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Rise of Heroes II v2.5

Submitted by -Kobas-
This bundle is marked as approved. It works and satisfies the submission rules.

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[tr][tdalt]

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Hello great spirits and welcome to our base called Jewel of the Moon!
This is place where all started and place where will all end!
Forces of Darkness come again to destory our holy home!
Pick your hero and Fight agains the Darkness, fight like never before, this night it time when all World hold a breath, this base is place where will Light or Darkness fall, RISE HEROES to fame and glory we all depends on you!


Author: -Kobas-
Game type: Defense
Players: 5 users + 1 computer vs 1 computer
Size: 96x96 (Playable 92x92)
Map size: 1.77 MB (1,863,680 bytes)
Map Version: 2.5
Current Progress: Update number 15

MAP ISN'T PROTECTED


Click to go to right forum
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Let me show you basic map setup and some in game commands!
You can see in my map:


  1. Different Game Modes
  2. Ability Show System
  3. Damage Show System
  4. Custom Item Level Up System
  5. Custom ability system
  6. Custom Camera System
  7. Good Terrain
  8. Nice team play, each hero has differnet skills for different enemies

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Rocky (Mountain Giant)
Leyla (Lightning Archer)
Omaga (Nature Druid)
Un'shalah (Shadow Assassin)
Kael the Wrathbringer (Warrior Druid)
Shalis Darkhunter (Warden)
Skar (Silencer)



Click to go to right forum

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Click to go to right forum

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http://www.youtube.com/watch?v=i6aYaC9-hiU&feature=related
Want to see more videos - Click here!

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"XIII update"(Map Version 2.4) Date: 01.10.2010.

-Updated Loading Screen
-Fixed Ability: Roar, Slam, Starfall
-Fixed wave counter system
-Aded Random Events
-Added New Shop
-Reduced Armor Reduction
-Reduced mana regeneration
-6 new items
-3 recipes
-Increased monster base damage by 10
-Fixed few bugs



Click to go to right forum

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If you want to help me to improve this map, post your comment here as well!
Rise of Heroes II - Idea Factory

or check Official map site
I post there everything what I need!
Thanks


Click to go to right forum

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Special Thanks to:

# Skar
# ApherazLucent


Resources:
- Icons:
# GooS
# D3ath

- Skins:
# D3ath
- Models:
# WILL THE ALMIGHTY
- Systems/Abilities:
# Caedrus
# Klingo
# The_Flood!


Else:
# The_Mirai
# Vengeancekael

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Keywords:
Rise of Heroes, Hero, Heroes, Defense, Survival, Night Elf, Night, Darkness, Monsters, War, Battle, Ancient, Ancients, -Kobas-
Contents

Rise of Heroes II v2.5 (Map)

Reviews
Moderator
19:34, 3rd Aug 2010 ap0calypse: Approved Update: re-moderating with rating and review [img][c] Date: 2011/Oct/01 18:39:16 Vengeancekael: VM // PM: Status: Approved Rating: 4/5 Recommended Rep Received: 0[c]Reasons: Other: If you have any...
  1. -Kobas-

    -Kobas-

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    It will be bad I know it :ain:

    EDIT:

    Yay it looks nice, thanks buddy :ap:
     
  2. Vengeancekael

    Vengeancekael

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    lol you and your smilies.
     
  3. -Kobas-

    -Kobas-

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    O jea -Kobas- is awesome :aa:


    EDIT:
    Guys new version will be uploaded as soon as I write description for item recipes!
    11 new are created (that means 33 :ab:) also many spells are remade and here example of some:

    All root abilities will damage enemy over time
    Slam and Roar will push enemy units from hero
    Living Poison will deal random damage
    Crushing attack will push unit and deal random damage
    etc etc

    Also I fixed heroes attack range, game interface is improved!
    Many small changes!

    Well I don't use imported icons :an: only custom made by me so far because I want to people get used first to normal ones :ag:
     
  4. Junpei

    Junpei

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    Good Map! :thumbs_up:
     
  5. Lag_Reviews

    Lag_Reviews

    Joined:
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    Woah, this deserves a review P:

    Well I was recently saw this map and as no.1 was good for its time, I decided to give no.2 a review.

    So here is the review, Hope you enjoy and use my ideas and criticism to help improve your map.

    The Review for version 1.3!
    *Note I played on VERY EASY difficulty, with 60seconds no wait and with a very poor army. I also played as the SHADOW ASSASSIN*

    Things I liked:

    • Nice Preview screen/loading image
    • Nice way to choose the settings of the game (see suggestions settings)
    • Nice Custom Hero abilities.
    • Nice Number of units per wave
    • Whenever you use a hero abilitie it says the name of the ability being used


    PRO's:

    • No Bugs (That I found)
    • No Glitches (That I found)
    • The game worked (As far as I know from my tests)


    CON's:

    • No time to tell you how long you have between waves/until next wave comes
    • Not much time to choose a hero
    • Hard to tell where the shops are located
    • No way to tell how long it is going to take for your hero to revive after death
    • Not much use of custom items at the Ancient Shop

    Things you can do to improve the description:
    • Could add an upcoming updates log so we know what you are working on fixing/adding
    • Maybe you could add a youtube video of gameplay (This will attract more downloads if done well)


    Things you could add to the map to improve it:

    • A timer to tell you how long you have between waves/until the next wave is coming
    • Add a 1 minute or so timer to choose a hero so that you have time to decide who is going what hero before the round starts.
    • Make it so that when you click on a hero in the selection process it tells you their name/type/moves. For example (SHADOW ASSASSIN: AGILITY hero; available abilities/bonuses:blah,blah,blah,blah etc)
    • Make the shops clearly marked out, this could be done via adding a shop Symbol to the mini-map.
    • Add a timer showing how long it takes until your hero is revived after death.
    • Add Custom items at the Ancient Shop (You have just changed what some of the original Warcraft items do slightly). You have kept the same name and icon. This isn't always bad but it would make the map better if you had of got custom icons/names/abilites for your items.
      *Note your Ancient of Wonders shop is brilliant Custom icons, custom abilities, mostly the same names as original warcraft potions but fits in.*


    Suggestion - Settings


    Well I was playing the game and was thinking the way you choose to settings for the game (The difficulty, time etc) is brilliant although it has an error.

    If playing Rise of Heroes 2 on battle net and player 1 ie red was to disconnect on the loading screen or just as the game started, then no-one would be able to set the game up.

    So, I was thinking why not make setting the game up vote based?

    How this would work:

    The game would start and say you are selecting the difficulty. You would then have say 10-25 seconds to vote and the option with the most votes when the time runs out wins.

    Although If the time to vote for an option runs out before anyone has voted it would revert to VERY EASY mode.

    Just a suggestion which will fix the problem of red leaving on start-up making the game unplayable.


    Overall, the map is a fun for a multiplayer player team defence type map. Although there are not many items and little custom game play in the game it can after a while get a bit boring and repetitive. Although the map is a team defence map I think it is a good map and very fun to play as it requires a lot of teamwork. The map is also good because I didn't find any glitches/bugs/errors in the stuff that I tested. I would suggest this map to friends and people who like a challenging team defence map and I would also suggest this map to friends as there are no bugs/glitches/errors that I found.

    I Vote for Approval and would give it a 2.5/5 it doesn't get higher as their are still a few cons and things you could fix and a few things you could add to the game to make it better.


    All in all hope you liked my review as much as I enjoyed playing your map,
    Lag_Reviews P:

    PS:Very good map in the making, keep up the good work, I can't wait to see what you bring it in the future :D
     
  6. -Kobas-

    -Kobas-

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    Thanks a lot buddy :aht:

    I am working on new version!
    Items and abilities are finished!
    Now only description for them and some triggers!

    Your suggestions will come maybe in this or in next version :at:

    EDIT:
    Added :ahug:
     
    Last edited: May 10, 2010
  7. ReaperDryver

    ReaperDryver

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    The Image with that woman is from Shaya, whatever the screen shoots didnn't convinced me to play on this map:pnewt:
     
  8. -Kobas-

    -Kobas-

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    How will this help me to improve my map :ash:
    And btw it is Shaiya not Shaya

    EDIT:
    761 Downloads so far (10 days from first upload -> 07:45, 5th May 2010) :D
    Well I am happy to see that, this why you make me to continue with my work!
    Thanks to all :thumbs_up:
     
    Last edited: May 12, 2010
  9. Vengeancekael

    Vengeancekael

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    lol the video i made is 3minutes long and i went for 720p, it's 131mb xD
    Edit: Finally uploaded:
    http://www.youtube.com/watch?v=cN954gM3Ksg
     
    Last edited: May 13, 2010
  10. -Kobas-

    -Kobas-

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    Guys another update, this time I fixed sound bugs and some spells! (This was main problem), added hints, some floating text etc etc

    Also I attached screenshots and Vengeancekael video :D
     
  11. Falzelo

    Falzelo

    Joined:
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    1/ Nice terrain, tiles and doodads. The environment is good too.
    2/well-made heroes, tho there are so few of 'em
    But...
    3/You need more items on this map, obviously.
    4/Why don't you make a "Blink Dagger"?
    5/I don't know why, but at first I wasn't able to find where the "Tree of Eternity" was.
    6/I don't really like how you made the "+ xx gold" that small comparing to the floating text of the name of skills used
    7/This is important: After the Tree is destroyed, monsters still appear. Fix this plz
    Anyway, very well-made map. I mark 4/5
     
    Last edited: May 17, 2010
  12. Mansha

    Mansha

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    Terrain is just great , saw better only in few maps , you dont loos after tree is dead ?yyy why ? :D
     
  13. -Kobas-

    -Kobas-

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    Well any idea, how to improve it?

    Well I fixed that in new version :D Witch one you played?

    Btw thanks :thumbs_up:
     
  14. Falzelo

    Falzelo

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    In my opinion, you should use "+ xx" without the "gold" word and use size 12 like default gold gaining effect against neutral monster.
     
  15. -Kobas-

    -Kobas-

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    Well then I can use bounty :D
    Nah I like this way :razz:
     
  16. Windu

    Windu

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    Craig Un'shalah ???

    Isn't that the former leader of the dark elves and the father of Nightsong, killed by the Shadows?

    (Spellforce 2)
     
  17. -Kobas-

    -Kobas-

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    Maybe :xxd:
     
  18. Vengeancekael

    Vengeancekael

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    Tested the new hero, video is being uploaded right now....
     
  19. Falzelo

    Falzelo

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    tested the Warden...
    -I know that I'm not good in this kind of game, but I really think that you should reduce the item's cost
    -Map name is still v1.6
    -I tested Warden: The passive Skill (Cleaving Attack) has its research button position is [1,0] but has normal button [0,2]. Further more, its research name is "Ultimate Defense". Fix this!
    [edit]now i see its position is [3,1] omg why?
    -In additional, I activated her Ultimate and saw no shuriken. Fix your trigger please it killed me.
    -I checked the 30 seconds mode. Your creeps got stuck.

    More fault is coming...
     
  20. -Kobas-

    -Kobas-

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    Lol I saw all that above and forgot to fix grrrrrr!
    Well 1.7b version will be uploaded as soon you give full comment -.-