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Radar Detecting Cloaked

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Level 2
Joined
Dec 1, 2010
Messages
14
Hello,
I made a new behavior based on the Sensor Tower's Radar, and gave it to my unit.
It definitely works, except in the Radar Filters I have set Cloaked to be Allowed.
But it still doesn't detect see cloaked units. It will detect normally visible units, though.
I actually all filters to be allowed just to make sure, and checked my cloaked unit's flags and what not, and I see nothing that conflicts.
Does anyone know why my radar behavior isn't detecting cloaked units?
 
Level 2
Joined
Dec 1, 2010
Messages
14
Thanks for the response. That is not the answer, unfortunately. Radar has no Effects. I've done absolutely everything I could think of. I even stacked behaviors, adding Detect and Radar, but it still won't work. My best theory is that the behavior filters are glitched. If anyone can figure this out, I would really appreciate the help.
 
Level 9
Joined
Dec 21, 2006
Messages
490
just opened editor, you're right.
editor doesn't show all connections. don't have time and nervs to keep looking but you should have a look at blipVisual actor. that's the actor applied on the target. maybe there are more actors/effects not directly related to radar. i will have a closer look into it tommorow.
 
Level 9
Joined
Dec 21, 2006
Messages
490
building your own isn't that hard!

create an effect of type "search area". then create a new behavior and add this effect to periodic event and starting event.
copy the blipVisual actor, remove the create event and add an event : effect - youreffect : create actor
this should do. you shouldn't forget to set the behavior and effect correctly e.g. adding a period to the behavior etc
 
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