- Joined
- Dec 6, 2008
- Messages
- 25
I have an arena system where you step on a circle of power and start an arena every 60 seconds. I keep adjusting it and adjusting it and it will not work properly. These are the triggers. Please help!!!
Arena Timer:
Start Timer
Move change alliance and start timer
Team Arena Triggers:
Team Arena Start
-The same as team1 triggers but team 2 variable used instead of team 1.
One vs One Arena Triggers:
Start fight
Team 1 unit group:
Arena Timer:
Start Timer
-
Events
- Time - Elapsed game time is 20.00 seconds
- Conditions
-
Actions
- Countdown Timer - Start ArenaTimer as a One-shot timer that will expire in 60.00 seconds
- Countdown Timer - Create a timer window for ArenaTimer with title Time Until Arena
- Countdown Timer - Show (Last created timer window)
-
Events
- Time - ArenaTimer expires
- Conditions
-
Actions
- Countdown Timer - Destroy (Last created timer window)
- Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True)) and do (Unit - Move (Picked unit) instantly to (Center of Pick Arena <gen>))
Move change alliance and start timer
-
Events
- Unit - A unit enters FFA Circle <gen>
- Conditions
-
Actions
- Unit - Pause all units
-
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Actions)
-
Loop - Actions
- Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
- Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
- Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
- Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
- Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
- Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
- Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Actions)
-
Loop - Actions
- Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
- Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
- Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
- Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
- Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
- Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
- Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Actions)
-
Loop - Actions
- Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
- Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
- Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
- Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
- Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
- Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
- Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Actions)
-
Loop - Actions
- Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
- Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
- Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
- Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
- Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
- Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
- Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Actions)
-
Loop - Actions
- Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
- Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
- Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
- Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
- Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
- Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
- Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Actions)
-
Loop - Actions
- Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
- Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
- Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
- Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
- Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
- Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
- Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Actions)
-
Loop - Actions
- Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
- Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
- Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
- Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
- Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
- Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
- Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Actions)
-
Loop - Actions
- Player - Make Player 8 (Pink) treat Player 1 (Red) as an Enemy
- Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy
- Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy
- Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Enemy
- Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Enemy
- Player - Make Player 8 (Pink) treat Player 7 (Green) as an Enemy
- Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Enemy
-
Loop - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching (((Matching unit) is A Hero) Equal to True)) and do (Unit - Move (Picked unit) instantly to (Random point in FFA Duel Random areas <gen>))
- Game - Display to (All players) the text: Fight to the death,...
- Wait 5.00 seconds
- Game - Display to (All players) the text: 3
- Wait 1.00 seconds
- Game - Display to (All players) the text: 2
- Wait 1.00 seconds
- Game - Display to (All players) the text: 1
- Wait 1.00 seconds
- Game - Display to (All players) the text: FIGHT!!!
- Unit - Unpause all units
- Countdown Timer - Start FFaTimer as a One-shot timer that will expire in 120.00 seconds
- Countdown Timer - Create a timer window for FFaTimer with title FFA Arena Timer
- Countdown Timer - Show (Last created timer window)
-
Events
- Time - FFaTimer expires
- Conditions
-
Actions
- Countdown Timer - Destroy (Last created timer window)
-
Unit Group - Pick every unit in (Units in FFA Duel Arena <gen>) and do (Actions)
-
Loop - Actions
- Player - Add 1000 to (Owner of (Picked unit)) Current gold
-
Loop - Actions
-
Player Group - Pick every player in ForcesOfGood and do (Actions)
-
Loop - Actions
- Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
- Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
- Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
- Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
- Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
- Player - Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision
- Player - Make (Picked player) treat Player 7 (Green) as an Ally with shared vision
- Player - Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision
-
Loop - Actions
-
Unit Group - Pick every unit in (Units in FFA Duel Arena <gen>) and do (Actions)
-
Loop - Actions
- Unit - Move (Picked unit) instantly to (Center of Character Spawn <gen>)
-
Loop - Actions
- Countdown Timer - Start ArenaTimer as a One-shot timer that will expire in 60.00 seconds
- Countdown Timer - Create a timer window for (Last started timer) with title Time Until Arena
- Countdown Timer - Show (Last created timer window)
-
Events
- Unit - A unit Dies
-
Conditions
- ((Triggering unit) is A Hero) Equal to True
- (FFA Duel Arena <gen> contains (Triggering unit)) Equal to True
-
Actions
- Game - Display to (All players) for 15.00 seconds the text: (|cffff0000 + ((Name of (Owner of (Killing unit))) + (|r has killed |cff32cd32 + ((Name of (Owner of (Triggering unit))) + !|r))))
- Wait 2.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Number of units in (Units in FFA Duel Arena <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((((Matching unit) is alive) Equal to True) and ((Unit-type of (Matching unit)) Not equal to Sheep ))))) Equal to 1
-
Then - Actions
- Game - Display to (All players) for 15.00 seconds the text: (|cffff0000 + ((Name of (Owner of (Killing unit))) + |r has won the arena and will recieve |cffffcc1000 Gold|r!))
- Wait 1.00 seconds
-
Unit Group - Pick every unit in (Units in FFA Duel Arena <gen> matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions)
-
Loop - Actions
- Player - Add 1000 to (Owner of (Picked unit)) Current gold
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Matching unit) is A Hero) Equal to True
-
Then - Actions
- Unit - Move (Picked unit) instantly to (Center of Character Spawn <gen>)
-
Else - Actions
- Do nothing
-
If - Conditions
-
Loop - Actions
- Wait 2.00 seconds
- Countdown Timer - Destroy (Last created timer window)
- Unit - Unpause all units
-
Player Group - Pick every player in (All players) and do (Actions)
-
Loop - Actions
-
Unit Group - Pick every unit in (Units owned by (Picked player) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is dead) Equal to True))) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Matching unit) is A Hero) Equal to True
-
Then - Actions
- Hero - Instantly revive (Picked unit) at (Center of Character Spawn <gen>), Show revival graphics
- Countdown Timer - Start ArenaTimer as a One-shot timer that will expire in 60.00 seconds
- Countdown Timer - Create a timer window for (Last started timer) with title Time Until Arena
- Countdown Timer - Show (Last created timer window)
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Unit Group - Pick every unit in (Units owned by (Picked player) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is dead) Equal to True))) and do (Actions)
-
Loop - Actions
-
Else - Actions
- Do nothing
-
If - Conditions
Team Arena Triggers:
Team Arena Start
-
Events
- Unit - A unit enters Team Fight Circle <gen>
- Conditions
-
Actions
- Unit - Pause all units
-
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Actions)
-
Loop - Actions
- Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
- Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
- Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
- Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Actions)
-
Loop - Actions
- Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
- Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
- Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
- Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Actions)
-
Loop - Actions
- Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
- Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
- Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
- Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Actions)
-
Loop - Actions
- Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
- Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
- Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
- Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Actions)
-
Loop - Actions
- Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
- Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
- Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
- Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Actions)
-
Loop - Actions
- Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
- Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
- Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
- Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Actions)
-
Loop - Actions
- Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
- Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
- Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
- Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Actions)
-
Loop - Actions
- Player - Make Player 8 (Pink) treat Player 1 (Red) as an Enemy
- Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy
- Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy
- Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Enemy
-
Loop - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 1 (Red))) and do (Unit - Move (Picked unit) instantly to (Center of Team1 <gen>))
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 2 (Blue))) and do (Unit - Move (Picked unit) instantly to (Center of Team1 <gen>))
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 3 (Teal))) and do (Unit - Move (Picked unit) instantly to (Center of Team1 <gen>))
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 4 (Purple))) and do (Unit - Move (Picked unit) instantly to (Center of Team1 <gen>))
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 5 (Yellow))) and do (Unit - Move (Picked unit) instantly to (Center of Team2 <gen>))
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and do (Unit - Move (Picked unit) instantly to (Center of Team2 <gen>))
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 7 (Green))) and do (Unit - Move (Picked unit) instantly to (Center of Team2 <gen>))
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 8 (Pink))) and do (Unit - Move (Picked unit) instantly to (Center of Team2 <gen>))
- Game - Display to (All players) the text: Fight to the death,...
- Wait 5.00 seconds
- Game - Display to (All players) the text: 3
- Wait 1.00 seconds
- Game - Display to (All players) the text: 2
- Wait 1.00 seconds
- Game - Display to (All players) the text: 1
- Wait 1.00 seconds
- Game - Display to (All players) the text: FIGHT!!!
- Countdown Timer - Start TeamFightTimer as a One-shot timer that will expire in 120.00 seconds
- Countdown Timer - Create a timer window for TeamFightTimer with title Team Arena Timer
- Countdown Timer - Show (Last created timer window)
- Unit - Unpause all units
-
Events
- Time - TeamFightTimer expires
- Conditions
-
Actions
- Countdown Timer - Destroy (Last created timer window)
-
Unit Group - Pick every unit in (Units in Entire Team Arena <gen>) and do (Actions)
-
Loop - Actions
- Player - Add 250 to (Owner of (Picked unit)) Current gold
-
Loop - Actions
-
Player Group - Pick every player in ForcesOfGood and do (Actions)
-
Loop - Actions
- Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
- Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
- Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
- Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
- Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
- Player - Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision
- Player - Make (Picked player) treat Player 7 (Green) as an Ally with shared vision
- Player - Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision
-
Loop - Actions
-
Unit Group - Pick every unit in (Units in Entire Team Arena <gen>) and do (Actions)
-
Loop - Actions
- Unit - Move (Picked unit) instantly to (Center of Character Spawn <gen>)
-
Loop - Actions
- Unit - Unpause (Reviving Hero)
- Countdown Timer - Start ArenaTimer as a One-shot timer that will expire in 60.00 seconds
- Countdown Timer - Create a timer window for (Last started timer) with title Time Until Arena
- Countdown Timer - Show (Last created timer window)
-
Events
- Unit - A unit Dies
-
Conditions
- ((Triggering unit) is A Hero) Equal to True
- (Entire Team Arena <gen> contains (Triggering unit)) Equal to True
-
Actions
- Game - Display to (All players) for 15.00 seconds the text: (|cffff0000 + ((Name of (Owner of (Killing unit))) + (|r has killed |cff32cd32 + ((Name of (Owner of (Triggering unit))) + !|r))))
- Wait 2.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (All units of Team1 are dead) Equal to True
-
Then - Actions
- Game - Display to (All players) for 15.00 seconds the text: The Duel is over in...
- Wait 1.00 seconds
-
Unit Group - Pick every unit in (Units in Entire Team Arena <gen> matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-
Loop - Actions
- Player - Add 250 to (Owner of (Picked unit)) Current gold
- Unit - Move (Picked unit) instantly to (Center of Character Spawn <gen>)
-
Loop - Actions
- Wait 1.00 seconds
- Countdown Timer - Destroy (Last created timer window)
- Unit - Unpause all units
-
Player Group - Pick every player in (All players) and do (Actions)
-
Loop - Actions
-
Unit Group - Pick every unit in (Units owned by (Picked player) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is dead) Equal to True))) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Matching unit) is A Hero) Equal to True
-
Then - Actions
- Hero - Instantly revive (Picked unit) at (Center of Character Spawn <gen>), Show revival graphics
- Countdown Timer - Start ArenaTimer as a One-shot timer that will expire in 60.00 seconds
- Countdown Timer - Create a timer window for (Last started timer) with title Time Until Arena
- Countdown Timer - Show (Last created timer window)
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Unit Group - Pick every unit in (Units owned by (Picked player) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is dead) Equal to True))) and do (Actions)
-
Loop - Actions
-
Else - Actions
- Do nothing
-
If - Conditions
-The same as team1 triggers but team 2 variable used instead of team 1.
One vs One Arena Triggers:
Start fight
-
Events
- Unit - A unit enters 1v1 fight <gen>
- Conditions
-
Actions
-
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Actions)
-
Loop - Actions
- Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
- Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
- Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
- Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
- Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
- Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
- Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Actions)
-
Loop - Actions
- Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
- Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
- Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
- Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
- Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
- Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
- Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Actions)
-
Loop - Actions
- Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
- Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
- Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
- Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
- Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
- Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
- Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Actions)
-
Loop - Actions
- Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
- Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
- Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
- Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
- Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
- Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
- Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Actions)
-
Loop - Actions
- Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
- Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
- Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
- Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
- Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
- Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
- Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Actions)
-
Loop - Actions
- Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
- Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
- Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
- Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
- Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
- Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
- Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Actions)
-
Loop - Actions
- Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
- Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
- Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
- Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
- Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
- Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
- Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Actions)
-
Loop - Actions
- Player - Make Player 8 (Pink) treat Player 1 (Red) as an Enemy
- Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy
- Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy
- Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Enemy
- Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Enemy
- Player - Make Player 8 (Pink) treat Player 7 (Green) as an Enemy
- Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Enemy
-
Loop - Actions
- Unit - Pause all units
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 1 (Red) slot status) Equal to Is playing
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 1 (Red))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 1 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 1 (Red) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 2 (Blue))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 1 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 2 (Blue) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 3 (Teal))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 1 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 3 (Teal) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 4 (Purple))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 1 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 4 (Purple) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 5 (Yellow))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 1 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 5 (Yellow) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 1 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 6 (Orange) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 7 (Green))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 1 <gen>))
-
Else - Actions
- If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Game - Display to (All players) the text: Too many players ha...) else do (Do nothing)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 2 (Blue) slot status) Equal to Is playing
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 2 (Blue))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 2 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 2 (Blue) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 3 (Teal))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 2 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 3 (Teal) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 4 (Purple))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 2 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 4 (Purple) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 5 (Yellow))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 2 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 5 (Yellow) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 2 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 6 (Orange) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 7 (Green))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 2 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 7 (Green) slot status) Equal to Has left the game
-
Then - Actions
- If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Game - Display to (All players) the text: Too many players ha...) else do (Do nothing)
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 3 (Teal) slot status) Equal to Is playing
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 3 (Teal))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 3 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 3 (Teal) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 4 (Purple))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 3 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 4 (Purple) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 5 (Yellow))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 3 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 5 (Yellow) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 3 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 6 (Orange) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 7 (Green))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 3 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 7 (Green) slot status) Equal to Has left the game
-
Then - Actions
- If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Game - Display to (All players) the text: Too many players ha...) else do (Do nothing)
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 4 (Purple) slot status) Equal to Is playing
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 4 (Purple))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 4 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 4 (Purple) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 5 (Yellow))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 4 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 5 (Yellow) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 4 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 6 (Orange) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 7 (Green))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 4 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 7 (Green) slot status) Equal to Has left the game
-
Then - Actions
- If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Game - Display to (All players) the text: Too many players ha...) else do (Do nothing)
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 5 (Yellow) slot status) Equal to Is playing
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 5 (Yellow))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 5 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 5 (Yellow) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 5 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 6 (Orange) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 7 (Green))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 5 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 7 (Green) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 8 (Pink))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 5 <gen>))
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 6 (Orange) slot status) Equal to Is playing
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 6 (Orange))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 6 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 6 (Orange) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 7 (Green))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 6 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 7 (Green) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 8 (Pink))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 6 <gen>))
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 7 (Green) slot status) Equal to Is playing
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 7 (Green))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 7 <gen>))
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 7 (Green) slot status) Equal to Has left the game
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 8 (Pink))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 7 <gen>))
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 8 (Pink) slot status) Equal to Is playing
-
Then - Actions
- Unit Group - Pick every unit in (Units in Snag Heroes Region <gen> matching ((Owner of (Matching unit)) Equal to Player 8 (Pink))) and do (Unit - Move (Picked unit) instantly to (Center of R1v1 8 <gen>))
- Else - Actions
-
If - Conditions
- Game - Display to (All players) the text: Fight to the death,...
- Wait 5.00 seconds
- Game - Display to (All players) the text: 3
- Wait 1.00 seconds
- Game - Display to (All players) the text: 2
- Wait 1.00 seconds
- Game - Display to (All players) the text: 1
- Wait 1.00 seconds
- Game - Display to (All players) the text: FIGHT!!!
- Countdown Timer - Start Onevsonetimer as a One-shot timer that will expire in 90.00 seconds
- Countdown Timer - Create a timer window for (Last started timer) with title 1v1 Arena Timer
- Countdown Timer - Show (Last created timer window)
- Unit - Unpause all units
- Unit - Pause (Reviving Hero)
-
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Actions)
-
Events
- Time - Onevsonetimer expires
- Conditions
-
Actions
- Countdown Timer - Destroy (Last created timer window)
-
Unit Group - Pick every unit in (Units in Entire 1v1 area <gen>) and do (Actions)
-
Loop - Actions
- Player - Add 500 to (Owner of (Picked unit)) Current gold
-
Loop - Actions
-
Player Group - Pick every player in ForcesOfGood and do (Actions)
-
Loop - Actions
- Player - Make (Picked player) treat Player 1 (Red) as an Ally with shared vision
- Player - Make (Picked player) treat Player 2 (Blue) as an Ally with shared vision
- Player - Make (Picked player) treat Player 3 (Teal) as an Ally with shared vision
- Player - Make (Picked player) treat Player 4 (Purple) as an Ally with shared vision
- Player - Make (Picked player) treat Player 5 (Yellow) as an Ally with shared vision
- Player - Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision
- Player - Make (Picked player) treat Player 7 (Green) as an Ally with shared vision
- Player - Make (Picked player) treat Player 8 (Pink) as an Ally with shared vision
-
Loop - Actions
-
Unit Group - Pick every unit in (Units in Entire 1v1 area <gen>) and do (Actions)
-
Loop - Actions
- Unit - Move (Picked unit) instantly to (Center of Character Spawn <gen>)
-
Loop - Actions
- Countdown Timer - Start ArenaTimer as a One-shot timer that will expire in 60.00 seconds
- Countdown Timer - Create a timer window for (Last started timer) with title Time Until Arena
- Countdown Timer - Show (Last created timer window)
-
Events
- Unit - A unit Dies
-
Conditions
- ((Triggering unit) is A Hero) Equal to True
- (Entire 1v1 area <gen> contains (Triggering unit)) Equal to True
-
Actions
- Wait 2.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Number of units in (Units in Entire 1v1 area <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((((Matching unit) is alive) Equal to True) and ((Unit-type of (Matching unit)) Not equal to Sheep ))))) Less than 4
-
Then - Actions
- Game - Display to (All players) for 15.00 seconds the text: All fighters have f...
- Wait 1.00 seconds
-
Unit Group - Pick every unit in (Units in Entire 1v1 area <gen> matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions)
-
Loop - Actions
- Player - Add 500 to (Owner of (Picked unit)) Current gold
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Matching unit) is A Hero) Equal to True
-
Then - Actions
- Unit - Move (Picked unit) instantly to (Center of Character Spawn <gen>)
-
Else - Actions
- Do nothing
-
If - Conditions
-
Loop - Actions
- Wait 2.00 seconds
- Countdown Timer - Destroy (Last created timer window)
- Unit - Unpause all units
-
Player Group - Pick every player in ForcesOfGood and do (Actions)
-
Loop - Actions
-
Unit Group - Pick every unit in (Units owned by (Picked player) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is dead) Equal to True))) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Matching unit) is A Hero) Equal to True
-
Then - Actions
- Hero - Instantly revive (Picked unit) at (Center of Character Spawn <gen>), Show revival graphics
- Countdown Timer - Start ArenaTimer as a One-shot timer that will expire in 60.00 seconds
- Countdown Timer - Create a timer window for (Last started timer) with title Time Until Arena
- Countdown Timer - Show (Last created timer window)
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Unit Group - Pick every unit in (Units owned by (Picked player) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is dead) Equal to True))) and do (Actions)
-
Loop - Actions
-
Else - Actions
- Do nothing
-
If - Conditions
Team 1 unit group:
-
Events
- Map initialization
- Conditions
-
Actions
-
Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-
Loop - Actions
- Unit Group - Add (Picked unit) to Team1
-
Loop - Actions
-
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-
Loop - Actions
- Unit Group - Add (Picked unit) to Team1
-
Loop - Actions
-
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-
Loop - Actions
- Unit Group - Add (Picked unit) to Team1
-
Loop - Actions
-
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-
Loop - Actions
- Unit Group - Add (Picked unit) to Team1
-
Loop - Actions
-
Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-
Events
- Map initialization
- Conditions
-
Actions
-
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-
Loop - Actions
- Unit Group - Add (Picked unit) to Team2
-
Loop - Actions
-
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-
Loop - Actions
- Unit Group - Add (Picked unit) to Team2
-
Loop - Actions
-
Unit Group - Pick every unit in (Units owned by Player 7 (Green) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-
Loop - Actions
- Unit Group - Add (Picked unit) to Team2
-
Loop - Actions
-
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-
Loop - Actions
- Unit Group - Add (Picked unit) to Team2
-
Loop - Actions
-
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)