- Joined
- Jul 26, 2008
- Messages
- 1,009
I'm pursuing an ambitious project to create a multiplayer ORPG that uses more than one map.
Basically I'm going to make my entire database first before I go in and start making new maps. Once I've finished the entire database I will not edit it any more. (This means that the only updates I'll be doing to the ORPG will be to fix bugs or maybe add maps)
I haven't used a save engine before, and while I forsee no problems, I am wondering if this is possible.
I believe if the data being manipulated by the save engine is exactly the same in one map as it is in the other, than they should share the same load code. So saving a hero in one map should make it loadable in a different map with the same data.
Is this possible?
I want to make a Tundra map and a Lavaflow map. If the player saves in the Tundra map, I want them to be able to load in the Lavaflow map. Both have different quest lines and NPCs, but the monsters in the database of the lavaflows are the same as the monsters in the tundra.
There isn't anything funky in a save code I need to watch out for is there? I mean they mainly load the information in the object editor right?
Basically I'm going to make my entire database first before I go in and start making new maps. Once I've finished the entire database I will not edit it any more. (This means that the only updates I'll be doing to the ORPG will be to fix bugs or maybe add maps)
I haven't used a save engine before, and while I forsee no problems, I am wondering if this is possible.
I believe if the data being manipulated by the save engine is exactly the same in one map as it is in the other, than they should share the same load code. So saving a hero in one map should make it loadable in a different map with the same data.
Is this possible?
I want to make a Tundra map and a Lavaflow map. If the player saves in the Tundra map, I want them to be able to load in the Lavaflow map. Both have different quest lines and NPCs, but the monsters in the database of the lavaflows are the same as the monsters in the tundra.
There isn't anything funky in a save code I need to watch out for is there? I mean they mainly load the information in the object editor right?