- Joined
- Dec 28, 2021
- Messages
- 1
Best model I've seen! Love this model, warhammer and this awesome death animation
(44 ratings)
The only issue with giving Gluma a Director's Cut is knowing when to stop. xD The best kind of 'slippery slope'.This resource is exceptional and has earned the Director's Cut rating.
I hereby Ask you to give your thoughts on whatever cool model you are interested in talking about. : )Nobody asked me, but I'll say. What I like most about Gluma's models is the unsurpassed quality of animations at the level of the creators of the game, and even more interesting, which he came to with such a short list of models. Together with Taurer, I see that both of these guys have already taken pride of place on this "pedestal" and deserve, in my opinion, such a title.
In addition to the animations, I'd like to point out that the textures of Gluma's latest models are as close as possible to the art style of Blizzard in terms of their resolution, colors and other details, which requires a good artist's flair and sharp eye. I'd like to emphasize this because they are custom.
In sum, we get excellent SD models that, despite the themes of the originals, fit into the game really-really well. In terms of custom animations and characters' charisma (which, in combination with textures and geosets, creates such), for me Gluma is one of those who is standing in the front row. I cited his models as an example for some hivers specializing in SD characters who asked me, repeatedly. (Of course, not everyone wants to get into the game's visual setting, but, no matter what your desire, you still upload models to this game with already set visual parameters of the Warcraft universe.)
It seems to me that in the past I saw somewhere in his profile that he is majoring in game design or something like that. I could be wrong, however, but already his first models possess grace and expertise. From the side of animations and their exterior image, his models seem so natural and understandable, so close to us, that nothing betrays in them a great level of effort put into creation - this is the quality of professionalism.
I wanted so say something like this long ago but I think that today is a good time to put my opinion under the Director's Cut mark.
Nobody asked me, but I'll say. What I like most about Gluma's models is the unsurpassed quality of animations at the level of the creators of the game, and even more interesting, which he came to with such a short list of models. Together with Taurer, I see that both of these guys have already taken pride of place on this "pedestal" and deserve, in my opinion, such a title.
In addition to the animations, I'd like to point out that the textures of Gluma's latest models are as close as possible to the art style of Blizzard in terms of their resolution, colors and other details, which requires a good artist's flair and sharp eye. I'd like to emphasize this because they are custom.
In sum, we get excellent SD models that, despite the themes of the originals, fit into the game really-really well. In terms of custom animations and characters' charisma (which, in combination with textures and geosets, creates such), for me Gluma is one of those who is standing in the front row. I cited his models as an example for some hivers specializing in SD characters who asked me, repeatedly. (Of course, not everyone wants to get into the game's visual setting, but, no matter what your desire, you still upload models to this game with already set visual parameters of the Warcraft universe.)
It seems to me that in the past I saw somewhere in his profile that he is majoring in game design or something like that. I could be wrong, however, but already his first models possess grace and expertise. From the side of animations and their exterior image, his models seem so natural and understandable, so close to us, that nothing betrays in them a great level of effort put into creation - this is the quality of professionalism.
I wanted so say something like this long ago but I think that today is a good time to put my opinion under the Director's Cut mark.
So where are you majoring at if it's not a secret?I absolutely never majored in game design tho, I still don't have a formal art education even though animation's been my job for some time now
well I was in uni for rocket science until they kicked me out in the second semester for not doing anythingSo where are you majoring at if it's not a secret?