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Yes it is real. They are only builded up from some Trackable and Destructable obejcts. No I wont do it for you because I hate messing arround with others scripts. Open the map and there is written how you install it.
No the Image native wont work. Or yes it will work, but then you will need to export, edit and import every icon you need. And that takes alot of space.
What you mean by mdx models? Destructable is a model, and thats the way I created it.
No the Image native wont work. Or yes it will work, but then you will need to export, edit and import every icon you need. And that takes alot of space.
What you mean by mdx models? Destructable is a model, and thats the way I created it.
With destructibles you will need one per item, which will still take a lot of space.
By mdx models I mean an mdx file, a flat model containing the icon.
Either we want it or not, such systems will always be huge in the space the need, however it is up to us to choose what we want. In the case of mdx files you can use them as effects, thus being fast like hell, but that way you won't be able to resize them.
Besides, since we are talking about campaigns, space isn't much of a problem is it?
Creating a destructable for every icon wont take much space.
The way you mention about effect will take alot of space. And the I need to create a new mdx for every icon.
Actually I only use ONE model for all the icons.
Its possible to change wich textures the destructable shall use.
The size of the system(map) right now is only 154kb. That is lesser than an unit model.
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