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Ah, good point, forgot that got changed in the recent build.They've been integrated into the dropship to become the Medivac.
That was about SC, I was saying that in SC there were other ways to counter Zealot Rush than simply Firebats, and will likely be again. Jackals will probably be terrible versus Zealot Rushes, due to their anti-clump nature (Firebats also had massive concussive damage, but less AoE), though I may be wrong.Also, Vultures don't exist in SC2.
Bunkers didn't fall too fast, and vultures can be teched to quite quickly.Still, marine filled bunkers fall quickly before too many zealots and vultures needs factory which can be built when is already too late.
. . . Assault Marines. . .Reapers remind me too much of the jumpers in dawn of war.
I would rather have jumpsuit firebats, that had increased damage, and good counter against like hydras and lings!
reapers remind me too much of the jumpers in dawn of war...
Seriously, carry a freakin bazooka or something we have never seen a unit with a bazooka in this game!
Exactly what I was thinking. But what about a system like in DoW where you can upgrade a certain guy with, oh, I dunno, a mini-gun or missile launcher, etc.
Now that you mention it, they kinda do. And again, they're Assault Marines, not Jumpers.
This game really lacks some Infantry-carried explosives.
In SCII, infested terrans are gone; theres zombieeees (infested marines basiclly).
Well remember, Starcraft is based off of Warhammer 40k.
lso these whole Blizzard copying Warhammer arguements mostly come from a thing that Warcraft was first supposed to be a Warhammer game but the deal was cut but Blizzard made it anyway. However I haven't found proof of this, and it may be just a rumour based on the fact how similar Warcraft I lore was with Warhammer lore of that time.
I'm sorry but did you even READ my post? I wasn't accusing Blizzard of stealing ANYTHING! I was just pointing out where these accusations COME FROM!Your basing this off of rumors you heard? Umm both lores are completely different, there instincts and everything else is completely different, they are similar in looks and name, thats about all I see.
Reaper really isn't replacing Firebat, Marauder is.
Either way, I like Reaper more, since they're much more dynamic, and of course original.
There was already a build of Starcraft II which had the Firebat. It was axed like a week later thought and instead Blizzard introduced the Marauder which at that point had the Firebat model skinned black. Now the Marauder has it's own model which still resembles the old one.They might add them in. Reapers for raiding, firebats for crowd control. Nothing wrong with not keeping both of them
