Here is a link to my, so far abandoned oblivion project.
http://www.hiveworkshop.com/forums/showthread.php?t=45076
Hope it can help in some way. Maybe we could troubleshoot some idea's an stuff. I jus started another project so I wont think about starting it up again anytime soon unless advances in "Warsoc" happen this year.
(edit) jus some rantage about warsoc on oblivion
If Warsoc becomes completed and you can have a max of 500 players on a map I think an oblivion mod would become the best ORPG on warcraft, probably could even call it a mmorpg with that many people. With Warsoc, their wouldnt be a limit to the size of models and the big one, .blps.
You would most defiantly need a decent computer to support playing a high-rez mod on warcraft so I would expect some high-end and low-end looking orpgs that would come up to meet everyones systems.
The reason I didnt continue my oblivion mod is because I wouldnt want to worry about models,textures,sounds taking up to much space. You need to know jass though to use warsoc to put in even the most basic spells so I might jus join someone that does know how and supply doodads and stuff.
I want to make a basic 3d human model and create attachment points all around him like on his hands, feet, chest, shoulders, legs, head etc that combined with some type of bigger equip inventory system, you could equip, say gauntlets, bracers, legplates, and have them show up on your character like a regular mmorpg.
Combine full character customization,a huge environment filled with rdy customized npcs that dish out quests, a very in-depth storyline with over 100 quests, and a fully customized terrain that can be explored with more than 12 players and you got a nice wc3 orpg.
hmm did anyone else slightly think of WoW reading that last paragraph
?