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Detection without the Detector Tag

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Khalanil

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Khalanil

It appears to be impossible to add any behavior which bestows non-zero detection without the yellow "detector" label showing up in the unit's information. If a value of -1 or > 0 is placed in the "detection range" property, the "detector" label will show up.

I'm trying to find the best workaround to solve my problem. Specifically, I'm wanting to have a unit able to detect hallucinations but not cloaked/burrowed units without the yellow "detector" label showing up. Does anyone have any thoughts on the best solution for: 1) Simple two team gameplay (simple detection of enemy unit allowed) 2) FFA gameplay (detection needs to be enforced for each player)
 
If you don't want the tag at all, you could delete the text in text editor (=replace it with empty string)
I probably should have mentioned this: I have other units which are normal detectors. I'd like to maintain the "detector" label for those units.
 
Well for two-team, you could use an aura that disables cloaking in certain range. (Or maybe use "Detected" flag that behavior can add, i have no idea what it is for, but it could be this).

Also you could use trigger-based detection, somehow graphically mark hallucinations in range of the half-detector unit. But this should be a last-resort solution, it is very ugly and comlicated for such a little effect.
 
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