- Joined
- Jul 17, 2013
- Messages
- 544
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Inital Computers and Droppers
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Events
- Map initialization
- Conditions
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Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
- Set Leaver_Reg_Player = (Picked player)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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And - All (Conditions) are true
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Conditions
- (Leaver_Reg_Player controller) Equal to Computer
- (Leaver_Reg_Player slot status) Equal to Has left the game
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Conditions
- (Leaver_Reg_Player controller) Equal to None
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And - All (Conditions) are true
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Conditions
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Or - Any (Conditions) are true
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Then - Actions
- Player Group - Remove all players from Leaver_Reg_Force
- Custom script: call ForceEnumAllies(udg_Leaver_Reg_Force, udg_Leaver_Reg_Player, null)
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Player Group - Pick every player in Leaver_Reg_Force and do (Actions)
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Loop - Actions
- Player - Make Leaver_Reg_Player treat (Picked player) as an Ally with shared vision and full shared units
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Loop - Actions
- Player Group - Remove all players from Leaver_Reg_Force
- Else - Actions
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If - Conditions
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Loop - Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Events