- Joined
- Mar 14, 2022
- Messages
- 17
Hey! I'm new to map making, and have been educating myself through Tutorials on the Hive. I don't want to ask any questions that have an obvious answer, so will only post when I feel I have absolutely no idea.
I'm building a TD where I have some towers based on Unit models (Such as a Rifleman and Canons), but the guns don't follow with the rest of the animation when it turns. Is there a way to fix the animation so the gun goes with the unit, or the unit can turn on the spot without being able to move completely?
Apologies if there is a really simple fix for this I cant seem to find or work out.
Solved - Tower Turning Tutorial
Note (from Uncle) -
You don't need a Spellbook - Find the root ability in the abilities tab, and set it's Hotkey (usually "R") to Blank/None and the Art - Button Positions to 0 (X), -11 (Y).
Note that you need to hold shift when opening a field to allow negative values. This can be useful for other things as well like a negative armor Devotion Aura that affects enemies.
Spellbooks were necessary back in the day when the Editor was lacking features. But now the only time you really need them is if you literally want a book full of spells that extends your normal command card.
I'm building a TD where I have some towers based on Unit models (Such as a Rifleman and Canons), but the guns don't follow with the rest of the animation when it turns. Is there a way to fix the animation so the gun goes with the unit, or the unit can turn on the spot without being able to move completely?
Apologies if there is a really simple fix for this I cant seem to find or work out.
Solved - Tower Turning Tutorial
Note (from Uncle) -
You don't need a Spellbook - Find the root ability in the abilities tab, and set it's Hotkey (usually "R") to Blank/None and the Art - Button Positions to 0 (X), -11 (Y).
Note that you need to hold shift when opening a field to allow negative values. This can be useful for other things as well like a negative armor Devotion Aura that affects enemies.
Spellbooks were necessary back in the day when the Editor was lacking features. But now the only time you really need them is if you literally want a book full of spells that extends your normal command card.
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