- Joined
- Aug 7, 2009
- Messages
- 1,406
So I've got a pretty wild map idea a few days ago and I've been working on it ever since. I've been checking the spells/JASS section every now and then so I knew that it's still possible to use the preloader exploit to store data locally. However, I read in the "Codeless Save/Load" thread that syncing might take 2-5 minutes, which is a LOT.
I've seen the preloader being used to STORE things (TKoK), and it was roughly instantaneous, but I've never seen it used for loading stuff, so I don't know if it's the encryption, the syncronization or simply reading the data is what slows this process down.
My question is: has anyone ever experimented with this? Does anyone know how fast reading & syncing a "regular" (the ones you usually see displayed in ORPG's - except this would be 2-3x longer) save code would be? If I can't pull this local account idea off I'm better off just abandoning the project straight up, I'm already dancing on the edge of a knife with this.
P.s: I want to read the entire save code, sync it, and decrypt it afterwards, for everyone.
I've seen the preloader being used to STORE things (TKoK), and it was roughly instantaneous, but I've never seen it used for loading stuff, so I don't know if it's the encryption, the syncronization or simply reading the data is what slows this process down.
My question is: has anyone ever experimented with this? Does anyone know how fast reading & syncing a "regular" (the ones you usually see displayed in ORPG's - except this would be 2-3x longer) save code would be? If I can't pull this local account idea off I'm better off just abandoning the project straight up, I'm already dancing on the edge of a knife with this.
P.s: I want to read the entire save code, sync it, and decrypt it afterwards, for everyone.