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[Campaign] Shards of the Alliance

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Level 5
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Jul 8, 2013
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489
Hell yeah im back.But there is a small problem and that is that I will have to restart all over again cause I lost the campaign file including 5 chapters and 2 interludes .....

No worries I will restart it and as I type half of Prelude is completed.

I'm back boys and girls but I won't make such a speedy progress case I have to go to work too :p
 
Level 16
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Apr 20, 2014
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522
The archer haven't arrow... lol
I dislike the voices. Maybe, archer voice replaced by the basic footman's voice ?
Spearman with Captain voice ? :D

But it's a very good prelude :D I can't wait the first real mission :3
 
Level 23
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Apr 5, 2012
Messages
1,841
It seems nice!

Just some advices:
- Jeor model is too small, and his spells pretty much do not fits him. You could have a target damage spell, keep the shockwave, replace bash for critical strike, and his ultra, maybe something based in Roar.
- The position of the icons must be fix, and please change the spell icons' of Steven and add a hero glow for him.

Can't wait to see more! Good luck! :)
 
Level 5
Joined
Jul 8, 2013
Messages
489
The archer haven't arrow... lol
I dislike the voices. Maybe, archer voice replaced by the basic footman's voice ?
Spearman with Captain voice ? :D

But it's a very good prelude :D I can't wait the first real mission :3

I will fix that and I will change some voices


It seems nice!
Just some advices:
- Jeor model is too small, and his spells pretty much do not fits him. You could have a target damage spell, keep the shockwave, replace bash for critical strike, and his ultra, maybe something based in Roar.
- The position of the icons must be fix, and please change the spell icons' of Steven and add a hero glow for him.

I will make Jeor larger and I will change is spells
I don't know how to add hero glow but I will try
 
Level 20
Joined
Dec 19, 2013
Messages
1,084
Okay I am a lil bit late but here it goes.

Terrain was really well made featuring a variety of used models including some red leaves i had not seen before.

HOWEVER
I found a few minor bugs realated to unites and Heros.

Here it goes.Hero spell incons seemed to be bugged out.They are not placed on their inital location.

http://prntscr.com/8nlopy
http://prntscr.com/8nlp9n
http://prntscr.com/8nlpmn

There were some mistakes on the hero ability tooltips as well.
http://prntscr.com/8nlq1i
http://prntscr.com/8nlqea

A few suggestion related to hero's ability icons usage.

http://www.hiveworkshop.com/forums/...8507/?prev=search=Poision%20arrow&d=list&r=20 Much more fitting for a poison arrow
http://www.hiveworkshop.com/forums/.../?prev=search=Haill%20of%20arrows&d=list&r=20 another good fitting icon for the Arrow Bombard ability
http://www.hiveworkshop.com/forums/...rike-258054/?prev=search=Headshot&d=list&r=20 A icon for critical ability of the archer
http://www.hiveworkshop.com/forums/icons-541/btnbash-57684/?prev=search=Bash&d=list&r=20 Slightly tweaked Bash Icone better than the original


A suggestion related to hero ability kits.I feel like the mass teleport ultimate spell on the Archer hero is reather strange and unfitting.He is defined as a scout not mage.I'd say its better to change it.Let's say a "Stun Arrow" ability that deals massive dmg and stuns a target for X duration could be more in line with the Hero.

Also the map has alot of unused spaces and shows lack of neutral creeps.You can add a few murloc creeps at the lake and a couple sasquachs or wolfs on the unused space on the west area.

As for bugs.The archer units does not have arrow projectiles(or it is invisible).
 
Last edited:
Level 5
Joined
Jul 8, 2013
Messages
489
Okay I am a lil bit late but here it goes.

Terrain was really well made featuring a variety of used models including some red leaves i had not seen before.

HOWEVER
I found a few minor bugs realated to unites and Heros.

Here it goes.Hero spell incons seemed to be bugged out.They are not placed on their inital location.

http://prntscr.com/8nlopy
http://prntscr.com/8nlp9n
http://prntscr.com/8nlpmn

There were some mistakes on the hero ability tooltips as well.
http://prntscr.com/8nlq1i
http://prntscr.com/8nlqea

A few suggestion related to hero's ability icons usage.

http://www.hiveworkshop.com/forums/...8507/?prev=search=Poision%20arrow&d=list&r=20 Much more fitting for a poison arrow
http://www.hiveworkshop.com/forums/.../?prev=search=Haill%20of%20arrows&d=list&r=20 another good fitting icon for the Arrow Bombard ability
http://www.hiveworkshop.com/forums/...rike-258054/?prev=search=Headshot&d=list&r=20 A icon for critical ability of the archer
http://www.hiveworkshop.com/forums/icons-541/btnbash-57684/?prev=search=Bash&d=list&r=20 Slightly tweaked Bash Icone better than the original


A suggestion related to hero ability kits.I feel like the mass teleport ultimate spell on the Archer hero is reather strange and unfitting.He is defined as a scout not mage.I'd say its better to change it.Let's say a "Stun Arrow" ability that deals massive dmg and stuns a target for X duration could be more in line with the Hero.

Also the map has alot of unused spaces and shows lack of neutral creeps.You can add a few murloc creeps at the lake and a couple sasquachs or wolfs on the unused space on the west area.

As for bugs.The archer units does not have arrow projectiles(or it is invisible).

All the previous said are already changed and fixed.As for the neutral creeps sure I could add some
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,869
Oh nice, it's alive again.

Good luck, mate!

I don't know how to add hero glow but I will try

Don't worry, mate, the Dundredian has arrived to share one of his secrets with you.
Click

Just copy the ability and import the model aaaaand done.
Give every hero lacking an own glow the ability and you should be perfectly fine.
 
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