[Campaign] Tales Of The Alliance

Which campaign should I start work on next


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Level 1
Joined
Jun 16, 2014
Messages
9
That's good, but any news on Conquest of an alliance it's at 96% so what is left to do on it and when do you think it will be done?
 
Well I'm thinking of bumping CoI back to 90% due to the whole remaking of the third interlude and the fact that I'm making it according to Blizz standards which means I need to go back through a couple of missions and change a few things.

When I started making the campaign I sucked really badly at making stuff but now I know exactly how to do things professionally and it's the standard to which I'm improving all the maps. Kind of like how Tomoraider released the original rotb then made the v2.0 I'm not going to do that I'm going to release CoI to the highest possible standard at release without the need for major updates.

I also want to release CoI and LL at the same time so that the stories begin to run together.
 
Yes and no, I've stopped working on it but I'll probably pick it up again. It's in a weird state of limbo not helped by the fact that I've moved onto other things from Warcraft 3, I've not left it and I'm not gone from Warcraft 3 but I'm doing/playing other things.

I'll probably get back on to this some day but not soon, so sorry. I'll see what I can do maybe come March, I'll have gotten a lot of personal things out of the way then and I've got a few holidays then so we'll see.
 
So, it's been 5 years, I would still love to play the full campaign tho xd
Well then you'll be happy to hear that work on the sequel to Lordaeron's Legacy, Lordaeron's Destiny is proceeding steadily and only has 3 missions left to finish before it can be released (along with a lot of polishing).
 
Level 6
Joined
Nov 17, 2020
Messages
52
Well then you'll be happy to hear that work on the sequel to Lordaeron's Legacy, Lordaeron's Destiny is proceeding steadily and only has 3 missions left to finish before it can be released (along with a lot of polishing).
Hoping someone makes a Youtube playthrough of it. :ogre_love:
 
Level 9
Joined
Oct 1, 2015
Messages
340
I forgot about this and was surprised to get a notification from this thread!
I'm glad Footman is still working on it and I'll play the demo to remember what the project is
 
Level 12
Joined
Aug 18, 2022
Messages
189
I've updated the first page since it was massively out of date, I still need to change some more things about it but hopefully it'll give a better idea of the direction the project is now going in.
It's out of date again, but you done so good! I made it until the end. I was a bit disappointed, because I expected to be more than 10 chapters, but who I am to judge? After I seen what you & others are made in the Lordaerons Destiny... I was amazed. I really liked the Zombie chapter, where the limit was only 500 zombies to escape, more of that means Chapter Failed. Thank you very much for the campaigns, and amazing works. It was a pleasure to play.
 
It's out of date again, but you done so good! I made it until the end. I was a bit disappointed, because I expected to be more than 10 chapters, but who I am to judge? After I seen what you & others are made in the Lordaerons Destiny... I was amazed. I really liked the Zombie chapter, where the limit was only 500 zombies to escape, more of that means Chapter Failed. Thank you very much for the campaigns, and amazing works. It was a pleasure to play.
Yep, I'll need to update it again, the OP looks horrendous lol!

Thanks, it took a long time to make the chapters as a lot of the missions featured complexities that might not be initially obvious and that took a long time to make, even if the end result still has a few bugs unfortunately.

Chapter 8 is one of my favourites, the Zombie objective I did feel was unique and added some more flavour to it. Chapter 6 is another one of my favourites :)
 
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