- Joined
- Feb 14, 2008
- Messages
- 289
I want to know if this trigger works properly.
while unallying everyhing else, even his previous allys.
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Events
- Unit - A unit Is attacked
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Conditions
- (Unit-type of (Attacked unit)) Equal to Main_Hall_Type
- (Life of (Attacked unit)) Less than or equal to 1000.00
- (Owner of (Attacked unit)) Equal to Player 1 (Red)
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Owner of (Attacking unit))) Equal to Blue
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Then - Actions
- Unit - Set life of Mainhall[1] to 100.00%
- Player - Change color of Player 1 (Red) to (Color of (Owner of (Attacking unit))), Changing color of existing units
- Player Group - Add Player 1 (Red) to Empire[2]
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Player Group - Pick every player in Empire[2] and do (Actions)
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Loop - Actions
- Player Group - Make Empire[2] treat (All players) as an Enemy
- Player Group - Make Empire[2] treat Empire[2] as an Ally with shared vision
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Loop - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Owner of (Attacking unit))) Equal to Teal
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Then - Actions
- Unit - Set life of Mainhall[1] to 100.00%
- Player - Change color of Player 1 (Red) to (Color of (Owner of (Attacking unit))), Changing color of existing units
- Player Group - Add Player 1 (Red) to Empire[3]
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Player Group - Pick every player in Empire[3] and do (Actions)
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Loop - Actions
- Player Group - Make Empire[3] treat (All players) as an Enemy
- Player Group - Make Empire[3] treat Empire[3] as an Ally with shared vision
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Loop - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Owner of (Attacking unit))) Equal to Purple
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Then - Actions
- Unit - Set life of Mainhall[1] to 100.00%
- Player - Change color of Player 1 (Red) to (Color of (Owner of (Attacking unit))), Changing color of existing units
- Player Group - Add Player 1 (Red) to Empire[4]
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Player Group - Pick every player in Empire[4] and do (Actions)
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Loop - Actions
- Player Group - Make Empire[4] treat (All players) as an Enemy
- Player Group - Make Empire[4] treat Empire[4] as an Ally with shared vision
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Loop - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Owner of (Attacking unit))) Equal to Yellow
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Then - Actions
- Unit - Set life of Mainhall[1] to 100.00%
- Player - Change color of Player 1 (Red) to (Color of (Owner of (Attacking unit))), Changing color of existing units
- Player Group - Add Player 1 (Red) to Empire[5]
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Player Group - Pick every player in Empire[5] and do (Actions)
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Loop - Actions
- Player Group - Make Empire[5] treat (All players) as an Enemy
- Player Group - Make Empire[5] treat Empire[5] as an Ally with shared vision
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Loop - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Owner of (Attacking unit))) Equal to Orange
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Then - Actions
- Unit - Set life of Mainhall[1] to 100.00%
- Player - Change color of Player 1 (Red) to (Color of (Owner of (Attacking unit))), Changing color of existing units
- Player Group - Add Player 1 (Red) to Empire[6]
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Player Group - Pick every player in Empire[6] and do (Actions)
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Loop - Actions
- Player Group - Make Empire[6] treat (All players) as an Enemy
- Player Group - Make Empire[6] treat Empire[6] as an Ally with shared vision
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Loop - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Owner of (Attacking unit))) Equal to Green
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Then - Actions
- Unit - Set life of Mainhall[1] to 100.00%
- Player - Change color of Player 1 (Red) to (Color of (Owner of (Attacking unit))), Changing color of existing units
- Player Group - Add Player 1 (Red) to Empire[7]
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Player Group - Pick every player in Empire[7] and do (Actions)
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Loop - Actions
- Player Group - Make Empire[7] treat (All players) as an Enemy
- Player Group - Make Empire[7] treat Empire[7] as an Ally with shared vision
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Loop - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Owner of (Attacking unit))) Equal to Pink
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Then - Actions
- Unit - Set life of Mainhall[1] to 100.00%
- Player - Change color of Player 1 (Red) to (Color of (Owner of (Attacking unit))), Changing color of existing units
- Player Group - Add Player 1 (Red) to Empire[8]
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Player Group - Pick every player in Empire[8] and do (Actions)
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Loop - Actions
- Player Group - Make Empire[8] treat (All players) as an Enemy
- Player Group - Make Empire[8] treat Empire[8] as an Ally with shared vision
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Loop - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Owner of (Attacking unit))) Equal to Gray
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Then - Actions
- Unit - Set life of Mainhall[1] to 100.00%
- Player - Change color of Player 1 (Red) to (Color of (Owner of (Attacking unit))), Changing color of existing units
- Player Group - Add Player 1 (Red) to Empire[9]
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Player Group - Pick every player in Empire[9] and do (Actions)
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Loop - Actions
- Player Group - Make Empire[9] treat (All players) as an Enemy
- Player Group - Make Empire[9] treat Empire[9] as an Ally with shared vision
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Loop - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Owner of (Attacking unit))) Equal to Light Blue
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Then - Actions
- Unit - Set life of Mainhall[1] to 100.00%
- Player - Change color of Player 1 (Red) to (Color of (Owner of (Attacking unit))), Changing color of existing units
- Player Group - Add Player 1 (Red) to Empire[10]
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Player Group - Pick every player in Empire[10] and do (Actions)
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Loop - Actions
- Player Group - Make Empire[10] treat (All players) as an Enemy
- Player Group - Make Empire[10] treat Empire[10] as an Ally with shared vision
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Loop - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Owner of (Attacking unit))) Equal to Dark Green
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Then - Actions
- Unit - Set life of Mainhall[1] to 100.00%
- Player - Change color of Player 1 (Red) to (Color of (Owner of (Attacking unit))), Changing color of existing units
- Player Group - Add Player 1 (Red) to Empire[11]
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Player Group - Pick every player in Empire[11] and do (Actions)
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Loop - Actions
- Player Group - Make Empire[11] treat (All players) as an Enemy
- Player Group - Make Empire[11] treat Empire[11] as an Ally with shared vision
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Loop - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Owner of (Attacking unit))) Equal to Brown
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Then - Actions
- Unit - Set life of Mainhall[1] to 100.00%
- Player - Change color of Player 1 (Red) to (Color of (Owner of (Attacking unit))), Changing color of existing units
- Player Group - Add Player 1 (Red) to Empire[12]
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Player Group - Pick every player in Empire[12] and do (Actions)
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Loop - Actions
- Player Group - Make Empire[12] treat (All players) as an Enemy
- Player Group - Make Empire[12] treat Empire[12] as an Ally with shared vision
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Loop - Actions
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
while unallying everyhing else, even his previous allys.