- Joined
- Aug 18, 2013
- Messages
- 85
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P1ReinCap
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Events
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Unit - A unit Is attacked
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Conditions
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(Attacked unit) Equal to Reinforcements 0140 <gen>
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Owner of (Attacking unit)) is an ally of Player 1 (Red)) Equal to True
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(Owner of (Attacking unit)) Not equal to Player 1 (Red)
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(Integer((Life of (Attacked unit)))) Less than or equal to 166
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Then - Actions
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Unit - Change ownership of (Attacked unit) to Player 1 (Red) and Change color
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Wait 0.50 seconds
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Unit - Set life of (Attacked unit) to 100.00%
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Integer((Life of (Attacked unit)))) Less than or equal to 166
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Then - Actions
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Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
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Unit - Set life of (Attacked unit) to 25.00%
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Wait 0.50 seconds
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Unit - Set life of (Attacked unit) to 50.00%
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Wait 0.50 seconds
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Unit - Set life of (Attacked unit) to 75.00%
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Else - Actions
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Do nothing
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BlueQuit
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Events
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Player - Player 2 (Blue) leaves the game
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Conditions
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Actions
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Player Group - Remove Player 2 (Blue) from TeamMalcolm
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Set GroupVar = (Units owned by Player 2 (Blue))
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Unit Group - Pick every unit in GroupVar and do (Unit - Change ownership of (Picked unit) to (Random player from TeamMalcolm) and Retain color)
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Custom script: call DestroyGroup(udg_GroupVar)
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Thank you


