Greetings to all our fans and followers!
Welcome to the second installment in our Developer's Blog series.
The Developer's Blog is a short overview about a unit, game mechanic control point or any other feature from Scars of Conflict.
This time, we will focus on the
Death Knight. The Death Knight is a Horde spellcaster that you may train from the Shrine of Sargeras, the spellcaster producing building of the Horde. The Death Knight specializes in causing fear and disorder among enemy troops and thus supporting the Horde's warriors.
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The ancient evil survives! | Practitioner of dark magics. | Weapons of the dead. | Prepared for combat. |
Since the Death Knight is an Undead unit, the night is when he's best at defeating the enemy. During nighttime, the Death Knight's abilities become more effective, and thus Death Knights are best used while the sun's down. To fully utilize the Death Knight's potential, support from 'meat shield' units is required, as the Death Knight is fragile and does not deal much damage.
The Death Knight's arsenal of spells includes:
 | Animate Corpse
Raises a skeleton from a corpse. Skeletons have low hit points and damage, but in great numbers can overwhelm the enemy, or be sacrificed by using Dark Ritual. Skeletons last for a short while before expiring. |
 | Dark Ritual
Sacrifice a target friendly skeleton to dispel positive buffs from enemy units and negative buffs from friendly units in an area around the sacrificed skeleton. |
 | Tornado
Channeling ability. Summons a mighty tornado in front of the Death Knight. The tornado spins towards the target direction, and lasts for a few seconds before expiring.
The tornado reduces the attack and movement speeds of enemy units in an area around it. |
And finally, to conclude this Developer's Blog, here is a video of the Death Knight in action:
So yeah, folks. This was part of the big surprise.
The other part of the surprise is that a demo may not be too far!
As a matter of fact, after a little discussion, it has been decided that the Horde will be finished first and foremost and then released to the public. While you guys test the map out and report any bugs and imbalances, we will work on the Alliance side. So prepare yourselves!
On this note, I'd also like to mention that I updated the first post of this thread. "The Team", "Gallery" and "Dev. Blog Archive" were all recently added, and the Techtrees section updated(albeit the changes to this section may not exactly make everyone happy...

).
Also, please note that some of the content you see in this Developer's Blog is placeholder, and will be replaced or improved before the final release. The focus of the Developer's Blog - the Death Knight - is what you should pay attention to, and ignore the minor problems and placeholder art for now.