Radar Detecting Cloaked

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Dec 1, 2010
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Hello,
I made a new behavior based on the Sensor Tower's Radar, and gave it to my unit.
It definitely works, except in the Radar Filters I have set Cloaked to be Allowed.
But it still doesn't detect see cloaked units. It will detect normally visible units, though.
I actually all filters to be allowed just to make sure, and checked my cloaked unit's flags and what not, and I see nothing that conflicts.
Does anyone know why my radar behavior isn't detecting cloaked units?
 
Thanks for the response. That is not the answer, unfortunately. Radar has no Effects. I've done absolutely everything I could think of. I even stacked behaviors, adding Detect and Radar, but it still won't work. My best theory is that the behavior filters are glitched. If anyone can figure this out, I would really appreciate the help.
 
just opened editor, you're right.
editor doesn't show all connections. don't have time and nervs to keep looking but you should have a look at blipVisual actor. that's the actor applied on the target. maybe there are more actors/effects not directly related to radar. i will have a closer look into it tommorow.
 
building your own isn't that hard!

create an effect of type "search area". then create a new behavior and add this effect to periodic event and starting event.
copy the blipVisual actor, remove the create event and add an event : effect - youreffect : create actor
this should do. you shouldn't forget to set the behavior and effect correctly e.g. adding a period to the behavior etc
 
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