- Joined
- Dec 29, 2008
- Messages
- 3,361
Realms of War
Description
-Follow the two rival realms, Jarakay and Na'Arak, as they send heroes to battle for glory.
-Realms of War is a custom scenario map for Warcraft 3. Its a combination of AoS and Hero Arena
Lore:Rage rests within the heart of the Berserker, like some barely contained beast ready to tear its way out. For many, this rage allows them to face even the most dangerous of foes and survive. Their innate ability to hold on to this energy and ride it through the waves of battle has made the them a feared and respected force. Yet some Berserker descend even deeper in this rage, harassing it as often as they can, fighting on without care for themselves and showing no mercy to those in their paths.
Stats:
Range: 125 | Move Speed: 290
Primary: STR
Str: 25 + 2.5 | Agi: 20 + 2.2 | Int: 14 + 1.6
Damage: 49-53 | HP: 625 | Mana: 182
HP Regen: 1 | Mana Regen: 0.57
Attack Speed: 0.71 | Armor: 2
Ax Throw (Q)
The Berserker throws his ax dealing damage on a straight line. (range is 70. 15 aoe)
Level 1 - 75 damage
Level 2 - 130 damage
Level 3 - 200 damage
Level 4 - 270 damage
Mana Cost - 100
Cooldown - 8
Cry of Terror(W)
The Berserker lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.
Level 1 - Reduces base armor by 2 and damage by 5%. Deals 25 damage.
Level 2 - Reduces base armor by 3 and damage by 10%. Deals 50 damage.
Level 3 - Reduces base armor by 4 and damage by 15%. Deals 75 damage.
Level 4 - Reduces base armor by 5 and damage by 20%. Deals 100 damage.
Mana Cost: 40
Cooldown: 15
Slam Earth (E)
Slams the ground, damaging nearby enemy units. Units are also slowed for the duration listed below. (duration: unit 5, hero 3)
Level 1 - 70 damage, 25% slow.
Level 2 - 120 damage, 35% slow.
Level 3 - 170 damage, 45% slow.
Level 4 - 220 damage, 55% slow.
Mana Cost: 75
Cooldown: 7 seconds
Mark of Berserk (R)
Activate the Mark of Berserk to temporarily give the Berserker bonus armor, bonus hit points, bonus damage and spell immunity.
Level 1 - +5 Armor, +500 hit points, +20 damage, spell immunity
Level 2 - +7 Armor, +550 hit points, +25 damage, spell immunity
Level 3 - +9 Armor, +600 hit points, +30 damage, spell immunity
Mana Cost: 200/175/150
Cooldown: 150 sec
Lore: Warriors are melee fighters highly trained in the arts of weaponry. They are strong and quick on the battlefield. As such they can deal large amounts of damage; they are also capable of withstanding large amounts of damage to protect other party members.
Stats:
Range: 125 | Move Speed: 300
Primary: STR
Str: 19 + 2.8 | Agi: 17 + 1.7 | Int: 15 + 1.7
Damage: 46 – 52 | HP: 511 | Mana: 195
HP Regen: 0.82 | Mana Regen: 0.61
Attack Speed: 1.41 | Armor: 4
Hammer Bolt (Q)
A magical hammer that is thrown at an enemy unit, causing damage and stunning the target. Stuns for 2 seconds.
Level 1 - 100 damage
Level 2 - 150 damage
Level 3 - 200 damage
Level 4 - 250 damage
Mana Cost: 140
Cooldown: 8 sec
Essence of Heroism
Gives additional armor to nearby friendly units.
Level 1 - +1 armor
Level 2 - +2 armor
Level 3 - +3 armor
Level 4 - +4 armor
Mana Cost: ----
Cooldown: ----
Grand Cross
The Warrior creates a holy cross under him. The Grand Cross will release its stored energy whenever an enemy unit comes near it. Lasts 12 seconds.
Level 1 - 140 Damage.
Level 2 - 180 Damage.
Level 3 - 220 Damage.
Level 4 - 260 Damage.
• Damage type: magical
• Grand Cross take 1 second to materialize after this spell is cast.
• Cross have flying vision and can see over cliffs and trees.
• The explosion actually hits units in a 260 AOE, but will only be triggered by units within 235 AOE.
• Area of Effect: 235
Mana Cost: 70/80/90/100
Cooldown: 4
Honor and Glory
Turns all friendly units invulnerable in an area around the warrior. The Warrior does not turn invulnerable. (aoe: 80)
Level 1 - Lasts 30 seconds
Level 2 - Lasts 35 seconds
Level 3 - Lasts 40 seconds
Mana Cost: 200
Cooldown: 180
Lore: A Guardian has devoted himself to the mastery of close combat. This single-minded devotion to weaponry and fighting styles makes him much feared by his enemies who cross him, and close allies to those who manage to befriend him. A Guardian prides himself on having equal proficiency over every weapon imaginable. Most also strive to become peerless experts in a weapon of their choice. This chosen weapon weaves and sings in the Guardian's hand, carving a swath through all foes.
Stats:
Range: 125 | Move Speed: 270
Primary: STR
Str: 23 + 2.7 | Agi: 16 + 2.0 | Int: 14 + 1.3
Damage: 54 – 56 | HP: 587 | Mana: 182
HP Regen: 0.94 | Mana Regen: 0.57
Attack Speed: 1.47 | Armor: 1
Pike Impale (Q)
Slams the ground with the Guardian's massive pikehammer, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake.
Level 1 - 60 damage, .5 second stun.
Level 2 - 130 damage, 1 second stun.
Level 3 - 200 damage, 1.5 second stun.
Level 4 - 260 damage, 2 second stun.
Mana Cost: 100 / 120 / 145 / 170
Cooldown: 12
Thick Armor
The Guardian's armor is made of solid mithril, causing great pain to those who attack it. Whenever a unit within 300 range attacks the guardian, there is a chance that they will be stunned for 1.2 seconds.
Level 1 - 3 armor, 6% chance for 25 stun damage
Level 2 - 4 armor, 12% chance for 35 stun damage
Level 3 - 5 armor, 18% chance for 45 stun damage
Level 4 - 6 armor, 24% chance for 55 stun damage
Damage type: magical
Works on melee and ranged units within 300 range of the Guardian.
The stun and damage occur at the beginning of the attack.
Mana Cost: N/A
Cooldown: N/A
Warcry (E)
With the righteous anger of one wielding justice, the Guardian lets loose a mighty Warcry, heartening his allies for battle. The Guardian and nearby allies will gain bonus damage. (duration: 45 sec)
Level 1 - 10% damage
Level 2 - 15% damage
Level 3 - 20% damage
Level 4 - 25% damage
Mana Cost: 100/90/80/70
Cooldown: 15 sec
Great Fortitude
The Guardian`s mammoth body is capable of absorbing great amounts of punishment.
Level 1 - Adds +12 Strength.
Level 2 - Adds +24 Strength.
Level 3 - Adds +36 Strength.
Mana Cost: N/A
Cooldown: N/A
Lore: Rangers are elite wilderness warriors. Rangers are elite archers and skirmishers, capable of doing tricks with the bow that few others can hope to match.
Stats:
Range: 600 | Move Speed: 300
Primary: AGI
Str: 17 + 1.9 | Agi: 22 + 1.9 | Int: 15 + 1.4
Damage: 40-51 | HP: 473 | Mana: 195
HP Regen: 0.76 | Mana Regen: 0.61
Attack Speed: 1.33 | Armor: 2
Layer Storm (Q)
Bombards an area with searing arrows that deals great damage.
Level 1 - 55 damage
Level 2 - 80 damage
Level 3 - 115 damage
Level 4 - 145 damage
Mana Cost: 80
Cooldown: 12 sec
Ballistic Arrows
A ballistic arrow deals bonus damage and stuns for a short duration.
Level 1 - 30 damage, 25% chance, 0.1 second stun.
Level 2 - 30 damage, 30% chance, 0.1 second stun.
Level 3 - 40 damage, 35% chance, 0.2 second stun.
Level 4 - 50 damage, 40% chance, 0.2 second stun.
Mana Cost: N/A
Cooldown: N/A
Shock Trap (E)
Plants an invisible Shock Trap that stuns nearby enemy units when detonated.
Level 1 - Stuns for 3 seconds.
Level 2 - Stuns for 4 seconds.
Level 3 - Stuns for 5 seconds.
Level 4 - Stuns for 6 seconds.
200 Activation AoE. 450 Stun AoE. It takes 2 seconds for a triggered Shock Trap to activate. Shock Trap destroy all other Shoxk Tower in their AOE when they activate.
Mana Cost: 80 / 110 / 140 / 160
Cooldown: 20 / 16 / 13 / 10
Arrow of Death (R)
Instantly rips at a target, attempting to turn it inside-out. Deals massive damage.
Level 1 - Deals 500 damage.
Level 2 - Deals 650 damage.
Level 3 - Deals 850 damage.
Mana Cost: 200 / 420 / 650
Cooldown: 150 / 90 / 55
Lore:Assassins are employed by many races and factions in the world. Even more skilled in the art of death, Assassins are those few who have gone on to perfect the arts of murder to an incredibly fine degree. So deadly are the cold-hearted killers that they are beyond the ideas of allegiance and devotion to anything more than the next challenging kill. Assassins come from any races and most are independent. They kill people for no other reason than to gain profit through contract killings
Stats:
Range: 100 | Move Speed: 310
Primary: AGI
Str: 17 + 2.05 | Agi: 23 + 3.15 | Int: 13 + 1
Damage: 46 – 48 | HP: 473 | Mana: 169
HP Regen: 0.76 | Mana Regen: 0.53
Attack Speed: 1.31 | Armor: 4
Assassin's Dagger (Q)
Hurls a dagger which deals minor pure damage and slows the unit's movement speed for a short duration. Deals half damage to heroes.
Level 1 - 40 Damage, 20% Slow. Lasts 2 seconds.
Level 2 - 80 Damage, 25% Slow. Lasts 2.75 seconds.
Level 3 - 120 Damage, 30% Slow. Lasts 3.5 seconds.
Level 4 - 160 Damage, 35% Slow. Lasts 4.25 seconds.
Mana Cost: 35/30/30/25
Cooldown: 10
Evasion
Gives the assassin a chance to avoid attacks.
Level 1 - 10%
Level 2 - 20%
Level 3 - 30%
Level 4 - 40%
Mana Cost: ------
Cooldown: ------
Fan of Knives (E)
The assassin flings a flurry of knives at multiple enemy targets around him. (aoe 40)
Level 1 - 75 damage per target, 300 max damage
Level 2 - 125 damage per target, 625 max damage
Level 3 - 190 damage per target, 900 max damage
Level 4 - 245 damage per target, 1225 max damage
Mana Cost: 100/90/80/50
Cooldown: 12 sec
Assassin's Blow
The Assassin has refined his hero-killing skills to a high degree. He has a small chance to deal 4 times normal damage on an attack.
Level 1 - 15% chance to 2.0x critical.
Level 2 - 15% chance 3.0x critical.
Level 3 - 15% chance to 4.0x critical.
Mana Cost: N/A
Cooldown: N/A
Lore: Some Rangers focus their talents on blade. These brave individuals take up the swords and stalk dangerous creatures until they are close enough to pounce. They revel in the danger of their actions, feeling an unparalleled rush when they can bring a deadly creature down in equal combat - especially if they use their bare hands.
Stats:
Range: 100 | Move Speed: 305
Primary: AGI
Str: 19 + 1.9 | Agi: 22 + 2.85 | Int: 14 + 1.4
Damage: 46 – 50 | HP: 511 | Mana: 182
HP Regen: 0.76 | Mana Regen: 0.57
Attack Speed: 1.36 | Armor: 1
Blade Wrath (Q)
Causes a bladestorm of destructive force of 200 AoE around the Swordmaster, rendering him immune to magic and dealing damage to nearby enemy units and buildings.. Lasts 5 seconds.
Level 1 - Deals 80 damage per second.
Level 2 - Deals 100 damage per second.
Level 3 - Deals 120 damage per second.
Level 4 - Deals 140 damage per second.
Mana Cost: 110
Cooldown: 30
Critical Strike
The Swordmaster`s cunning blade gives him a chance to deal double damage on each attack.
Level 1 - 10% chance.
Level 2 - 18% chance.
Level 3 - 26% chance.
Level 4 - 36% chance.
Mana Cost: N/A
Cooldown: N/A
Mirror Image (E)
Confuses the enemy by summoning copies of the Swordmaster, which can deal damage. Images take triple damage. Lasts 30 seconds.
Level 1 - Creates 1 illusion, deals 15% damage.
Level 2 - Creates 2 illusions, deals 30% damage.
Level 3 - Creates 3 illusions, deals 35% damage.
Level 4 - Creates 3 illusions, deals 45% damage.
Mana Cost: 70/80/90/100
Cooldown: 40 seconds
Blade Dance (R)
Unleash a number of blink strikes which deals variable physical damage between 150 - 250, slashing units in the battlefield. The Swordmaster is invulnerable when he blink strikes. If the Swordmaster has around 100% to 200% attack speed, he can deal additional hit (base on his own attack damage) in between every 1 to 2 blink strikes; if he has more than 200% attack speed, he can deal additional hit in between every blink strike. Special effects like Critical attack, orb effects can kick in in the additional strikes only.
Level 1 - Unleash 3 blink strikes.
Level 2 - Unleash 5 blink strikes.
Level 3 - Unleash 8 blink strikes.
Mana Cost: 200/ 275/ 350
Cooldown: 130/ 120/ 110
Lore: Sages are a type of powerful casters that represent the pinnacle of magical power. Weaving their intricate enchantments, these mages defend humanity with all the magical powers at their disposal. These experienced wizards are a heartening sight upon any battlefield where the fate of humanity lies in peril.
Stats:
Range: 600 | Move Speed: 280
Primary: INT
Str: 19 + 1.4 | Agi: 20 + 1.9 | Int: 22 + 2.5
Damage: 44 - 50 | HP: 511 | Mana: 286
HP Regen: 0.82 | Mana Regen: 0.89
Attack Speed: 0.71 | Armor: 2
Flame Strike (Q)
Summons a column of flames that damages.
Level 1 - Deals 90 damage.
Level 2 - Deals 150 damage.
Level 3 - Deals 210 damage.
Level 4 - Deals 280 damage.
Mana Cost: 90/ 100/ 110/ 125
Cooldown: 10 seconds
Mana Shield (W)
Creates a shield that absorbs 50% of the incoming damage by using the Sage's mana.
Level 1 - .75 damage per point of mana.
Level 2 - 1.25 damage per point of mana.
Level 3 - 1.5 damage per point of mana.
Level 4 - 2 damage per point of mana.
Mana Cost: 0
Cooldown: 10 seconds
Chain Lightning (E)
Hurls a bolt of arcing energy that laces through many nearby enemy units.
Level 1 - Arcs 5 times, deals 85 damage.
Level 2 - Arcs 7 times, deals 100 damage.
Level 3 - Arcs 9 times, deals 115 damage.
Level 4 - Arcs 15 times, deals 130 damage.
Damage type: magical
The damage of Chain Lightning is not reduced with each bounce.
500 Area of Effect: the distance the Chain Lightning can bounce.
Chain Lightning becomes available for casting immediately after cooldown.
Mana Cost: 65/ 72/ 79/ 86
Cooldown: 2.5
Forblaze (R)
Unleashes fire spirits to attack your enemies.
Level 1 - Summons 5 fire spirits.
Level 2 - Summons 10 fire spirits.
Level 3 - Summons 16 fire spirits.
Mana Cost: 200/ 300/ 400
Cooldown: 120
Lore: The Bishop is the master of healing and preservation, restoring his wounded allies and shielding them in battle. While he has a variety of protective and enhancement spells to bolster his allies, the Bishop can also wreak terrible vengeance on his enemies, using the grand powers of the Light to smite and purge them or the devastating powers of the Shadow to decimate their minds. The Bishop is a diverse and powerful class, highly desirable in any group and capable of fulfilling multiple roles.
Stats:
Range: 600 | Move Speed: 285
Primary: INT
Str: 20 + 1.5 | Agi: 15 + 2.1 | Int: 21 + 2.8
Damage: 43 – 53 | HP: 530 | Mana: 273
HP Regen: 0.85 | Mana Regen: 0.85
Attack Speed: 1.48 | Armor: 1
Holy Light (Q)
Instantly heals a friendly unit.
Level 1 - Purifies 90 hit points.
Level 2 - Purifies 180 hit points.
Level 3 - Purifies 270 hit points.
Level 4 - Purifies 360 hit points.
Mana Cost: 100/ 120/ 140/ 160
Cooldown: 12 seconds
Sanctify (W)
Removes all buffs on the targeted unit.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 15 seconds.
Level 4 - Lasts 20 seconds.
Mana Cost: 80/70/60/50
Cooldown: 20-
Purging Light (E)
Calls down a wave of purging light to damage each nearby enemy. If enemy is farther than 600 range, it has a 60% chance to still hit him. One random enemy unit within 200 aoe will get hit again for half the damage.
Level 1 - 75 damage per wave.
Level 2 - 150 damage per wave.
Level 3 - 225 damage per wave.
Level 4 - 300 damage per wave.
• Damage type: magical
• One random enemy unit in a 200 AoE around her has a chance to get hit again by Purging Light and take half of the said damage.
• It has a 60% Chance to also hit units ranging from 600 AoE to 900 AoE away from the caster.
• Area of Effect: 600/900
Mana Cost: 100/120/140/160
Cooldown: 12
Aurorelea (R)
The Heavenly Conversion. The Bishop's divinity allows him to transform into a divine angel. While he's transformed he carries a healing aura that affects nearby ally units. Last for 30 seconds.
Level 1 - Gives 20% extra damage.
Level 2 - Gives 25% extra damage.
Level 3 - Gives 30% extra damage.
Mana Cost: 100
Cooldown: 90
• Anyone that the Bishop kills, it will transform into a mini angel. (Mercenary units only)
• Area of Effect: 750
Lore: Warlocks were once spellcasters who, in pursuit of ever-greater sources of power, abandoned their studies of the Arcane and delved into darker, fel-based magic (Shadow). They focus is on delivering excruciating pain and drawing out the suffering of their victims. No longer do they aim to use the effective application of Arcane energies to efficiently dispose of their targets from a safe distance, instead warlocks revel in their victim's pain while their fel minions engage their target.
Stats:
Range: 600 | Move Speed: 300
Primary: INT
Str: 17 + 2.1 | Agi: 14 + 1 | Int: 20 + 3.4
Damage: 42 – 48 | HP: 473 | Mana: 260
HP Regen: 0.76 | Mana Regen: 0.81
Attack Speed: 1.49 | Armor: 4
Flux (Q)
Blasts an enemy unit with a wave of dark energy. Deals intense damage.
Level 1 - Deals 75 damage.
Level 2 - Deals 125 damage.
Level 3 - Deals 175 damage.
Level 4 - Deals 275 damage.
Mana Cost: 105/95/85/75
Cooldown: 15 seconds
Leech Life (W)
Strangles the soul of a target enemy unit and extracts bits and pieces of it. Channeling Spell.
Lasts 8 seconds.
Level 1 - Absorbs 20 hit points per second.
Level 2 - Absorbs 40 hit points per second.
Level 3 - Absorbs 60 hit points per second.
Level 4 - Absorbs 80 hit points per second.
Mana Cost: 45
Cooldown: 12
Dark Explosion (E)
Creates a blast of exploding pulses, dealing damage.
Level 1 - Deals 110 damage to units in an area
Level 2 - Deals 185 damage to units in an area
Level 3 - Deals 260 damage to units in an area
Level 4 - Deals 335 damage to units in an area
Mana Cost: 145\125\105\85
Cooldown: 5.5 seconds
Ereshkigal (R)
The Dark Oblivion. The Warlock's hatred for all living beings allows him to transform into a devil. While he's transformed he carries a fear aura that lessen the damage of nearby enemy units. Last for 30 seconds.
Level 1 - Gives 20% extra damage.
Level 2 - Gives 25% extra damage.
Level 3 - Gives 30% extra damage.
Mana Cost: 100
Cooldown: 90
• The units that the Warlock killed in this form will transform into mini demon.
• Area of Effect: 750
Progress
Terrain: 0%
Trigger: 0%
Heroes: 0%
Items: 0%
Screenshots
(none ATM
)
Needed
1.This!
Changelog
(none ATM)
I want to say.....
....It is still an idea, will start making it in wednesday. Im so busy at school.
also help me raise mah dragons xD



Description
-Follow the two rival realms, Jarakay and Na'Arak, as they send heroes to battle for glory.
-Realms of War is a custom scenario map for Warcraft 3. Its a combination of AoS and Hero Arena

Lore:Rage rests within the heart of the Berserker, like some barely contained beast ready to tear its way out. For many, this rage allows them to face even the most dangerous of foes and survive. Their innate ability to hold on to this energy and ride it through the waves of battle has made the them a feared and respected force. Yet some Berserker descend even deeper in this rage, harassing it as often as they can, fighting on without care for themselves and showing no mercy to those in their paths.
Stats:
Range: 125 | Move Speed: 290
Primary: STR
Str: 25 + 2.5 | Agi: 20 + 2.2 | Int: 14 + 1.6
Damage: 49-53 | HP: 625 | Mana: 182
HP Regen: 1 | Mana Regen: 0.57
Attack Speed: 0.71 | Armor: 2

The Berserker throws his ax dealing damage on a straight line. (range is 70. 15 aoe)
Level 1 - 75 damage
Level 2 - 130 damage
Level 3 - 200 damage
Level 4 - 270 damage
Mana Cost - 100
Cooldown - 8

The Berserker lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.
Level 1 - Reduces base armor by 2 and damage by 5%. Deals 25 damage.
Level 2 - Reduces base armor by 3 and damage by 10%. Deals 50 damage.
Level 3 - Reduces base armor by 4 and damage by 15%. Deals 75 damage.
Level 4 - Reduces base armor by 5 and damage by 20%. Deals 100 damage.
Mana Cost: 40
Cooldown: 15

Slams the ground, damaging nearby enemy units. Units are also slowed for the duration listed below. (duration: unit 5, hero 3)
Level 1 - 70 damage, 25% slow.
Level 2 - 120 damage, 35% slow.
Level 3 - 170 damage, 45% slow.
Level 4 - 220 damage, 55% slow.
Mana Cost: 75
Cooldown: 7 seconds

Activate the Mark of Berserk to temporarily give the Berserker bonus armor, bonus hit points, bonus damage and spell immunity.
Level 1 - +5 Armor, +500 hit points, +20 damage, spell immunity
Level 2 - +7 Armor, +550 hit points, +25 damage, spell immunity
Level 3 - +9 Armor, +600 hit points, +30 damage, spell immunity
Mana Cost: 200/175/150
Cooldown: 150 sec

Lore: Warriors are melee fighters highly trained in the arts of weaponry. They are strong and quick on the battlefield. As such they can deal large amounts of damage; they are also capable of withstanding large amounts of damage to protect other party members.
Stats:
Range: 125 | Move Speed: 300
Primary: STR
Str: 19 + 2.8 | Agi: 17 + 1.7 | Int: 15 + 1.7
Damage: 46 – 52 | HP: 511 | Mana: 195
HP Regen: 0.82 | Mana Regen: 0.61
Attack Speed: 1.41 | Armor: 4

A magical hammer that is thrown at an enemy unit, causing damage and stunning the target. Stuns for 2 seconds.
Level 1 - 100 damage
Level 2 - 150 damage
Level 3 - 200 damage
Level 4 - 250 damage
Mana Cost: 140
Cooldown: 8 sec

Gives additional armor to nearby friendly units.
Level 1 - +1 armor
Level 2 - +2 armor
Level 3 - +3 armor
Level 4 - +4 armor
Mana Cost: ----
Cooldown: ----

The Warrior creates a holy cross under him. The Grand Cross will release its stored energy whenever an enemy unit comes near it. Lasts 12 seconds.
Level 1 - 140 Damage.
Level 2 - 180 Damage.
Level 3 - 220 Damage.
Level 4 - 260 Damage.
• Damage type: magical
• Grand Cross take 1 second to materialize after this spell is cast.
• Cross have flying vision and can see over cliffs and trees.
• The explosion actually hits units in a 260 AOE, but will only be triggered by units within 235 AOE.
• Area of Effect: 235
Mana Cost: 70/80/90/100
Cooldown: 4

Turns all friendly units invulnerable in an area around the warrior. The Warrior does not turn invulnerable. (aoe: 80)
Level 1 - Lasts 30 seconds
Level 2 - Lasts 35 seconds
Level 3 - Lasts 40 seconds
Mana Cost: 200
Cooldown: 180

Lore: A Guardian has devoted himself to the mastery of close combat. This single-minded devotion to weaponry and fighting styles makes him much feared by his enemies who cross him, and close allies to those who manage to befriend him. A Guardian prides himself on having equal proficiency over every weapon imaginable. Most also strive to become peerless experts in a weapon of their choice. This chosen weapon weaves and sings in the Guardian's hand, carving a swath through all foes.
Stats:
Range: 125 | Move Speed: 270
Primary: STR
Str: 23 + 2.7 | Agi: 16 + 2.0 | Int: 14 + 1.3
Damage: 54 – 56 | HP: 587 | Mana: 182
HP Regen: 0.94 | Mana Regen: 0.57
Attack Speed: 1.47 | Armor: 1

Slams the ground with the Guardian's massive pikehammer, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake.
Level 1 - 60 damage, .5 second stun.
Level 2 - 130 damage, 1 second stun.
Level 3 - 200 damage, 1.5 second stun.
Level 4 - 260 damage, 2 second stun.
Mana Cost: 100 / 120 / 145 / 170
Cooldown: 12

The Guardian's armor is made of solid mithril, causing great pain to those who attack it. Whenever a unit within 300 range attacks the guardian, there is a chance that they will be stunned for 1.2 seconds.
Level 1 - 3 armor, 6% chance for 25 stun damage
Level 2 - 4 armor, 12% chance for 35 stun damage
Level 3 - 5 armor, 18% chance for 45 stun damage
Level 4 - 6 armor, 24% chance for 55 stun damage
Damage type: magical
Works on melee and ranged units within 300 range of the Guardian.
The stun and damage occur at the beginning of the attack.
Mana Cost: N/A
Cooldown: N/A

With the righteous anger of one wielding justice, the Guardian lets loose a mighty Warcry, heartening his allies for battle. The Guardian and nearby allies will gain bonus damage. (duration: 45 sec)
Level 1 - 10% damage
Level 2 - 15% damage
Level 3 - 20% damage
Level 4 - 25% damage
Mana Cost: 100/90/80/70
Cooldown: 15 sec

The Guardian`s mammoth body is capable of absorbing great amounts of punishment.
Level 1 - Adds +12 Strength.
Level 2 - Adds +24 Strength.
Level 3 - Adds +36 Strength.
Mana Cost: N/A
Cooldown: N/A

Lore: Rangers are elite wilderness warriors. Rangers are elite archers and skirmishers, capable of doing tricks with the bow that few others can hope to match.
Stats:
Range: 600 | Move Speed: 300
Primary: AGI
Str: 17 + 1.9 | Agi: 22 + 1.9 | Int: 15 + 1.4
Damage: 40-51 | HP: 473 | Mana: 195
HP Regen: 0.76 | Mana Regen: 0.61
Attack Speed: 1.33 | Armor: 2

Bombards an area with searing arrows that deals great damage.
Level 1 - 55 damage
Level 2 - 80 damage
Level 3 - 115 damage
Level 4 - 145 damage
Mana Cost: 80
Cooldown: 12 sec

A ballistic arrow deals bonus damage and stuns for a short duration.
Level 1 - 30 damage, 25% chance, 0.1 second stun.
Level 2 - 30 damage, 30% chance, 0.1 second stun.
Level 3 - 40 damage, 35% chance, 0.2 second stun.
Level 4 - 50 damage, 40% chance, 0.2 second stun.
Mana Cost: N/A
Cooldown: N/A

Plants an invisible Shock Trap that stuns nearby enemy units when detonated.
Level 1 - Stuns for 3 seconds.
Level 2 - Stuns for 4 seconds.
Level 3 - Stuns for 5 seconds.
Level 4 - Stuns for 6 seconds.
200 Activation AoE. 450 Stun AoE. It takes 2 seconds for a triggered Shock Trap to activate. Shock Trap destroy all other Shoxk Tower in their AOE when they activate.
Mana Cost: 80 / 110 / 140 / 160
Cooldown: 20 / 16 / 13 / 10

Instantly rips at a target, attempting to turn it inside-out. Deals massive damage.
Level 1 - Deals 500 damage.
Level 2 - Deals 650 damage.
Level 3 - Deals 850 damage.
Mana Cost: 200 / 420 / 650
Cooldown: 150 / 90 / 55

Lore:Assassins are employed by many races and factions in the world. Even more skilled in the art of death, Assassins are those few who have gone on to perfect the arts of murder to an incredibly fine degree. So deadly are the cold-hearted killers that they are beyond the ideas of allegiance and devotion to anything more than the next challenging kill. Assassins come from any races and most are independent. They kill people for no other reason than to gain profit through contract killings
Stats:
Range: 100 | Move Speed: 310
Primary: AGI
Str: 17 + 2.05 | Agi: 23 + 3.15 | Int: 13 + 1
Damage: 46 – 48 | HP: 473 | Mana: 169
HP Regen: 0.76 | Mana Regen: 0.53
Attack Speed: 1.31 | Armor: 4

Hurls a dagger which deals minor pure damage and slows the unit's movement speed for a short duration. Deals half damage to heroes.
Level 1 - 40 Damage, 20% Slow. Lasts 2 seconds.
Level 2 - 80 Damage, 25% Slow. Lasts 2.75 seconds.
Level 3 - 120 Damage, 30% Slow. Lasts 3.5 seconds.
Level 4 - 160 Damage, 35% Slow. Lasts 4.25 seconds.
Mana Cost: 35/30/30/25
Cooldown: 10

Gives the assassin a chance to avoid attacks.
Level 1 - 10%
Level 2 - 20%
Level 3 - 30%
Level 4 - 40%
Mana Cost: ------
Cooldown: ------

The assassin flings a flurry of knives at multiple enemy targets around him. (aoe 40)
Level 1 - 75 damage per target, 300 max damage
Level 2 - 125 damage per target, 625 max damage
Level 3 - 190 damage per target, 900 max damage
Level 4 - 245 damage per target, 1225 max damage
Mana Cost: 100/90/80/50
Cooldown: 12 sec

The Assassin has refined his hero-killing skills to a high degree. He has a small chance to deal 4 times normal damage on an attack.
Level 1 - 15% chance to 2.0x critical.
Level 2 - 15% chance 3.0x critical.
Level 3 - 15% chance to 4.0x critical.
Mana Cost: N/A
Cooldown: N/A

Lore: Some Rangers focus their talents on blade. These brave individuals take up the swords and stalk dangerous creatures until they are close enough to pounce. They revel in the danger of their actions, feeling an unparalleled rush when they can bring a deadly creature down in equal combat - especially if they use their bare hands.
Stats:
Range: 100 | Move Speed: 305
Primary: AGI
Str: 19 + 1.9 | Agi: 22 + 2.85 | Int: 14 + 1.4
Damage: 46 – 50 | HP: 511 | Mana: 182
HP Regen: 0.76 | Mana Regen: 0.57
Attack Speed: 1.36 | Armor: 1

Causes a bladestorm of destructive force of 200 AoE around the Swordmaster, rendering him immune to magic and dealing damage to nearby enemy units and buildings.. Lasts 5 seconds.
Level 1 - Deals 80 damage per second.
Level 2 - Deals 100 damage per second.
Level 3 - Deals 120 damage per second.
Level 4 - Deals 140 damage per second.
Mana Cost: 110
Cooldown: 30

The Swordmaster`s cunning blade gives him a chance to deal double damage on each attack.
Level 1 - 10% chance.
Level 2 - 18% chance.
Level 3 - 26% chance.
Level 4 - 36% chance.
Mana Cost: N/A
Cooldown: N/A

Confuses the enemy by summoning copies of the Swordmaster, which can deal damage. Images take triple damage. Lasts 30 seconds.
Level 1 - Creates 1 illusion, deals 15% damage.
Level 2 - Creates 2 illusions, deals 30% damage.
Level 3 - Creates 3 illusions, deals 35% damage.
Level 4 - Creates 3 illusions, deals 45% damage.
Mana Cost: 70/80/90/100
Cooldown: 40 seconds

Unleash a number of blink strikes which deals variable physical damage between 150 - 250, slashing units in the battlefield. The Swordmaster is invulnerable when he blink strikes. If the Swordmaster has around 100% to 200% attack speed, he can deal additional hit (base on his own attack damage) in between every 1 to 2 blink strikes; if he has more than 200% attack speed, he can deal additional hit in between every blink strike. Special effects like Critical attack, orb effects can kick in in the additional strikes only.
Level 1 - Unleash 3 blink strikes.
Level 2 - Unleash 5 blink strikes.
Level 3 - Unleash 8 blink strikes.
Mana Cost: 200/ 275/ 350
Cooldown: 130/ 120/ 110

Lore: Sages are a type of powerful casters that represent the pinnacle of magical power. Weaving their intricate enchantments, these mages defend humanity with all the magical powers at their disposal. These experienced wizards are a heartening sight upon any battlefield where the fate of humanity lies in peril.
Stats:
Range: 600 | Move Speed: 280
Primary: INT
Str: 19 + 1.4 | Agi: 20 + 1.9 | Int: 22 + 2.5
Damage: 44 - 50 | HP: 511 | Mana: 286
HP Regen: 0.82 | Mana Regen: 0.89
Attack Speed: 0.71 | Armor: 2

Summons a column of flames that damages.
Level 1 - Deals 90 damage.
Level 2 - Deals 150 damage.
Level 3 - Deals 210 damage.
Level 4 - Deals 280 damage.
Mana Cost: 90/ 100/ 110/ 125
Cooldown: 10 seconds

Creates a shield that absorbs 50% of the incoming damage by using the Sage's mana.
Level 1 - .75 damage per point of mana.
Level 2 - 1.25 damage per point of mana.
Level 3 - 1.5 damage per point of mana.
Level 4 - 2 damage per point of mana.
Mana Cost: 0
Cooldown: 10 seconds

Hurls a bolt of arcing energy that laces through many nearby enemy units.
Level 1 - Arcs 5 times, deals 85 damage.
Level 2 - Arcs 7 times, deals 100 damage.
Level 3 - Arcs 9 times, deals 115 damage.
Level 4 - Arcs 15 times, deals 130 damage.
Damage type: magical
The damage of Chain Lightning is not reduced with each bounce.
500 Area of Effect: the distance the Chain Lightning can bounce.
Chain Lightning becomes available for casting immediately after cooldown.
Mana Cost: 65/ 72/ 79/ 86
Cooldown: 2.5

Unleashes fire spirits to attack your enemies.
Level 1 - Summons 5 fire spirits.
Level 2 - Summons 10 fire spirits.
Level 3 - Summons 16 fire spirits.
Mana Cost: 200/ 300/ 400
Cooldown: 120

Lore: The Bishop is the master of healing and preservation, restoring his wounded allies and shielding them in battle. While he has a variety of protective and enhancement spells to bolster his allies, the Bishop can also wreak terrible vengeance on his enemies, using the grand powers of the Light to smite and purge them or the devastating powers of the Shadow to decimate their minds. The Bishop is a diverse and powerful class, highly desirable in any group and capable of fulfilling multiple roles.
Stats:
Range: 600 | Move Speed: 285
Primary: INT
Str: 20 + 1.5 | Agi: 15 + 2.1 | Int: 21 + 2.8
Damage: 43 – 53 | HP: 530 | Mana: 273
HP Regen: 0.85 | Mana Regen: 0.85
Attack Speed: 1.48 | Armor: 1

Instantly heals a friendly unit.
Level 1 - Purifies 90 hit points.
Level 2 - Purifies 180 hit points.
Level 3 - Purifies 270 hit points.
Level 4 - Purifies 360 hit points.
Mana Cost: 100/ 120/ 140/ 160
Cooldown: 12 seconds

Removes all buffs on the targeted unit.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 15 seconds.
Level 4 - Lasts 20 seconds.
Mana Cost: 80/70/60/50
Cooldown: 20-

Calls down a wave of purging light to damage each nearby enemy. If enemy is farther than 600 range, it has a 60% chance to still hit him. One random enemy unit within 200 aoe will get hit again for half the damage.
Level 1 - 75 damage per wave.
Level 2 - 150 damage per wave.
Level 3 - 225 damage per wave.
Level 4 - 300 damage per wave.
• Damage type: magical
• One random enemy unit in a 200 AoE around her has a chance to get hit again by Purging Light and take half of the said damage.
• It has a 60% Chance to also hit units ranging from 600 AoE to 900 AoE away from the caster.
• Area of Effect: 600/900
Mana Cost: 100/120/140/160
Cooldown: 12

The Heavenly Conversion. The Bishop's divinity allows him to transform into a divine angel. While he's transformed he carries a healing aura that affects nearby ally units. Last for 30 seconds.
Level 1 - Gives 20% extra damage.
Level 2 - Gives 25% extra damage.
Level 3 - Gives 30% extra damage.
Mana Cost: 100
Cooldown: 90
• Anyone that the Bishop kills, it will transform into a mini angel. (Mercenary units only)
• Area of Effect: 750

Lore: Warlocks were once spellcasters who, in pursuit of ever-greater sources of power, abandoned their studies of the Arcane and delved into darker, fel-based magic (Shadow). They focus is on delivering excruciating pain and drawing out the suffering of their victims. No longer do they aim to use the effective application of Arcane energies to efficiently dispose of their targets from a safe distance, instead warlocks revel in their victim's pain while their fel minions engage their target.
Stats:
Range: 600 | Move Speed: 300
Primary: INT
Str: 17 + 2.1 | Agi: 14 + 1 | Int: 20 + 3.4
Damage: 42 – 48 | HP: 473 | Mana: 260
HP Regen: 0.76 | Mana Regen: 0.81
Attack Speed: 1.49 | Armor: 4

Blasts an enemy unit with a wave of dark energy. Deals intense damage.
Level 1 - Deals 75 damage.
Level 2 - Deals 125 damage.
Level 3 - Deals 175 damage.
Level 4 - Deals 275 damage.
Mana Cost: 105/95/85/75
Cooldown: 15 seconds

Strangles the soul of a target enemy unit and extracts bits and pieces of it. Channeling Spell.
Lasts 8 seconds.
Level 1 - Absorbs 20 hit points per second.
Level 2 - Absorbs 40 hit points per second.
Level 3 - Absorbs 60 hit points per second.
Level 4 - Absorbs 80 hit points per second.
Mana Cost: 45
Cooldown: 12

Creates a blast of exploding pulses, dealing damage.
Level 1 - Deals 110 damage to units in an area
Level 2 - Deals 185 damage to units in an area
Level 3 - Deals 260 damage to units in an area
Level 4 - Deals 335 damage to units in an area
Mana Cost: 145\125\105\85
Cooldown: 5.5 seconds

The Dark Oblivion. The Warlock's hatred for all living beings allows him to transform into a devil. While he's transformed he carries a fear aura that lessen the damage of nearby enemy units. Last for 30 seconds.
Level 1 - Gives 20% extra damage.
Level 2 - Gives 25% extra damage.
Level 3 - Gives 30% extra damage.
Mana Cost: 100
Cooldown: 90
• The units that the Warlock killed in this form will transform into mini demon.
• Area of Effect: 750
Progress
Terrain: 0%
Trigger: 0%
Heroes: 0%
Items: 0%
Screenshots
(none ATM
Needed
1.This!
Changelog
(none ATM)
I want to say.....
....It is still an idea, will start making it in wednesday. Im so busy at school.
also help me raise mah dragons xD



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