I was just wondering if this is possible:
Let's say I have selected a group of doodads who all together form 1 castle.
This is what I want to do: I want to change the castles size and rotation
Whenever I have all the doodads selected and want to change the size, all the doodads would have a strange size compared to the others.
Is it possible to resize the entire castle without having to do it manually for each doodad?
The problems I run into:
1. when every doodad gets resized I'll have to re-locate every doodad so that it looks like a castle again. Is there a way to fix this?
2. when everything gets rotated I'll also have to re-locate every doodad so that it looks like a castle again. Is there also a way to fix this?
3. how can I resize the entire castle without changing every doodad to the same x-y-z?
Let's say I have selected a group of doodads who all together form 1 castle.
This is what I want to do: I want to change the castles size and rotation
Whenever I have all the doodads selected and want to change the size, all the doodads would have a strange size compared to the others.
Is it possible to resize the entire castle without having to do it manually for each doodad?
The problems I run into:
1. when every doodad gets resized I'll have to re-locate every doodad so that it looks like a castle again. Is there a way to fix this?
2. when everything gets rotated I'll also have to re-locate every doodad so that it looks like a castle again. Is there also a way to fix this?
3. how can I resize the entire castle without changing every doodad to the same x-y-z?