Footman16
Skin Moderator
- Joined
- Jul 14, 2012
- Messages
- 3,403
We'll see, right now I'm focusing purely on the Alliance. The Argent Dawn might appear in one campaign but won't be playable.
Well then you'll be happy to hear that work on the sequel to Lordaeron's Legacy, Lordaeron's Destiny is proceeding steadily and only has 3 missions left to finish before it can be released (along with a lot of polishing).So, it's been 5 years, I would still love to play the full campaign tho xd
will it be playable on 1.31Well then you'll be happy to hear that work on the sequel to Lordaeron's Legacy, Lordaeron's Destiny is proceeding steadily and only has 3 missions left to finish before it can be released (along with a lot of polishing).
Yep, I'm currently editing and testing it in the 1.31 World Editorwill it be playable on 1.31
cool i will be waiting your campaignYep, I'm currently editing and testing it in the 1.31 World Editor
Hoping someone makes a Youtube playthrough of it.Well then you'll be happy to hear that work on the sequel to Lordaeron's Legacy, Lordaeron's Destiny is proceeding steadily and only has 3 missions left to finish before it can be released (along with a lot of polishing).
I'm currently editing it on 1.31, so I dont think it will be unfortunately.Can't wait for the campaign
I hope it's playable on version 1.27 as well
Meh it's alright I'll watch a playthrough of it when you upload it to hiveI'm currently editing it on 1.31, so I dont think it will be unfortunately.
I haven't been able to work on it for a couple of weeks tbh, but hopefully I'll be able to get more done over the coming weeks.hey man any news about your new campaign
We're all very excited for the campaign dudeI haven't been able to work on it for a couple of weeks tbh, but hopefully I'll be able to get more done over the coming weeks.
It's out of date again, but you done so good! I made it until the end. I was a bit disappointed, because I expected to be more than 10 chapters, but who I am to judge? After I seen what you & others are made in the Lordaerons Destiny... I was amazed. I really liked the Zombie chapter, where the limit was only 500 zombies to escape, more of that means Chapter Failed. Thank you very much for the campaigns, and amazing works. It was a pleasure to play.I've updated the first page since it was massively out of date, I still need to change some more things about it but hopefully it'll give a better idea of the direction the project is now going in.
Yep, I'll need to update it again, the OP looks horrendous lol!It's out of date again, but you done so good! I made it until the end. I was a bit disappointed, because I expected to be more than 10 chapters, but who I am to judge? After I seen what you & others are made in the Lordaerons Destiny... I was amazed. I really liked the Zombie chapter, where the limit was only 500 zombies to escape, more of that means Chapter Failed. Thank you very much for the campaigns, and amazing works. It was a pleasure to play.
So Candors story is on hold for now after Lordaerons Destiny. The Stromgarde campaign takes place during the Third War and will show what happened to Stromgadde during that time period.Howdy, Footman16.
After replaying the campaign, i have been thinking about how story would unfold.
You mentioned your next campaign is about Stromgarde and will also have story progression in MOP timeline.
Perhaps, you consider continuation of our rightful King Candor's story in BFA timeline?
Lore after Legion can be quite messy, but BFA can be opportunity for reborn Lordaeron storyline.
With destruction of Undercity and forsaken army in Trisfal, their grasps on Hillsbrad, Silverpine and Plaguelands will be weakened.
And then it will be perfect opportunity that Candor can reclaim some of the former Lordaeron's lands from the forsaken remnant's forces.
You can go link with BFA timeline by Candor's forces sending help to Alliance in reclaiming Stromgarde etc.
I do admit I'm hoping for a better victory. I admit the campaign itself could use a little work story-wise and gameplay wise, but it's a product of real dedication, and I'm happy with that. Though if you need help with writing a better story, I can help with that.So Candors story is on hold for now after Lordaerons Destiny. The Stromgarde campaign takes place during the Third War and will show what happened to Stromgadde during that time period.
In what ways do you feel the story and gameplay could use a little work? I'm happy to hear suggestions and feedbackI do admit I'm hoping for a better victory. I admit the campaign itself could use a little work story-wise and gameplay wise, but it's a product of real dedication, and I'm happy with that. Though if you need help with writing a better story, I can help with that.
Right, so with regards to the story, there could be more work in the dialogue, cause there are parts that feel slightly cut-off or lacking, like the dialogue could be fleshed out a little more. The cinematic dialogue still tends to be overly long for short sentences, though it's an improvement over the previous campaign.In what ways do you feel the story and gameplay could use a little work? I'm happy to hear suggestions and feedback
I see, well I'm a firm believer in show not tell as well as to trim unnecessary dialogue, generally less is more and you use as much as you need to convey the points that you want to i.e. interpersonal conflict, plot progression and yes sometimes even exposition when necessary. I'd need more specific examples to be able to see what you mean in these regards There is a fine balance I feel between too much dialogue and too little. Gameplay should always be front and centre imo and the story/dialogue etc is a tool to invest the player but to also move between each set piece. There are a couple of weaknesses, for example Istan being sent to Kalimdor only to be sent to the Eastern Kingdoms was a bit dumb and could've been done better. But generally I feel like the story is cohesive and well-rounded in terms of establishing characters and plot ending in a climax and a resolution.Right, so with regards to the story, there could be more work in the dialogue, cause there are parts that feel slightly cut-off or lacking, like the dialogue could be fleshed out a little more. The cinematic dialogue still tends to be overly long for short sentences, though it's an improvement over the previous campaign.
I am also a firm believer in not changing things for the sake of change therefore I wanted to keep a lot of the original Human tech-tree but add and change some aspects for more flavour and to represent the Alliance as it is in WoW, so Draenei, Gunships etc. The Elves and Dwarves do appear tho, Candor doesn't use Elven and Dwarven units until after that mission before that he just has Footmen and Spearmen. Literally every Elf and Dwarven unit in the tech-tree comes from that missionAs for gameplay, I feel like Candor's faction could use some more uniqueness in terms of appearance, mechanics and playstyle. It feels like a copy-paste of the Human faction, to be honest. And then there's the part where Candor enlisted the aid of the Elves and the Dwarves, yet I don't see them being featured at all in the gameplay, whether as additional units in Candor's faction or as allied players.
These campaigns are confined to the Alliance so it would feel out of place to suddenly introduce Horde politics in the background; its why I decided to exclude Sylvanas' appearance in the Battle of Andorhal and her interactions with Koltira as I felt it would be too out of place and detract from the focus on Istan, Candor and Pyraelus.And for the final part, with Sylvanas's troops severely depleted in the Battle of Andorhal, I think it would make sense for the Blood Elves to start questioning her war policy with the Humans, wondering if it's really worth it. At least in the sense that they would doubt they can easily win against Candor's Kingdom. If possible, politics could see Sylvanas and the Forsaken being painted in an increasingly bad light by the Horde, such that they may move to restrict its privileges and make it isolated.
Anyway, it's just my suggestions here.
I'm not a campaign editor, I admit, but thanks for your suggestions.EDIT: The last thing I'll say is that there's a difference between a bad story and a story that doesn't do what you want it to. But in the case of the latter I think that should always be a great incentive to make you're own works and to produce your own stories so people can enjoy your vision. After all you say you can write a better story so I hope you go out and make your own custom campaign for me to play and enjoy
Ah that's a shame, I would be keen to see your story ideas played outI'm not a campaign editor, I admit, but thanks for your suggestions.
If you'd like, you can check out my warcraft stories on SV and QQ. Heard of those sites? They're basically forum sites for geeks to post their own stuff or just debate.Ah that's a shame, I would be keen to see your story ideas played out