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Reasons Model Crashes Warcraft (That I know)

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Model's Problem (That I know)

Models Problem (That I know)
For Modellers

Model's Problem

Stuff


No. CausesReasonsFixesCredits

1.
Crash in WarcraftModels with no Sequence will Crash
if used as Unit. [c]Add a Sequence in Magos
Model Editor and Name it Stand.
-

2.
Crash in Warcaft and WE
if Placed on Map
Geoset used by Multiple Geoset
Animation.
Manage the Geoset Animation and
avoid overlapped Geoset Animation.
-

3.
Models Not Appear
with Unit Acting Properly
Event Object without any SequenceAdd a Sequence to
the Event Object
-


4.
Crashes WarcraftTwo Geoset attached to 1
bone at once
Export one of the geosets, remove it ,
reimport it and attach to different bone
ILH

5.
Crashes WarcraftUse "Replaceable ID 0" as
a texture in the Material Manager
Remove Replaceable ID 0
from the Material
Uncle Fester
6.Some Vertex "Pulled out"
and stick to other Unit
Vertex not attached
to bone properly
Reattach the Bone-

In case people don't know, Just Sharing
If anyone know other reasons for broken model/Crashing Model, just comment and I will add it to the list

And feel free to refine the sentence for me =.= I am Bad in English
 
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Level 42
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Thanks for sharing. I recall using some of Mdlvis' optimize also broke my model. (but I can't remember which one is it). I don't know if you already mentioned that, just saying in case it is not included above.

For what I know, Linearizing Animation will sometimes break the geoset animation....

but anyway, How broke is it? Crash the game in game? In Model Editor?
 
Level 42
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Fatal Error, and I think no error in viewing the Model (though I haven't tried playing any animation)

If you still have the model I could help and check/Test, but i think problem like this most probably is because it messed up the geoset animation and happen's the 2nd problem in the list

it is fixable tho

And if Im not wrong, the 1st and 2nd Crash is Fatal Error too =.= not sure bout that
 
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