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- May 16, 2007
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SDota (Starcraft Defence of the Ancients)
Doe?DotC.
Defence of the Cerebrates.
DotUP
Defence of the Umojan Protectorate
DotT
Defence of the Terrans
DotZ
Defence of the Zerg
DotP
Defence of the Protoss
DoS
Defence of Shakuras
'Nuff said.
Cool. Perhaps they shall dub it AoS 2?That's what the original AoS was based off.
i will be pissed off at someone who calls any sc2 AoS a dota!!!!
I never found out exactly what Aeon Of Strife was. I understand what kind of game it is, but is it just the name of a map made by some random guy for SC?
Basically, a giant Protoss civil war.Starcraft Wikia said:The Xel'Naga were initially revered as gods, as the Protoss looked towards their creators with respect and a lust for knowledge. However, as the understanding and personal awareness of the young Protoss grew, they began to place greater pride in individual achievements rather than the benefit of the community. The various Tribes sought to distance themselves from one another, seeking their role not only within their immediate society, but the universe as a whole.
The tribes began to fear treachery from their masters, and in seeking to sever themselves from the rest of their race, attempted to lose the psychic link that they shared. This dissolved whatever remnants of brotherhood or unity that the Protoss had shared. Feeling that the greatest attribute of the Protoss was lost, the Xel'Naga began withdrawing from Aiur. However, the suspicious Protoss responded with an attack on the Xel'Naga Worldships, which fended off the hasty attack and left the system. The Protoss Tribes then turned against each other, beginning the Aeon of Strife, the most devastating civil war in recorded galactic history.[1]
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The Aeon of Strife
During the Aeon of Strife, Protoss advancement slowed, and the tribes waged a massive war with each other, lasting hundreds of years. Little is known from this time, but it is known that the Protoss lost their psionic link with each other. The Aeon of Strife was the longest, most devastating civil war to ever strike any currently known species. The most famous Tribe from this time period is the Akilae Tribe, which are to this day renowned as the Protoss' finest psionic warriors.[1]
During this time, the Protoss maintained colonies on other planets, often connected by Warp Gates, but these too quickly became gripped with the Strife.[3]
The Protoss Tribes descended into something resembling madness as they attacked one another. One example was the Mendella Incident, where the mainly underground settlement of Mendella was deliberately flooded when another Protoss faction destroyed a nearby reservoir.[4]
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He Who Brings Order
The mystic Khas (a word meaning "He who brings order") eventually brought about the end of the Strife. He had studied the "forbidden" teachings of the Xel'Naga and unearthed the Khaydarin Crystals. With these crystals he was able to amplify the psionic link, which had submerged itself in Protoss egos, and recreate the link.[1]
With this power, he travelled through Aiur and the other Protoss planets, teaching the Protoss he encountered to join the psionic link; this became a philosophy called the Khala. He demonstrated the powers of the Khaydarin Crystals at Gyras, where he ended the feuding by destroying the battleground. Eventually Khas reunited the majority of the Protoss, forming three castes and a new Tribe.
The very first group of warriors and students to surround him became the Ara Tribe, and joined the Judicator Caste. The other Tribes to quickly join also became members of this caste.[1]
The next group of Tribes became the Templar Caste (the warriors), and the majority of the Protoss became the Khalai Caste (workers and artisans), ending the civil war.
The theory known as the Khala brought on the Second Age for the Protoss. The Tribal society evolved into three Castes: the Judicator Caste (led by the Conclave), the Khalai Caste and the Templar.[1]
It's both. Someone made a game after this event, and it evolved into the game genre.So AoS is not a type of game, it was an event in SC lore! Thanks MSBB.
Perhaps he's capable of stealing it, though?Well maybe (if they don't include heroes in Sc2 which by my thought is sad they don't have heroes) someone will make Heroes System (now I highly Doubt that IceFrog i capable of such thing) and make a revalation of the game.![]()
The editor will probably include SOMETHING that is like the Wc3 hero system in one way or the other.
No, I don't want heroes in melee at all. AT ALL. They don't properly represent the melee gameplay of starcraft, a mere option or not. It'd be like having a printer cartridge come with your TV. Completely unnecessary and doesn't fit at all. If you want melee with heroes, it's not that hard to make your own map with such, assuming the editor comes with a hero system.
Lol! Yeah....warcraft should stay warcraft (too late, WoW) and starcraft should stay starcraft.No, I don't want heroes in melee at all. AT ALL. They don't properly represent the melee gameplay of starcraft, a mere option or not. It'd be like having a printer cartridge come with your TV. Completely unnecessary and doesn't fit at all. If you want melee with heroes, it's not that hard to make your own map with such, assuming the editor comes with a hero system.
No, I don't want heroes in melee at all. AT ALL. They don't properly represent the melee gameplay of starcraft, a mere option or not. It'd be like having a printer cartridge come with your TV. Completely unnecessary and doesn't fit at all. If you want melee with heroes, it's not that hard to make your own map with such, assuming the editor comes with a hero system.
Yes, but that's a compromise we could all live without.But if Blizzard DID put hereos in the melee game, I would rather it came with a toggle than without.
no.I think a toggle is an excellent idea...it gives both sides what they want.
Having heroes is not that bad...if its done right it is a good thing.
I would personally love to see an elite protoss with a pulse gun, and psionic blade with a few abilities leading a charge supported by several protoss units....(note this would not be an IMBA hero...it would easilly die if it went alone.)
And clearly, all strategy games need wc3 styled heroes.Yeah, and Warcraft is a strategy game...Gasp! looks like it is'nt anymore....
And all new games require wc3 styled heroes as well.Things change, Starcraft 2 is a new game
And the correct way to do it is not doing it at all.it isnt warcraft in space, but it is'nt starcraft 1 either. Thus heroes might actually be a good idea.
I see no reason why they would'nt be....as long as they are done correctly.
How do you not get it? We're not saying whether or not there ARE going to be heroes in melee, we're discussing whether or not there SHOULD be heroes in melee. DO YOU SEE THE DIFFERENCE, ARISTOTLE?Why are people beating a dead horse? From what I understand some of you want a WC 3 style hero or a commander in melee maps. Well THERE WON'T BE ANY! Blizzard has said that SOOO many times.
If you mean veterancy, no one really knows for sure yet.Just said:there is a thing in sc2, that if your units stay alive longer, then they get higher ranks. that could go for being a hero type system.