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risk control system

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Aug 21, 2009
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i would like to make a game with the same type of system as risk devolution and those popular ones. They usually have a barracks (or any building) with a circle of power in front of it, and if u kill the person inside the circle one of your units are moved to the circle and u gain control of the building. I know how to do spawns and that stuff. Any help is appreciated! with +rep
 
48 hours between bumps mister.

but anyways, why not just a unit enters range of barracks + a unit enters range of circle (where the circle has a tiny range and barracks has larger).

You can also store a group of units that are currently in the circle and give the original owner priority in new selection. If a unit is tied to the circle and leaves range, they are sent back to circle x,y.

That is a really easy way to do it ;o.
 
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