deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,293
I can see that quite some work was put into this one. However, there are some issues that do not let it be something to be praised.
prologue:
-the units freeze after their spell animations
chap1:
-who's the all knowing one?
-how would the orc warriors know who's the lady is if they're going for a plundering mission?
-let music play through its proper channel
-the Battle Drums say they give Command Aura. In truth it is Endurance Aura
-when reaching the bandits in the wheat field in the east and the undead comes and cast Cripple, the game starts lagging
-Troll Priest looks like an undead warrior (skeleton to be precise)
-hahaha; the score menu has part of the zerg score menu from the first StarCraft
chap2:
-Bauer has a gero glow but is a unit; he is vulnerable to abilities like Cripple
-some Skeletons were not in their death animation in the landing zone
-the crater optional quest ends without all Skeletons being kiiled
-what, they saw the footprints only after the quest was completed!?
-Knights and Footmen have the same portrait
-really? That lucky, he wasn't torn apart? The armour right?
-Mephisto's Howl of Terror has Pit Lord in its description
-Verbal's Cleaving Attack looks like a green square in the choose ability menu
-Bloody Slash Combo costs mana; Whirling Force does not
-once in the Way Gate, there's no turning back
chap3:
-Bauer is still not a hero...
-it seems Bandits are OK, the creatures didn't like playing with them too
-Bauer was selected during the scene where one orc fell near a cavern
-"nice skull, I better take it with me".....
-the Siege Golem can be killed, easily, just waiting for it to die while Bauer hits it
-the red Fountain of Health regenerates Bauer
-flying sheep god, zerg (I mean aliens)... Is this a joke!?
-how would they know where to exit from the caves? Wasn't returning from whence they came the best (known) option?
-Bauer's sword is no more... not to mention the boots I've bought... or the amazing artifact from the Siege Golem...
-the level is quite linear
-can't use the Way Gate back to buy items from the Goblin
-the turn of events... the orcs slaughtered a camp just to take a woman that would save the world...
-the Ogre Magi came under the player's control after the scene with the events mentioned above; rogues reappeared in their camp
-somehow now they've crossed the river without using the Gate...
-Voodoo Rite is basically Holy Light... Its hotkey "R" does not work; however "T" works; the spells has no animation
-the Orc Warlock has not "disabled" icon as it looks like a green square
-orcs working with the undead?
-the undead does not send troops to attack
-they've got an Altar but no hero; techtree then
-Tainted Fiend has a biased portrait
-destroy the undead bases, not base
-Karag is so weak...
-so, every character is a good misunderstood person?
-I've eliminated the rogues and their camp; how are they running now?
-Kobayashi's Fireball lags the game permanently
-the Allmighty Sheep God can be killed
-nobody attacks the first five minutes during the woman's transformation process
-but who sends those troops to the tranformation site?
-Valery has the icon of Jaina instead of Sylvanas
chap4:
-well, Fenster and Hockey died in the previous chapter (gameplay)
-the woman suddenly knew how to be a fighter...
-Peons don't have a "disabled" icon
-after the cinematic scene about the goblin barrels, the one with the troll started immediately; during this time the base was almost destroyed
-Mon'Tana has no hero glow
-Mon'Tana's spells are wrongly placed
-the Marketplace doesn't create any item
-the Infested Terran are too powerful
-Skyths have biasesd portraits
-Troll Priests have an error with the aura ring showing overhead
-the Goblin barrel producing building needs a select unit ability
chap5:
-why change the icon of spells if they're the same as those of Warcraft III?
-Valery even knows dwarvish!?
-funny, one of the overraiders was dead but Kobayashi was talking to both
-Troggs are named Gnolls and riders
-Beast Whips's hotkey "B" doesn't work
chap6:
-if the Ice Revenant is attacked it stops from patrolling
-the camera is shaking...
-if they see her, they should alert the others but it doesn't work that way; they can all be killed
-Valery doesn't have an ultimate
-after the Overseers die, the exclamation mark still remains on them
-every time "s" is written in the chat box the hero becomes invisible and enemy units just forget about her...
-the dwarf was all alone there and still alive. Right.
chap7:
-undead talk to each other? I thought only important/powerful ones were aware of themselves
-there's no way to ambush the caravan unless maybe make it somehow come when the barrels are still there; it's too well guarded; it even has a hero with it
chap8:
-so, why not kill Bauer but freeze him?
-the Marketplace creates items very late
-nobody attacks the priests; actually that's not needed as how they constantly attack...
-how the heck are they getting up through a river current/
-a text message: Khemri navy dead
-Jonas has no glow
-if the player near the big iron gates while the enemy wants to get forces out, the gates are immediately locked and the troops remain behind them
-the Overlord was undefended...
prologue:
-the units freeze after their spell animations
chap1:
-who's the all knowing one?
-how would the orc warriors know who's the lady is if they're going for a plundering mission?
-let music play through its proper channel
-the Battle Drums say they give Command Aura. In truth it is Endurance Aura
-when reaching the bandits in the wheat field in the east and the undead comes and cast Cripple, the game starts lagging
-Troll Priest looks like an undead warrior (skeleton to be precise)
-hahaha; the score menu has part of the zerg score menu from the first StarCraft
chap2:
-Bauer has a gero glow but is a unit; he is vulnerable to abilities like Cripple
-some Skeletons were not in their death animation in the landing zone
-the crater optional quest ends without all Skeletons being kiiled
-what, they saw the footprints only after the quest was completed!?
-Knights and Footmen have the same portrait
-really? That lucky, he wasn't torn apart? The armour right?
-Mephisto's Howl of Terror has Pit Lord in its description
-Verbal's Cleaving Attack looks like a green square in the choose ability menu
-Bloody Slash Combo costs mana; Whirling Force does not
-once in the Way Gate, there's no turning back
chap3:
-Bauer is still not a hero...
-it seems Bandits are OK, the creatures didn't like playing with them too
-Bauer was selected during the scene where one orc fell near a cavern
-"nice skull, I better take it with me".....
-the Siege Golem can be killed, easily, just waiting for it to die while Bauer hits it
-the red Fountain of Health regenerates Bauer
-flying sheep god, zerg (I mean aliens)... Is this a joke!?
-how would they know where to exit from the caves? Wasn't returning from whence they came the best (known) option?
-Bauer's sword is no more... not to mention the boots I've bought... or the amazing artifact from the Siege Golem...
-the level is quite linear
-can't use the Way Gate back to buy items from the Goblin
-the turn of events... the orcs slaughtered a camp just to take a woman that would save the world...
-the Ogre Magi came under the player's control after the scene with the events mentioned above; rogues reappeared in their camp
-somehow now they've crossed the river without using the Gate...
-Voodoo Rite is basically Holy Light... Its hotkey "R" does not work; however "T" works; the spells has no animation
-the Orc Warlock has not "disabled" icon as it looks like a green square
-orcs working with the undead?
-the undead does not send troops to attack
-they've got an Altar but no hero; techtree then
-Tainted Fiend has a biased portrait
-destroy the undead bases, not base
-Karag is so weak...
-so, every character is a good misunderstood person?
-I've eliminated the rogues and their camp; how are they running now?
-Kobayashi's Fireball lags the game permanently
-the Allmighty Sheep God can be killed
-nobody attacks the first five minutes during the woman's transformation process
-but who sends those troops to the tranformation site?
-Valery has the icon of Jaina instead of Sylvanas
chap4:
-well, Fenster and Hockey died in the previous chapter (gameplay)
-the woman suddenly knew how to be a fighter...
-Peons don't have a "disabled" icon
-after the cinematic scene about the goblin barrels, the one with the troll started immediately; during this time the base was almost destroyed
-Mon'Tana has no hero glow
-Mon'Tana's spells are wrongly placed
-the Marketplace doesn't create any item
-the Infested Terran are too powerful
-Skyths have biasesd portraits
-Troll Priests have an error with the aura ring showing overhead
-the Goblin barrel producing building needs a select unit ability
chap5:
-why change the icon of spells if they're the same as those of Warcraft III?
-Valery even knows dwarvish!?
-funny, one of the overraiders was dead but Kobayashi was talking to both
-Troggs are named Gnolls and riders
-Beast Whips's hotkey "B" doesn't work
chap6:
-if the Ice Revenant is attacked it stops from patrolling
-the camera is shaking...
-if they see her, they should alert the others but it doesn't work that way; they can all be killed
-Valery doesn't have an ultimate
-after the Overseers die, the exclamation mark still remains on them
-every time "s" is written in the chat box the hero becomes invisible and enemy units just forget about her...
-the dwarf was all alone there and still alive. Right.
chap7:
-undead talk to each other? I thought only important/powerful ones were aware of themselves
-there's no way to ambush the caravan unless maybe make it somehow come when the barrels are still there; it's too well guarded; it even has a hero with it
chap8:
-so, why not kill Bauer but freeze him?
-the Marketplace creates items very late
-nobody attacks the priests; actually that's not needed as how they constantly attack...
-how the heck are they getting up through a river current/
-a text message: Khemri navy dead
-Jonas has no glow
-if the player near the big iron gates while the enemy wants to get forces out, the gates are immediately locked and the troops remain behind them
-the Overlord was undefended...