(19 ratings)
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Dude, if I reviewed this I would seriously put description score at a 15.(max is 11)
That thing needs it own hidden tag, it's so epic.
Terrain : There isn't much to say about the terrain, since it looks magnificent. Gameplay : The terrain is magnificent, however the map lacks a lot of things, first off, not a lot of custom spells at all, for example the silencer doesn't have any custom spells. Another thing is that there aren't a lot of events. Items : Because of the new system, you have removed all the items and implemented just 2 for testing. They're ok, but the item descriptions are a disaster, it's just so long and believe me, no one will read it, it's just unreadable. Other : First of all, there's too much text in the screen and the color selection is bad, I mean like 3 sentences with 3 different colors? Also, don't use the red color. Another thing, heroes gain exp too slowly, making it a bit boring. Bosses come too soon, the heroes are not ready yet, thus they can't kill it so fast. The help quests are also not readable, use custom colors and shorten the sentences if possible. Also, when some players are missing, the leaderboard is just empty, just decrease its rows. Also, the silencer is not a good hero at all, his spells are not custom and he's more of a dota hero and herovshero map. Bugs : Sometimes the bosses get paused permanently. Hiveworkshop : You have written an acceptable description for the map and you are not breaking any rules. Overall : I guess this is a neat map, yet there are a lot of things lacking. Final Rating : 2.5/5 -> 3/5 |
Thanks buddy, I am working on errors and stuff about gameplay!
I can't, because this way each player can turn camera system on or of!CameraSystem = cut into a fifth(almost)
Maybe, I must check it...Rewards = Put into one!
A map showing how to upgrade items using only 1 item and 1 ability: link
Another thing I noticed in your map, is that the Elune Bow's instant kill ability and Strike of Wizdom can be easily abused spaming "stop". You should change "A unit is attacked" to "A unit takes damage" or create some kind of cooldown.
I've just have an idea. Maybe you could adapt the system to instead of using charges use the custom value of the items. They will work at the same way, but will avoid the numbers on weapons.Ahahaha so simple
But I have potions and I use same triggers (well more or less) to increase it number! I don't want to bother people with numbers on weapons etc etc!
I will check that few more times and decide what to use
About that "A unit takes damage" nice notice dude! I will fix that for sure!
As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
I end up writing a fast review, or just posting the end state of the map, rating is not always included!
Current State for this map: Approved
Additional Information:
I will contact the moderator to Approve/Reject the map, depending on what you recieved.
Nah it isn't best
But Thanks!
BTW, PROGRESS:
So guys what you think?
- Hero max level from 25 to 100!
- Hero base passive abilities are replaced with critical and evasion for each hero (10% for 2 times damage, and 10% to evade attack)
- Hero 4 level abilities are replaced with level 15 abilities
- Hero 3 level abilities are replaced with level 5 abilities
- Credits and quest log recreated!
- New colors for descriptions instead of pink: Lime and teal
- New Items with 5 level upgrades
--- Maybe ---- Working on new terrain:
I want to add small arena like terrain where you can fight against horrible strong enemy heroes!
Also I want to create small corridors that will look at something like AOS map ;D
You goal will be do defend ancient shrine, more will be explained latter
(Will be done if I find some more time, if not the in some other map version)
I want to add questions, secret items, neutral enemy units, large number of items, new heroes etc etc...
*Finished
EDIT:
I reduced number of used doodads!
I removed all animated shrubs from map (a little over 2000)!
This way I reduced lag but also terrain quality as well!
Ok I will find another way or improve this somehowWhy evasion and critical to all heroes? I mean, for casters they are not that usefull. Some kind of spell critical would be a lot more helpfull or a skill that increases the damage/duration/effect of all the spells.
I will remove that spawning time pick at start, I have some ideas, will see what to do!About the neutral creeps and extra bosses. Before making them, you should think if it will be possible to go for them, because in the actual version, you can't leave the base for too long.
Well it look cool even this wayThe animated grass is beatifull, but it lags a lot if you use lots of them. =/
Nah All pictures will be replaced with new ones, so I don't want to bother with thatSry dude
but I see in your description one screenshot 2 times: the second and third picture by "In Game" are the same
please delte one of this![]()
Maybe for itemsHey Kobas, need ideas for items, quests or abilities?
Well it won't be nowtoo easy with lightning arcehr and there are only 2 items and can't have
if you need i can make triggered spells for you
Enemy units are more powerful, bosses are stronger
Wrong, large number of creeps can create lag!the number of creeps should depends on the number of players
I will create AI in new version so there will always be 5 players!There is an empty multiboard in game;
I will add armors in new version, and maybe few more weapons!Items are very expensive, I will try giving you some ideas; =)
Well he summon that projectile and send it at target unitThe height of the projectile launch of Skar is a little high. His attacks come out from his head; oO
ThanksThe "E" hotkey for learn Dispel Magic doesn't work;
I will remove purge and create another spell, ultimate will be edited also!I still feel Skar needs one more offensive spell.
Thanks!Other than that, awesome terrain, with a lot less lag now, the waves are really cool and the power-ups were a nice adition. Keep it up dude. =D
I will create AI in new version so there will always be 5 players!
If player don't play, computer BOT will replace same!
-New commands will be added to control AI
Hey, you should try to attack Time Keeper![]()
Thanks dude, will fix that...nice...
vaery naice...
Guardian of Time?
above level 4 the mountain giant's hurl boulder just send one wave
a few advice
recpes? with this you can add more balance
you should change the acid bomb
-0.10 effect time and if damage is 150/sec change it to 15 this looks better ^^
God of Death? it kills anything with a single touch... it's too strong
otherwise these changes are very good ^^