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Rotation of doodads

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According to this:
http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=32561

You just need to set that value to -1.00. Otherwise you can always try basing it off of a doodad that you know has a free-rotation, or choose a different pathing type. (I don't remember if those have an effect on it or not)

Unless you mean rotating it vertically. You can only have one pitch/roll angle per doodad.
 
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