- Joined
- Feb 4, 2008
- Messages
- 3,494
There is a couple of damage detection systems out there, and I'm looking for the one that fit my needs the best.
I work in vJass/jass mostly, so that is not a problem.
I generally don't like unit indexing systems / other gui systems, that try to solve things that is already solved just by using jass. As it just takes up space and makes it more complicated (for me at least).
It should preferably has as little exceptions as possible, would like to have to redo as little spells as possible in triggers, and it should work for both triggered damage and non triggered damage. Even if it takes up more space.
Obviously it should be leakless.
Any suggestions. Also, does this even exist?
I work in vJass/jass mostly, so that is not a problem.
I generally don't like unit indexing systems / other gui systems, that try to solve things that is already solved just by using jass. As it just takes up space and makes it more complicated (for me at least).
It should preferably has as little exceptions as possible, would like to have to redo as little spells as possible in triggers, and it should work for both triggered damage and non triggered damage. Even if it takes up more space.
Obviously it should be leakless.
Any suggestions. Also, does this even exist?
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