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[General] Copying multiple doodades

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Level 9
Joined
Feb 2, 2013
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97
yo

Is it somehow possible to copy multiple doodads at once, including their object IDs? Since I want to import structures build out of custom doodads into another map i got the problem that if i copy and paste every doodad from one object editor into another, the IDs are not identical so I would have to build everything again.

Thanks
 
Level 15
Joined
Oct 29, 2012
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and how do I do that? If I right-click on the doodad there is just the normal copy function, which doesent keep the ID if I paste it onto another map. Also if I click export files from the old map and then import the objects-directory the doodads do not show up.

Importing Object data from a map to a map surely works and this is certain

If not, change the tap in Object Editor to Doodads tap, then export and import to your map

I think JNGP 2.0 has the ability to change IDs. Yet, if there is no solution , you would re-create the whole doodads :/ I don't find a suitable solution
 
Level 9
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Feb 2, 2013
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97
Okay, I used the standart export-import fuction for doodads, but as soon as I actually copy and paste the landscape it gives me an error and JNGP crashes. BUT if I copy it into the map without importing the doodad settings before it doesen't crash, the objects are only visible as green boxes through, since there is no ID for them.

Is there any way to fix this? I allready checked, all IDs do get copied right so it must be something else. All needed textures/models are allready imported so it can't be that either.
 
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