I want to do a cinematic in which someone throws a hammer through another person and their guts explode out their back.
I've decided to use this .mdx for the guts: OrcLargeDeathExplode.mdx
I've opened it in the War3 Model Editor v1.07. I don't know much at all about modelling (mostly just making attachment points and sounds). So I'm just playing around.
I need to do 2 things:
1. make the blood fly out but not return to the ground
2. make the blood fly out horizontally rather than up in the air.
I played around and managed to accomplish #1 (I found the blood particle emitters and changed "gravity" to 0). Now the blood flies up in the air and keeps going, eventually disappearing.
For #2, I need the blood to fly out at a 90 degree angle rather than up in the air. I can't seem to find where this is in the model or particle emitter tab. Could someone give a hint?
Thanks.
I've decided to use this .mdx for the guts: OrcLargeDeathExplode.mdx
I've opened it in the War3 Model Editor v1.07. I don't know much at all about modelling (mostly just making attachment points and sounds). So I'm just playing around.
I need to do 2 things:
1. make the blood fly out but not return to the ground
2. make the blood fly out horizontally rather than up in the air.
I played around and managed to accomplish #1 (I found the blood particle emitters and changed "gravity" to 0). Now the blood flies up in the air and keeps going, eventually disappearing.
For #2, I need the blood to fly out at a 90 degree angle rather than up in the air. I can't seem to find where this is in the model or particle emitter tab. Could someone give a hint?
Thanks.