds
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Game - Display to (All players) the text: FIGHT!!!
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Unit - Unpause all units
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Countdown Timer - Start FFaTimer as a One-shot timer that will expire in 120.00 seconds
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Countdown Timer - Create a timer window for FFaTimer with title FFA Arena Timer
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Countdown Timer - Show (Last created timer window)
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Events
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Time - FFaTimer expires
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Conditions
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Actions
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Countdown Timer - Destroy (Last created timer window)
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Unit Group - Pick every unit in (Units in FFA Duel Arena <gen>) and do (Actions)
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Loop - Actions
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Player - Add 1000 to (Owner of (Picked unit)) Current gold
-
-
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Player Group - Pick every player in ForcesOfGood and do (Actions)
-


Loop - Actions
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Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
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Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
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Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
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Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
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Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
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Player - Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision
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Player - Make (Picked player) treat Player 7 (Green) as an Ally with shared vision
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Player - Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision
-
-
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Unit Group - Pick every unit in (Units in FFA Duel Arena <gen>) and do (Actions)
-


Loop - Actions
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Unit - Move (Picked unit) instantly to (Center of Character Spawn <gen>)
-
-
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Countdown Timer - Start ArenaTimer as a One-shot timer that will expire in 60.00 seconds
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Countdown Timer - Create a timer window for (Last started timer) with title Time Until Arena
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Countdown Timer - Show (Last created timer window)
-
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Events
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Unit - A unit Dies
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Conditions
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((Triggering unit) is A Hero) Equal to True
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(FFA Duel Arena <gen> contains (Triggering unit)) Equal to True
-
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Actions
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Game - Display to (All players) for 15.00 seconds the text: (|cffff0000 + ((Name of (Owner of (Killing unit))) + (|r has killed |cff32cd32 + ((Name of (Owner of (Triggering unit))) + !|r))))
-

Wait 2.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


If - Conditions
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(Number of units in (Units in FFA Duel Arena <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((((Matching unit) is alive) Equal to True) and ((Unit-type of (Matching unit)) Not equal to Sheep ))))) Equal to 1
-
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Then - Actions
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Game - Display to (All players) for 15.00 seconds the text: (|cffff0000 + ((Name of (Owner of (Killing unit))) + |r has won the arena and will recieve |cffffcc1000 Gold|r!))
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Wait 1.00 seconds
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Unit Group - Pick every unit in (Units in FFA Duel Arena <gen> matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions)
-




Loop - Actions
-





Player - Add 1000 to (Owner of (Picked unit)) Current gold
-





If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-






If - Conditions
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((Matching unit) is A Hero) Equal to True
-
-






Then - Actions
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Unit - Move (Picked unit) instantly to (Center of Character Spawn <gen>)
-
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Else - Actions
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Do nothing
-
-
-
-
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Wait 2.00 seconds
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Countdown Timer - Destroy (Last created timer window)
-



Unit - Unpause all units
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Player Group - Pick every player in (All players) and do (Actions)
-




Loop - Actions
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Unit Group - Pick every unit in (Units owned by (Picked player) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is dead) Equal to True))) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-








If - Conditions
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((Matching unit) is A Hero) Equal to True
-
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Then - Actions
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Hero - Instantly revive (Picked unit) at (Center of Character Spawn <gen>), Show revival graphics
-









Countdown Timer - Start ArenaTimer as a One-shot timer that will expire in 60.00 seconds
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Countdown Timer - Create a timer window for (Last started timer) with title Time Until Arena
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Countdown Timer - Show (Last created timer window)
-
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Else - Actions
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Do nothing
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-
-
-
-
-
-
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Else - Actions
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Do nothing
-
-
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Team Arena Triggers:
Team Arena Start
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Events
-

Unit - A unit enters Team Fight Circle <gen>
-
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Conditions
-
Actions
-

Unit - Pause all units
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Player Group - Pick every player in Player Group - Player 1 (Red) and do (Actions)
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Loop - Actions
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Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
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Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
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Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
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Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
-
-
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Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Actions)
-


Loop - Actions
-



Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
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Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
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Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
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Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
-
-
-

Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Actions)
-


Loop - Actions
-



Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
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Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
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Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
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Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
-
-
-

Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Actions)
-


Loop - Actions
-



Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
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Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
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Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
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Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
-
-
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Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Actions)
-


Loop - Actions
-



Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
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Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
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Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
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Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
-
-
-

Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Actions)
-


Loop - Actions
-



Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
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Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
-



Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
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Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
-
-
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Player Group - Pick every player in Player Group - Player 7 (Green) and do (Actions)
-


Loop - Actions
-



Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
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Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
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Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
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Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
-
-
-

Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Actions)
-


Loop - Actions
-



Player - Make Player 8 (Pink) treat Player 1 (Red) as an Enemy
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Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy
-



Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy
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Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Enemy
-
-
-

Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 1 (Red))) and do (Unit - Move (Picked unit) instantly to (Center of Team1 <gen>))
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Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 2 (Blue))) and do (Unit - Move (Picked unit) instantly to (Center of Team1 <gen>))
-

Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 3 (Teal))) and do (Unit - Move (Picked unit) instantly to (Center of Team1 <gen>))
-

Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 4 (Purple))) and do (Unit - Move (Picked unit) instantly to (Center of Team1 <gen>))
-

Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 5 (Yellow))) and do (Unit - Move (Picked unit) instantly to (Center of Team2 <gen>))
-

Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and do (Unit - Move (Picked unit) instantly to (Center of Team2 <gen>))
-

Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 7 (Green))) and do (Unit - Move (Picked unit) instantly to (Center of Team2 <gen>))
-

Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 8 (Pink))) and do (Unit - Move (Picked unit) instantly to (Center of Team2 <gen>))
-

Game - Display to (All players) the text: Fight to the death,...
-

Wait 5.00 seconds
-

Game - Display to (All players) the text: 3
-

Wait 1.00 seconds
-

Game - Display to (All players) the text: 2
-

Wait 1.00 seconds
-

Game - Display to (All players) the text: 1
-

Wait 1.00 seconds
-

Game - Display to (All players) the text: FIGHT!!!
-

Countdown Timer - Start TeamFightTimer as a One-shot timer that will expire in 120.00 seconds
-

Countdown Timer - Create a timer window for TeamFightTimer with title Team Arena Timer
-

Countdown Timer - Show (Last created timer window)
-

Unit - Unpause all units
-
-
Events
-

Time - TeamFightTimer expires
-
-
Conditions
-
Actions
-

Countdown Timer - Destroy (Last created timer window)
-

Unit Group - Pick every unit in (Units in Entire Team Arena <gen>) and do (Actions)
-


Loop - Actions
-



Player - Add 250 to (Owner of (Picked unit)) Current gold
-
-
-

Player Group - Pick every player in ForcesOfGood and do (Actions)
-


Loop - Actions
-



Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
-



Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
-



Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
-



Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
-



Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
-



Player - Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision
-



Player - Make (Picked player) treat Player 7 (Green) as an Ally with shared vision
-



Player - Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision
-
-
-

Unit Group - Pick every unit in (Units in Entire Team Arena <gen>) and do (Actions)
-


Loop - Actions
-



Unit - Move (Picked unit) instantly to (Center of Character Spawn <gen>)
-
-
-

Unit - Unpause (Reviving Hero)
-

Countdown Timer - Start ArenaTimer as a One-shot timer that will expire in 60.00 seconds
-

Countdown Timer - Create a timer window for (Last started timer) with title Time Until Arena
-

Countdown Timer - Show (Last created timer window)
-
-
Events
-

Unit - A unit Dies
-
-
Conditions
-

((Triggering unit) is A Hero) Equal to True
-

(Entire Team Arena <gen> contains (Triggering unit)) Equal to True
-
-
Actions
-

Game - Display to (All players) for 15.00 seconds the text: (|cffff0000 + ((Name of (Owner of (Killing unit))) + (|r has killed |cff32cd32 + ((Name of (Owner of (Triggering unit))) + !|r))))
-

Wait 2.00 seconds
-

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


If - Conditions
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(All units of Team1 are dead) Equal to True
-
-


Then - Actions
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Game - Display to (All players) for 15.00 seconds the text: The Duel is over in...
-



Wait 1.00 seconds
-



Unit Group - Pick every unit in (Units in Entire Team Arena <gen> matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-




Loop - Actions
-





Player - Add 250 to (Owner of (Picked unit)) Current gold
-





Unit - Move (Picked unit) instantly to (Center of Character Spawn <gen>)
-
-
-



Wait 1.00 seconds
-



Countdown Timer - Destroy (Last created timer window)
-



Unit - Unpause all units
-



Player Group - Pick every player in (All players) and do (Actions)
-




Loop - Actions
-





Unit Group - Pick every unit in (Units owned by (Picked player) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is dead) Equal to True))) and do (Actions)
-






Loop - Actions
-







If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-








If - Conditions
-









((Matching unit) is A Hero) Equal to True
-
-








Then - Actions
-









Hero - Instantly revive (Picked unit) at (Center of Character Spawn <gen>), Show revival graphics
-









Countdown Timer - Start ArenaTimer as a One-shot timer that will expire in 60.00 seconds
-









Countdown Timer - Create a timer window for (Last started timer) with title Time Until Arena
-









Countdown Timer - Show (Last created timer window)
-
-








Else - Actions
-









Do nothing
-
-
-
-
-
-
-
-


Else - Actions
-



Do nothing
-
-
-
-The same as team1 triggers but team 2 variable used instead of team 1.
One vs One Arena Triggers:
Start fight
-
Events
-

Unit - A unit enters 1v1 fight <gen>
-
-
Conditions
-
Actions
-

Player Group - Pick every player in Player Group - Player 1 (Red) and do (Actions)
-


Loop - Actions
-



Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
-



Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
-



Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
-



Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
-



Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
-



Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
-



Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
-
-
-

Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Actions)
-


Loop - Actions
-



Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
-



Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
-



Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
-



Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
-



Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
-



Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
-



Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
-
-
-

Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Actions)
-


Loop - Actions
-



Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
-



Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
-



Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
-



Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
-



Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
-



Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
-



Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
-
-
-

Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Actions)
-


Loop - Actions
-



Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
-



Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
-



Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
-



Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
-



Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
-



Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
-



Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
-
-
-

Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Actions)
-


Loop - Actions
-



Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
-



Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
-



Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
-



Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
-



Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
-



Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
-



Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy
-
-
-

Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Actions)
-


Loop - Actions
-



Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
-



Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
-



Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
-



Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
-



Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
-



Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
-



Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Enemy
-
-
-

Player Group - Pick every player in Player Group - Player 7 (Green) and do (Actions)
-


Loop - Actions
-



Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
-



Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
-



Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
-



Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
-



Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
-



Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
-



Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
-
-
-

Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Actions)
-


Loop - Actions
-



Player - Make Player 8 (Pink) treat Player 1 (Red) as an Enemy
-



Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy
-



Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy
-



Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Enemy
-



Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Enemy
-



Player - Make Player 8 (Pink) treat Player 7 (Green) as an Enemy
-



Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Enemy
-
-
-

Unit - Pause all units
-

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


If - Conditions
-



(Player 1 (Red) slot status) Equal to Is playing
-
-


Then - Actions
-



Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 1 (Red))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 1 <gen>))
-
-


Else - Actions
-



If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-




If - Conditions
-





(Player 1 (Red) slot status) Equal to Has left the game
-
-




Then - Actions
-





Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 2 (Blue))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 1 <gen>))
-
-




Else - Actions
-





If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-






If - Conditions
-







(Player 2 (Blue) slot status) Equal to Has left the game
-
-






Then - Actions
-







Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 3 (Teal))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 1 <gen>))
-
-






Else - Actions
-







If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-








If - Conditions
-









(Player 3 (Teal) slot status) Equal to Has left the game
-
-








Then - Actions
-









Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 4 (Purple))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 1 <gen>))
-
-








Else - Actions
-









If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-










If - Conditions
-











(Player 4 (Purple) slot status) Equal to Has left the game
-
-










Then - Actions
-











Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 5 (Yellow))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 1 <gen>))
-
-










Else - Actions
-











If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-












If - Conditions
-













(Player 5 (Yellow) slot status) Equal to Has left the game
-
-












Then - Actions
-













Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 1 <gen>))
-
-












Else - Actions
-













If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-














If - Conditions
-















(Player 6 (Orange) slot status) Equal to Has left the game
-
-














Then - Actions
-















Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 7 (Green))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 1 <gen>))
-
-














Else - Actions
-















If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Game - Display to (All players) the text: Too many players ha...) else do (Do nothing)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


If - Conditions
-



(Player 2 (Blue) slot status) Equal to Is playing
-
-


Then - Actions
-



Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 2 (Blue))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 2 <gen>))
-
-


Else - Actions
-



If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-




If - Conditions
-





(Player 2 (Blue) slot status) Equal to Has left the game
-
-




Then - Actions
-





Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 3 (Teal))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 2 <gen>))
-
-




Else - Actions
-





If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-






If - Conditions
-







(Player 3 (Teal) slot status) Equal to Has left the game
-
-






Then - Actions
-







Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 4 (Purple))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 2 <gen>))
-
-






Else - Actions
-







If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-








If - Conditions
-









(Player 4 (Purple) slot status) Equal to Has left the game
-
-








Then - Actions
-









Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 5 (Yellow))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 2 <gen>))
-
-








Else - Actions
-









If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-










If - Conditions
-











(Player 5 (Yellow) slot status) Equal to Has left the game
-
-










Then - Actions
-











Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 2 <gen>))
-
-










Else - Actions
-











If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-












If - Conditions
-













(Player 6 (Orange) slot status) Equal to Has left the game
-
-












Then - Actions
-













Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 7 (Green))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 2 <gen>))
-
-












Else - Actions
-













If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-














If - Conditions
-















(Player 7 (Green) slot status) Equal to Has left the game
-
-














Then - Actions
-















If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Game - Display to (All players) the text: Too many players ha...) else do (Do nothing)
-
-














Else - Actions
-















Do nothing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


If - Conditions
-



(Player 3 (Teal) slot status) Equal to Is playing
-
-


Then - Actions
-



Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 3 (Teal))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 3 <gen>))
-
-


Else - Actions
-



If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-




If - Conditions
-





(Player 3 (Teal) slot status) Equal to Has left the game
-
-




Then - Actions
-





Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 4 (Purple))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 3 <gen>))
-
-




Else - Actions
-





If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-






If - Conditions
-







(Player 4 (Purple) slot status) Equal to Has left the game
-
-






Then - Actions
-







Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 5 (Yellow))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 3 <gen>))
-
-






Else - Actions
-







If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-








If - Conditions
-









(Player 5 (Yellow) slot status) Equal to Has left the game
-
-








Then - Actions
-









Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 3 <gen>))
-
-








Else - Actions
-









If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-










If - Conditions
-











(Player 6 (Orange) slot status) Equal to Has left the game
-
-










Then - Actions
-











Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 7 (Green))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 3 <gen>))
-
-










Else - Actions
-











If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-












If - Conditions
-













(Player 7 (Green) slot status) Equal to Has left the game
-
-












Then - Actions
-













If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Game - Display to (All players) the text: Too many players ha...) else do (Do nothing)
-
-












Else - Actions
-













Do nothing
-
-
-
-
-
-
-
-
-
-
-
-
-

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


If - Conditions
-



(Player 4 (Purple) slot status) Equal to Is playing
-
-


Then - Actions
-



Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 4 (Purple))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 4 <gen>))
-
-


Else - Actions
-



If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-




If - Conditions
-





(Player 4 (Purple) slot status) Equal to Has left the game
-
-




Then - Actions
-





Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 5 (Yellow))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 4 <gen>))
-
-




Else - Actions
-





If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-






If - Conditions
-







(Player 5 (Yellow) slot status) Equal to Has left the game
-
-






Then - Actions
-







Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 4 <gen>))
-
-






Else - Actions
-







If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-








If - Conditions
-









(Player 6 (Orange) slot status) Equal to Has left the game
-
-








Then - Actions
-









Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 7 (Green))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 4 <gen>))
-
-








Else - Actions
-









If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-










If - Conditions
-











(Player 7 (Green) slot status) Equal to Has left the game
-
-










Then - Actions
-











If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Game - Display to (All players) the text: Too many players ha...) else do (Do nothing)
-
-










Else - Actions
-











Do nothing
-
-
-
-
-
-
-
-
-
-
-

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


If - Conditions
-



(Player 5 (Yellow) slot status) Equal to Is playing
-
-


Then - Actions
-



Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 5 (Yellow))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 5 <gen>))
-
-


Else - Actions
-



If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-




If - Conditions
-





(Player 5 (Yellow) slot status) Equal to Has left the game
-
-




Then - Actions
-





Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 5 <gen>))
-
-




Else - Actions
-





If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-






If - Conditions
-







(Player 6 (Orange) slot status) Equal to Has left the game
-
-






Then - Actions
-







Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 7 (Green))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 5 <gen>))
-
-






Else - Actions
-







If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-








If - Conditions
-









(Player 7 (Green) slot status) Equal to Has left the game
-
-








Then - Actions
-









Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 8 (Pink))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 5 <gen>))
-
-








Else - Actions
-









Do nothing
-
-
-
-
-
-
-
-
-

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


If - Conditions
-



(Player 6 (Orange) slot status) Equal to Is playing
-
-


Then - Actions
-



Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 6 <gen>))
-
-


Else - Actions
-



If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-




If - Conditions
-





(Player 6 (Orange) slot status) Equal to Has left the game
-
-




Then - Actions
-





Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 7 (Green))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 6 <gen>))
-
-




Else - Actions
-





If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-






If - Conditions
-







(Player 7 (Green) slot status) Equal to Has left the game
-
-






Then - Actions
-







Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 8 (Pink))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 6 <gen>))
-
-






Else - Actions
-







Do nothing
-
-
-
-
-
-
-

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


If - Conditions
-



(Player 7 (Green) slot status) Equal to Is playing
-
-


Then - Actions
-



Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 7 (Green))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 7 <gen>))
-
-


Else - Actions
-



If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-




If - Conditions
-





(Player 7 (Green) slot status) Equal to Has left the game
-
-




Then - Actions
-





Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 8 (Pink))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 7 <gen>))
-
-




Else - Actions
-





Do nothing
-
-
-
-
-

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


If - Conditions
-



(Player 8 (Pink) slot status) Equal to Is playing
-
-


Then - Actions
-



Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 8 (Pink))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 8 <gen>))
-
-


Else - Actions
-
-

Game - Display to (All players) the text: Fight to the death,...
-

Wait 5.00 seconds
-

Game - Display to (All players) the text: 3
-

Wait 1.00 seconds
-

Game - Display to (All players) the text: 2
-

Wait 1.00 seconds
-

Game - Display to (All players) the text: 1
-

Wait 1.00 seconds
-

Game - Display to (All players) the text: FIGHT!!!
-

Countdown Timer - Start Onevsonetimer as a One-shot timer that will expire in 90.00 seconds
-

Countdown Timer - Create a timer window for (Last started timer) with title 1v1 Arena Timer
-

Countdown Timer - Show (Last created timer window)
-

Unit - Unpause all units
-

Unit - Pause (Reviving Hero)
-
-
Events
-

Time - Onevsonetimer expires
-
-
Conditions
-
Actions
-

Countdown Timer - Destroy (Last created timer window)
-

Unit Group - Pick every unit in (Units in Entire 1v1 area <gen>) and do (Actions)
-


Loop - Actions
-



Player - Add 500 to (Owner of (Picked unit)) Current gold
-
-
-

Player Group - Pick every player in ForcesOfGood and do (Actions)
-


Loop - Actions
-



Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
-



Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
-



Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
-



Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
-



Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
-



Player - Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision
-



Player - Make (Picked player) treat Player 7 (Green) as an Ally with shared vision
-



Player - Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision
-
-
-

Unit Group - Pick every unit in (Units in Entire 1v1 area <gen>) and do (Actions)
-


Loop - Actions
-



Unit - Move (Picked unit) instantly to (Center of Character Spawn <gen>)
-
-
-

Countdown Timer - Start ArenaTimer as a One-shot timer that will expire in 60.00 seconds
-

Countdown Timer - Create a timer window for (Last started timer) with title Time Until Arena
-

Countdown Timer - Show (Last created timer window)
-
-
Events
-

Unit - A unit Dies
-
-
Conditions
-

((Triggering unit) is A Hero) Equal to True
-

(Entire 1v1 area <gen> contains (Triggering unit)) Equal to True
-
-
Actions
-

Wait 2.00 seconds
-

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


If - Conditions
-



(Number of units in (Units in Entire 1v1 area <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((((Matching unit) is alive) Equal to True) and ((Unit-type of (Matching unit)) Not equal to Sheep ))))) Less than 4
-
-


Then - Actions
-



Game - Display to (All players) for 15.00 seconds the text: All fighters have f...
-



Wait 1.00 seconds
-



Unit Group - Pick every unit in (Units in Entire 1v1 area <gen> matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions)
-




Loop - Actions
-





Player - Add 500 to (Owner of (Picked unit)) Current gold
-





If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-






If - Conditions
-







((Matching unit) is A Hero) Equal to True
-
-






Then - Actions
-







Unit - Move (Picked unit) instantly to (Center of Character Spawn <gen>)
-
-






Else - Actions
-







Do nothing
-
-
-
-
-



Wait 2.00 seconds
-



Countdown Timer - Destroy (Last created timer window)
-



Unit - Unpause all units
-



Player Group - Pick every player in ForcesOfGood and do (Actions)
-




Loop - Actions
-





Unit Group - Pick every unit in (Units owned by (Picked player) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is dead) Equal to True))) and do (Actions)
-






Loop - Actions
-







If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-








If - Conditions
-









((Matching unit) is A Hero) Equal to True
-
-








Then - Actions
-









Hero - Instantly revive (Picked unit) at (Center of Character Spawn <gen>), Show revival graphics
-









Countdown Timer - Start ArenaTimer as a One-shot timer that will expire in 60.00 seconds
-









Countdown Timer - Create a timer window for (Last started timer) with title Time Until Arena
-









Countdown Timer - Show (Last created timer window)
-
-








Else - Actions
-









Do nothing
-
-
-
-
-
-
-
-


Else - Actions
-



Do nothing
-
-
-
Team 1 unit group:
-
Events
-

Map initialization
-
-
Conditions
-
Actions
-

Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-


Loop - Actions
-



Unit Group - Add (Picked unit) to Team1
-
-
-

Unit Group - Pick every unit in (Units owned by Player 2 (Blue) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-


Loop - Actions
-



Unit Group - Add (Picked unit) to Team1
-
-
-

Unit Group - Pick every unit in (Units owned by Player 3 (Teal) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-


Loop - Actions
-



Unit Group - Add (Picked unit) to Team1
-
-
-

Unit Group - Pick every unit in (Units owned by Player 4 (Purple) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-


Loop - Actions
-



Unit Group - Add (Picked unit) to Team1
-
-
-
-
Events
-

Map initialization
-
-
Conditions
-
Actions
-

Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-


Loop - Actions
-



Unit Group - Add (Picked unit) to Team2
-
-
-

Unit Group - Pick every unit in (Units owned by Player 6 (Orange) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-


Loop - Actions
-



Unit Group - Add (Picked unit) to Team2
-
-
-

Unit Group - Pick every unit in (Units owned by Player 7 (Green) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-


Loop - Actions
-



Unit Group - Add (Picked unit) to Team2
-
-
-

Unit Group - Pick every unit in (Units owned by Player 8 (Pink) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-


Loop - Actions
-



Unit Group - Add (Picked unit) to Team2
-
-
-






